29 June 2020

The iRig Pro Duo makes managing advanced audio workflows simple anywhere


Connecting audio interfaces to the various mobile and computing devices we use these days can be a confusing headache. The iRig Pro Duo, which IK Multimedia announced this year at CES and recently released, is a great way to simplify those connections while giving you all the flexibility you need to record high-quality audio anywhere, with any device.

The basics

The iRig Pro Duo is a new addition to IK’s lineup based on the original iRig Pro, which adds a second XLR input, as the name implies. It’s still quite small and portable, fitting roughly in your hand, with built-in power optionally supplied via two AA batteries, while you can also power it via USB connection, or with an optional dedicated plug-in power adapter accessory.

Compared to desktop devices like the Scarlett Focusrite 2i2 USB audio interface that’s a popular standard among home audio enthusiasts, the iRig Pro Duo is downright tiny. It’s still beefier than the iRig Pro, of course, but it’s a perfect addition to a mobile podcaster’s kit for ultimately portability while also maintaining all the features and capabilities you need.

The iRig Pro Duo also includes balanced L/R 1/4″ output, built-in 48v phantom power for passive Macs, a 3.5mm stereo jack for direct monitoring, 2x MIDI inputs and dedicated gain control with simple LED indicators for 48V power status and to indicate audio input peaking.

Design

Beveled edges and a slightly rounded rectangular box design might not win the iRig Pro Duo any accolades from the haute design community, but it’s a very practical form factor for this type of device. Inputs go in one side, and output comes out the other. IK Multimedia employs a unique connector for its output cables, but provides every one you could need in the box for connecting to Mac, iOS, Windows and Android devices.


The whole thing is wrapped in a matte, slightly rubberized outside surface that feels grippy and durable, while also looking good in an understated way that suits its purpose as a facilitation device. The knobs are large and easy to turn with fine-grained control, and there are pads on the underside of the Duo to help it stick a bit better to a surface like a table or countertop.

The lighting system is pretty effective when it comes to a shorthand for what’s on and working with your system, but this is one area where it might be nice to have a more comprehensive on-device audio levels display, for instance. Still, it does the job, and since you’ll likely be working with some kind of digital audio workflow software whenever you’re using it that will have a much more detailed visualizer, it’s not really that much of an issue.

Bottom line

As mentioned, iRig Pro Duo works with virtually all platforms out of the box, and has physical connector cables to ensure it can connect to just about every one as well. IK Multimedia also supplies free DAW software and effects, for all platforms – though you do have to make a choice about which one you’re most interested in since it’s limited to one piece of software per customer.

If you’re looking for a simple, painless and versatile way to either set up a way to lay down some music, or to record a solo or interview podcast, this is an option that ticks essentially all the boxes you could come up with.


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WhatsApp Desktop Not Opening Or Not Working In Windows 10


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WhatsApp Desktop is the official desktop client for the popular WhatsApp app. The desktop version makes it possible to view, replay, and send messages right from your computer without accessing your smartphone where the WhatsApp app is installed. The desktop version does not support video or audio calling yet. The WhatsApp Desktop has been around […]

The post WhatsApp Desktop Not Opening Or Not Working In Windows 10 appeared first on Into Windows. Content from IntoWindows website.


Daily Crunch: Facebook faces an advertiser revolt


Facebook takes (small) steps to improve its content policies as advertisers join a broad boycott, founder Alexis Ohanian is leaving Initialized Capital and Waze gets a new look.

Here’s your Daily Crunch for June 29, 2020.

1. As advertisers revolt, Facebook commits to flagging ‘newsworthy’ political speech that violates policy

In a live-streamed segment of the company’s weekly all-hands meeting, CEO Mark Zuckerberg announced new measures to fight voter suppression and misinformation. At the heart of the policy changes is an admission that the company will continue to allow politicians and public figures to disseminate hate speech that does, in fact, violate Facebook’s own guidelines — but it will add a label to denote they’re remaining on the platform because of their “newsworthy” nature.

This announcement comes as advertiser momentum against the social network’s content and monetization policies continues to grow, with Unilever and Verizon (which owns TechCrunch) both committing to pull advertising from Facebook.

2. Alexis Ohanian is leaving Initialized Capital

Ohanian is leaving Initialized Capital to work on “a new project that will support a generation of founders in tech and beyond,” the firm said in a statement to TechCrunch. According to Axios, Ohanian is leaving Initialized to work more closely on pre-seed efforts.

3. Waze gets a big visual update with a focus on driver emotions

The new look is much more colorful, and also foregrounds the ability for individual drivers to share their current emotions with Moods, a set of user-selectable icons (with an initial group of 30) that can reflect how you’re feeling as you’re driving.

4. Amazon warehouse workers strike in Germany over COVID-19 conditions

Amazon warehouse workers in Germany are striking for 48 hours this week, to protest conditions that have led to COVID-19 infections among fellow employees. Strikes began today at six warehouses and are set to continue through the end of day Tuesday.

5. Four views: How will the work visa ban affect tech and which changes will last?

Normally, the government would process tens of thousands of visa applications and renewals in October at the start of its fiscal year, but President Trump’s executive order all but guarantees new visas won’t be granted until 2021. Four TechCrunch staffers analyzed the president’s move in an attempt to see what it portends for the tech industry, the U.S. economy and our national image. (Extra Crunch membership required.)

6. Apple began work on the Watch’s handwashing feature years before COVID-19

Unlike other rush initiatives undertaken by the company once the virus hit, however, the forthcoming Apple Watch handwashing app wasn’t built overnight. The feature was the result of “years of work,” VP of Technology Kevin Lynch told TechCrunch.

7. This week’s TechCrunch podcasts

The latest full-length Equity episode discusses new funding rounds for Away and Sonder, while the Monday news roundup has the latest on the Rothenberg VC Scandal. And Original Content has a review of the second season of “The Politician” on Netflix.

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe here.


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How we can build sustainable, equitable cities after the pandemic | Vishaan Chakrabarti

How we can build sustainable, equitable cities after the pandemic | Vishaan Chakrabarti

Cities are engines of culture, commerce, knowledge and community, but they're also centers of inequality and poverty. As the world rebuilds from the coronavirus pandemic, can we transform cities into bastions of equity and sustainability? Architect and educator Vishaan Chakrabarti discusses a new urban agenda that provides equitable housing, health care and transportation for all -- and helps build cities rooted in our desire to connect at a human level. "We need a new narrative of generosity, not austerity," he says. (This virtual conversation, hosted by TED arts and design curator Chee Pearlman and head of curation Helen Walters, was recorded June 10, 2020.)

Click the above link to download the TED talk.

India bans TikTok, dozens of other Chinese apps


The Indian government on Monday evening said it was banning 59 apps developed by Chinese firms over concerns that these apps were “engaged in activities which is prejudicial to sovereignty and integrity of India, defence of India, and security of state and public order” in what is the latest standoff between the two most populated nations in the world.

ByteDance’s TikTok, which counts India as its biggest market, Community and Video Call apps from Xiaomi, which is the top smartphone vendor in India, UC Browser, UC News, Shareit, CM Browser, Club Factory, ES File Explorer are among the 59 apps that India’s Ministry of Electronics and IT have ordered to ban.

“The Computer Emergency Response Team (CERT-IN) has also received many representations from citizens regarding security of data and breach of privacy impacting upon public order issues,” the Indian government agency said.

The apps India is banning

All of the aforementioned apps are currently live on Google Play Store and Apple’s App Store in India.

More to follow…


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Google brings free product listings to its main Google Search results


Earlier this year, Google made a significant change to its Shopping search tab in the U.S. to allow the service to primarily feature free product listings selected by Google’s algorithms, instead of paid ads. Building on that change, Google is today introducing a shift to free product listings in the main Google Search results page in the U.S. Before, it would only showcase sponsored links in its “product knowledge panel.”

This panel appears when a Google user searches for a product that has matching listings on e-commerce website. But until now, those links were paid ads. Google says, starting this summer, these panels will instead feature free listings.

This change will roll out first in the U.S. on mobile, followed later by the desktop.

Shopping ads aren’t going away, however. These ads will appear separately at the top of the page, where they’re marked like Google’s other ad units.

Since its shift to free listings in April of this year, Google says it’s seen an average 70% increase in clicks and 130% increase in impressions across both the free listings and ads on the Shopping tab in the U.S. These metrics were based on an experiment looking at the clicks and impressions after the free listings were introduced, compared with a control group. The control group was a certain percentage of Google traffic that had not been moved to the new, free experience.

Image Credits: Google

 

Google has positioned its shift to free listings as a way to aid businesses struggling to connect with shoppers due to the impacts of the coronavirus pandemic. But the reality is that this change would have had to arrive at some point — pandemic or not — because of Amazon’s threat to Google’s business.

Amazon over the years has been steadily eating away at Google’s key business: search ad revenue. In a report published last fall, before the pandemic hit, analyst firm eMarketer said Google’s share of search ad market revenue would slip from 73% in 2019 to 71% by 2021, as more internet users started their searches for products directly on Amazon.

Now the coronavirus is pushing more consumers to shop online in even greater numbers, much to Amazon’s advantage. The online retailer reported the pandemic helped drive a 26% increase in its first-quarter 2020 revenue, for example. Meanwhile, a new eMarketer forecast estimates that Google ad revenues will drop for the first time this year, falling 5.3% to $39.58 billion due to pandemic impacts on ad spend — particularly the pullback in travel advertiser spending.

Google needed to change its Search service to return more than just paid listings to better compete. Paid listings alone wouldn’t always feature the best match for the user’s search query nor would they show as complete a selection — a problem Amazon’s vast online superstore doesn’t have. But Google’s shift to free listings also incentivizes advertisers to pay for increased visibility. Now, advertisers will need a way to stand out against a larger and more diverse selection of products.

“For many merchants, connecting with customers in a digital environment is still relatively new territory or a smaller part of their business,” notes Google’s, Bill Ready, President of Commerce. “However, consumer preference for online shopping has increased dramatically, and it’s crucial that we help people find all the best options available and help merchants more easily connect with consumers online.”


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DoubleDown is going public: Why isn’t its IPO worth more?


Agora isn’t the only company headquartered outside the United States aiming to go public domestically this quarter. After catching up on Agora’s F-1 filing, the China-and-U.S.-based, API-powered tech company that went public last week, today we’re parsing DoubleDown Interactive’s IPO document.


The Exchange is a daily look at startups and the private markets for Extra Crunch subscribers; use code EXCHANGE to get full access and take 25% off your subscription.


The mobile gaming company is targeting the NASDAQ and wants to trade under the ticker symbol “DDI.”

As with Agora, DoubleDown filed an F-1, instead of an S-1. That’s because it’s based in South Korea, but it’s slightly more complicated than that. DoubleDown was founded in Seattle, according to Crunchbase, before selling itself to DoubleU Games, which is based in South Korea. So, yes, the company is filing an F-1 and will remain majority-held by its South Korean parent company post-IPO, but this offering is more a local affair than it might at first seem.

Even more, with a $17 to $19 per-share IPO price range, the company could be worth up to nearly $1 billion when it debuts. Does that pricing make sense? We want to find out.

So let’s quickly explore the company this morning. We’ll see what this mobile, social gaming company looks like under the hood in an effort to understand why it is being sent to the public markets right now. Let’s go!

Fundamentals

Any gaming company has to have its fun-damentals in place so that it can have solid financial results, right? Right? [Editor’s note: A

Anyway, DoubleDown is a nicely profitable company. In 2019 its revenue only grew a hair to $273.6 million from $266.9 million the year before (a mere 2.5% gain), but the company’s net income rose from $25.1 million to $36.3 million, and its adjusted EBITDA rose from $85.1 million to $101.7 million over the same period.


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Waze gets a big visual update with a focus on driver emotions


Crowdsourced navigation platform Waze, which is owned by Google and yet remains a separate, but intertwined product relative to Google Maps, just got one of its biggest UI and design overhauls ever. The new look is much more colourful, and also foregrounds the ability for individual drivers to share their current emotions with Moods, a set of user-selectable icons (with an initial group of 30) that can reflect how you’re feeling as you’re driving.

Moods may seem like a relatively small user personalization option, but it’s actually a very interesting way for Waze to add another data vector to the crowdsourced info it can gather. In a blog post describing the feature, Waze Head of Creative Jake Shaw talks about the added Mood set, which builds upon the Moods feature previously available in Waze and greatly expands the set of expressible emotions.

“The fundamental idea of Moods has always been the same: to reflect how users feel on the road,” he wrote. “We had a lot of fun exploring the range of emotions people feel out there. A dozen drivers could all feel different in the exact same situation, so we set about capturing as many of those feelings as possible. This was critical to us, because the Moods act as a visual reminder of all of us out there, working together.”

Extending Moods to be more varied and personalized definitely has the advantage of being more visually-appealing, and that could serve to boost its engagement among the Waze user community. They don’t mention this explicitly, but you can imagine that combining this as a sort of sentiment measure along with other crowd-reported navigational details including traffic status, weather conditions, construction and more could ultimately help Waze build a much richer dataset and resulting analyses for use in road planning, transportation infrastructure management and more.

This update also includes a full refresh of all the app’s interfaces, using colored shapes based around a grid system, and new icons for reported road hazards. It’s a big, bright changes, and further helps distinguish Waze’s visual identity from that of its sibling Google Maps, too.

Shaw talk repeatedly about the value of the voice of the community in informing this redesign, and it definitely seems interested in fostering further a sense of participation in that community, as distinct from other transportation and navigation apps. Oddly, this serves as a reminder that Google’s most successful social networking product, with the exception maybe of YouTube depending on how you define it, may well be Waze.


Read Full Article

Waze gets a big visual update with a focus on driver emotions


Crowdsourced navigation platform Waze, which is owned by Google and yet remains a separate, but intertwined product relative to Google Maps, just got one of its biggest UI and design overhauls ever. The new look is much more colourful, and also foregrounds the ability for individual drivers to share their current emotions with Moods, a set of user-selectable icons (with an initial group of 30) that can reflect how you’re feeling as you’re driving.

Moods may seem like a relatively small user personalization option, but it’s actually a very interesting way for Waze to add another data vector to the crowdsourced info it can gather. In a blog post describing the feature, Waze Head of Creative Jake Shaw talks about the added Mood set, which builds upon the Moods feature previously available in Waze and greatly expands the set of expressible emotions.

“The fundamental idea of Moods has always been the same: to reflect how users feel on the road,” he wrote. “We had a lot of fun exploring the range of emotions people feel out there. A dozen drivers could all feel different in the exact same situation, so we set about capturing as many of those feelings as possible. This was critical to us, because the Moods act as a visual reminder of all of us out there, working together.”

Extending Moods to be more varied and personalized definitely has the advantage of being more visually-appealing, and that could serve to boost its engagement among the Waze user community. They don’t mention this explicitly, but you can imagine that combining this as a sort of sentiment measure along with other crowd-reported navigational details including traffic status, weather conditions, construction and more could ultimately help Waze build a much richer dataset and resulting analyses for use in road planning, transportation infrastructure management and more.

This update also includes a full refresh of all the app’s interfaces, using colored shapes based around a grid system, and new icons for reported road hazards. It’s a big, bright changes, and further helps distinguish Waze’s visual identity from that of its sibling Google Maps, too.

Shaw talk repeatedly about the value of the voice of the community in informing this redesign, and it definitely seems interested in fostering further a sense of participation in that community, as distinct from other transportation and navigation apps. Oddly, this serves as a reminder that Google’s most successful social networking product, with the exception maybe of YouTube depending on how you define it, may well be Waze.


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Mobile developer Tru Luv enlists investors to help build a more inclusive alternative to gaming


Developer and programmer Brie Code has worked at the peak of the video game industry – she was responsible for many of the AI systems that powered non-player character (NPC) behavior in the extremely popular Assassin’s Creed series created by Ubisoft. It’s obvious that gaming isn’t for everyone, but Code became more and more interested in why that maxim seemed to play out along predictable gender lines, leading her ultimately to develop and launch #SelfCare through her own independent development studio TRU LUV.

#SelfCare went on to win accolades including a spot of Apple’s App Store Best of 2018 list, and Code and TRU LUV was also the first Canadian startup to attend Apple’s Entrepreneur Camp program. Now, with over 2 million downloads of #SelfCare (without any advertising at all), Code and TRU LUV have brought on a number of investors for their first outside funding including Real Ventures, Evolve Ventures, Bridge Builders Collaborative and Artesian Venture Partners.

I spoke to Code about how she came up with and created #SelfCare, what’s next for TRU LUV, and how the current COVID-19 crisis actually emphasizes the need for an alternative to gaming that serves many similar functions, but for a previously underserved groups of people for whom the challenges and rewards structures of traditional gaming just don’t prove very satisfying.

“I became very, very interested in why video games don’t interest about half of people, including all of my friends,” Code told me. “And at that point, tablets were becoming popular, and everyone had a phone. So if there was something universal about this medium, it should be being more widely adopted, yet I was seeing really clear patterns that it wasn’t. The last time I checked, which was maybe a couple years ago, there were 5 billion mobile users and around 2.2 billion mobile gamers.”

Her curiosity piqued by the discrepancy, especially as an industry insider herself, Code began to do her own research to figure out potential causes of the divide – the reason why games only seemed to consistently appeal to about half of the general computer user population, at best.

“I started doing a lot of focus groups and research and I saw really clear patterns, and I knew that if there is a clear pattern, there must be an explanation,” Code said. “What I discovered after I read Sheri Grainer Ray’s book Gender Inclusive Game Design, which she wrote in 2004, in a chapter on stimulation was how, and these are admittedly gross generalizations, but men tend to be stimulated by the sense of danger and things flashing on screen. And women, in her research, tended to be stimulated by something mentioned called a mutually-beneficial outcome to a socially significant situation. That’s when you help an NPC and they help you, for instance. In some way, that’s more significant, in the rules of the world than just the score going up.”

TRU LUV founder and CEO Brie Code

Code then dug in further, using consumer research and further study, and found a potential cause behind this divide that then provided a way forward for developing a new alternative to a traditional gaming paradigm that might prove more appealing to the large group of people who weren’t served by what the industry has traditionally produced.

“I started to read about the psychology of stimulation, and from there I was reading about the psychology of defense, and I found a very simple and clear explanation for this divide, which is that there are two human stress responses,” she said. “One of them, which is much more commonly known, is called the ‘fight-or-flight’ response. When we experience the fight-or-flight response, in the face of challenge or pressure or danger, you have adrenaline released in your body, and that makes you instinctively want to win. So what a game designer does is create these situations of challeng,e and then give you opportunities to win and that leverages the fight-or-flight response to stress: That’s the gamification curve. But there is another human stress response discovered at the UCLA Social Cognitive Neuroscience lab in 2000, By Dr. Shelly Taylor and her colleagues. It’s very prevalent, probably about half of stress responses that humans experience, and it’s called tend-and-befriend.”

Instead of generating an adrenaline surge, it releases oxytocin in the brain, and instead of seeking a victory over a rival, people who experience this want to take care of those who are more vulnerable, connect with friends and allies, and find mutually beneficial solutions to problems jointly faced. Seeking to generate that kind fo response led to what Code and TRU LUV call AI companions, a gaming alternative that is non-zero sum and based on the tend-and-befriend principal. Code’s background as an AI programmer working on some of the most sophisticated virtual character interactions available in modern games obviously came in handy here.

Code thought she might be on to something, but didn’t anticipate the level of #SelfCare’s success, which included 500,00 downloads in just six weeks, and more than 2 million today. And most of the feedback she received from users backed up her hypotheses about what the experience provided, and what users were looking for an an alternative to a mobile gaming experience.

Fast forward to now, and TRU LUV is growing its team, and focused on iterating and developing new products to capitalize on the clear vein of interest they’ve tapped among that underserved half of mobile users. Code and her team have brought on investors whose views and portfolios align with their product vision and company ethos, including Evolve Ventures which has backed a number of socially progressive ventures, and whose managing director Julius Mokrauer actually teaches a course on the subject at Columbia Business School.

#SelfCare was already showing a promising new path forward for mobile experience development before COVID-19 struck, but the product and TRU LUV are focused on “resilience and psychological development,” so it proved well-suited to a market in which mobile users were looking for ways to make sustained isolation more pleasant. Obviously we’re just at the beginning of feeling whatever impacts come out of the COVID-19 crisis, but it seems reasonable to expect that different kinds of mobile apps that trigger responses more aligned with personal well-being will be sought after.

Code says that COVID-19 hasn’t really changed TRU LUV’s vision or approach, but that it has led to the team moving more quickly on in-progress feature production, and on some parts of their roadmap, including building social features that allow players to connect with one another as well as with virtual companions.

“We want to move our production forward a bit faster than planned in order to respond to the need,” Code said.”Also we’re looking at being able to create social experiences a little bit earlier than planned, and also to attend to the need of people to be able to connect, above and beyond people who connect through video games.”


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Facebook expands its fan subscription program


Facebook is expanding the availability of the tools it offers to help game streamers and other online creators make money.

The social network first launched fan subscriptions in early 2018, giving a small group of creators in the United States and the United Kingdom the ability to charge their fans a $4.99 monthly fee for exclusive content and a fan badge for their profiles.

Participation in the subscription program was limited until today. In a blog post, Facebook now says that any creator in Australia, Brazil, Canada, Mexico, Thailand, United Kingdom and United States that meets the subscription eligibility criteria (having 10,000 followers or more than 250 return viewers, and either 50,000 post engagements or 180,000 watch minutes in the last 60 days, as well as abiding by Facebook’s general monetization policies) should be able to sign up to participate.

The company monetizes these subscriptions by taking up to 30% of subscription revenue. (It only collects revenue on subscribers acquired after January 1, 2020.)

Facebook subscriptions

Image Credits: Facebook

Facebook is also expanding the availability of Stars, a virtual currency that fans can use to tip their favorite creators. Creators in Australia, Canada, Columbia, India, Indonesia, Italy, Spain, Germany, France, Malaysia, Mexico, New Zealand, Peru, Philippines, Taiwan, Thailand, United Kingdom and the United States can now participate.

“We’re seeing the traditional notion of a creator evolve as comedians, artists, fitness instructors, athletes, small businesses and sports organizations use video and online events to connect with their audience,” wrote Product Marketing Director Yoav Arnstein, Product Marketing Director and Head of Creator & Publisher Experience Jeff Birkeland. “To better support our partners, we’re improving the tools that help creators earn money and manage their presence on Facebook.”

Beyond subscriptions and virtual currencies, the company says it’s giving creators new ways to make money through advertising, including image and post-roll ads in short-form videos (60 to 180 seconds), as well as ads in live videos.

Lastly, Facebook says it’s improving the Creator Studio tool with features like Comment Insights (which show how comments on posts can affect engagement and audience size) and the ability to log in using Instagram credentials.


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How to Create Zoom Meetings with Google Script


This guide describes how you can programmatically create user meetings in your Zoom account with the help of Google Apps Script and the official Zoom API.

As a first step, go to the Zoom Developer Dashboard and create a new app. Choose JWT as the app type and make a note of the Zoom API key and secret. We can build Zoom apps with the OAuth2 library as well but since this app is only for internal use and will not be publish to the Zoom marketplace, the JWT approach is easier.

Create Zoom App

The app would involve two step. We’ll connect to the /api.zoom.us/v2/users/ API to get the Zoom ID of current authenticated user. Next, we make a POST request to the /v2/users/<<ZoomUserId>>/meetings endpoint to create the actual Zoom meeting.

The app can be enhanced to automatically add new participants to a meeting after they register their email address on, say, Google Forms. In that case, a POST request is made to /meetings/{meetingId}/registrants with the email address and first name of the participant in the request body.

Generate the Zoom Access Token

const ZOOM_API_KEY = '<Your Zoom key here>>';
const ZOOM_API_SECRET = '<Your Zoom secret here>';
const ZOOM_EMAIL = '<Your Zoom account email here>';

const getZoomAccessToken = () => {
  const encode = (text) => Utilities.base64Encode(text).replace(/=+$/, '');
  const header = { alg: 'HS256', typ: 'JWT' };
  const encodedHeader = encode(JSON.stringify(header));
  const payload = {
    iss: ZOOM_API_KEY,
    exp: Date.now() + 3600,
  };
  const encodedPayload = encode(JSON.stringify(payload));
  const toSign = `${encodedHeader}.${encodedPayload}`;
  const signature = encode(
    Utilities.computeHmacSha256Signature(toSign, ZOOM_API_SECRET)
  );
  return `${toSign}.${signature}`;
};

Get the Internal User Id of the current user

const getZoomUserId = () => {
  const request = UrlFetchApp.fetch('https://api.zoom.us/v2/users/', {
    method: 'GET',
    contentType: 'application/json',
    headers: { Authorization: `Bearer ${getZoomAccessToken()}` },
  });
  const { users } = JSON.parse(request.getContentText());
  const [{ id } = {}] = users.filter(({ email }) => email === ZOOM_EMAIL);
  return id;
};

Schedule Zoom Meeting

You can create an Instant meeting or schedule a meeting with a fixed duration. The meeting start time is specified in yyyy-MM-ddThh:mm:ss format with the specified timezone.

The complete list of meeting options is available here while the timezones are available here.

const createZoomMeeting = () => {
  const meetingOptions = {
    topic: 'Zoom Meeting created with Google Script',
    type: 1,
    start_time: '2020-07-30T10:45:00',
    duration: 30,
    timezone: 'America/New_York',
    password: 'labnol',
    agenda: 'Discuss the product launch',
    settings: {
      auto_recording: 'none',
      mute_upon_entry: true,
    },
  };

  const request = UrlFetchApp.fetch(
    `https://api.zoom.us/v2/users/${getZoomUserId()}/meetings`,
    {
      method: 'POST',
      contentType: 'application/json',
      headers: { Authorization: `Bearer ${getZoomAccessToken()}` },
      payload: JSON.stringify(meetingOptions),
    }
  );
  const { join_url, id } = JSON.parse(request.getContentText());
  Logger.log(`Zoom meeting ${id} created`, join_url);
};