14 February 2013

Most anticipated Mobile Games of 2013






This year is shaping up to be a big one for mobile games, with a number of long-anticipated titles set to be released at last and more studios than ever trying to push the capabilities of the latest devices to the limit. Everyone's got their own wish list, so here's our run-down of the mobile games we're looking forward to most - and if you don't own a current-generation mobile phone, it may be worth investing in one just to play some of these titles!

Infinity Blade: Dungeons (iOS)


The prequel to the biggest iOS franchise ever is looking great - and from the trailer, it looks set to have a more Diablo/Torchlight-esque feel to the gameplay than the previous games. Sadly the game's development is currently on hold after Impossible Studios was axed, but this is definitely one worth waiting for.

BadLand (iOS)


The lovely-looking BadLand has shades of Limbo in both its artistic and gameplay style, but interestingly it's offering multiplayer support for up to four people. Described as a side-scrolling, physics-based puzzle/racing platformer, it's packing a lot into one game, and the first multiplayer trailer promises frantic screen-tapping action.

Assassin's Creed: Utopia (iOS, Android)


If you wondered how the building-leaping action of Assassin's Creed will play out on a mobile, don't: this looks like it'll be more of a city-building game set in colonial America. There will still be plenty of battles mixed in with the Sim City-ish gameplay, though. It's an unusual direction for the series and it'll be interesting to see whether it works.

Year Walk (iOS)


In Sweden, apparently it's traditional to take a long walk on New Year's Day in the hope of divining the future. It's a strange premise for a game, but this 2D adventure is already looking as beautiful as it is mysterious, and promises a mix of adventure, horror and "interactive art". Check out the trailer for a closer look at this spooky, folklore-infused title.

Double Fine Adventure (iOS, Android)


Anything by Tim Schafer, the man behind some of the world's best-loved adventure games (Monkey Island, Grim Fandango, Day of the Tentacle) is definitely worth waiting for, and this Kickstarter project attracted over $3 million of fan backing in just a few short months. Details on the game itself are still sketchy, but it's hard not to be excited by a new Double Fine game.


Can Mobile Monitoring Be Any Simpler- I guess Not!






We have increased the pace of our loves manifold and it seems the time simply slips out of our hands and we don’t have enough time for anything. And in all this, our family and work priorities compete furiously. Technology has addressed this burning issue with the mobile monitoring technique. Why?

The Hassle of Monitoring:


Technology has come to our rescue because monitoring kids and employees in the age when everything is personal and private has become impossible. You can’t possible meet all your kids’ friends, listen to what they talk about over phone and same is the case with employees when you are out of office or when they are. So you need a sound monitoring system that can work on its own and in stealth mode.

Say Hello to Hassle-Free Monitoring:


Fortunately now it is possible, with the help of mobile monitoring apps, you can easily monitor kids and employees all the time and anytime. You only have top install it on their smartphones once and the rest it will do on its own.

Why We Recommend StealthGenie?


The reason why we recommend StealthGenie to almost all out readers is that it is safe and very easy to use. It can be installed on any of the:




  • Android

  • iPhone

  • BlackBerry phones




Exclusive Features:


The best part about StealthGenie mobile monitoring app is that it has loads of features that are fun to use and they work in full stealth mode never letting your kids or employees knowing about it. The exclusive features are:



Recording phone surroundings: this feature is a must have and you can listen to all in-room conversations in addition to recording calls. So your kids or staff will have no way of hiding stuff from you.



Trigger alerts: by defining certain words or contacts in the list, you can get alerts as any of the listed items comes in use. You can also get alerts as your target phone user changes SIM card. Thus hanky-panky is off bounds.



WhatsApp and iMessage monitoring: In addition to monitoring SMS and e-mails, you can also log WhatsApp and iMessage chats so if your kids and employees use WhatsApp or iMessage thinking you can’t know, they are mistaken.

Some Glitches:


There are slight glitches, too. I happened to use it for a long time and a few times, there was a delay in data uploading. But I complained about it to the 24/7 customer support team and they fixed my issue. StealthGenie has yet to come up with any restrictive features so until that time, I would rate it at 8/10.

Conclusion:


I guess, mobile monitoring cannot be any simpler than StealthGenie. It has understood the core concerns of parents and employees and that’s what they are basing their app on. Try StealthGenie for yourself and simplify the hassle of monitoring forever.


Google OS, Developed in 2006



It turns out that Chrome OS was developed before Google Chrome. Jeff Nelson, a former Google engineer, started working on a Google OS prototype in 2006. The goal was to make Firefox run faster, so he used this browser.



"It was a chopped down Linux distribution - as so many 'new' operating systems are, these days. I wrote the first version as early as July 2006 and showed it around to management. Instead of launching a project, the response was extremely tepid. My boss complained, 'You can't use it on an airplane.' Actually, you could as, under the covers, it was still a bare-bones Linux distribution and could execute any Linux program installed on it," Jeff explains. "The main priority when I started constructing the operating system was the need for speed - to create a super-fast operating system."



Jeff was developing web apps at Google and he had to restart the browser frequently. "Restarting the web browser was a particularly slow operation, often taking 30-45 seconds, whether IE or Firefox, Linux or Windows. However, even simple tasks such as displaying a directory in a file explorer were unreasonably slow operations, requiring several seconds for a task that should be nearly instantaneous. (...) The solution? Move the entire desktop operating system into RAM. By moving the entire operating system into RAM, that immediately took off the table the largest performance bottlenecks in the operating system: File I/O."



Most tasks were now completed almost instantly, Firefox restarted in 1 second and even the code compiled faster. The problem was that RAM is a volatile memory, so you could lose data if you didn't save it to the disk. He solved the problem by only using web apps and performing some backups to a local storage media. Web apps solved many other problems: avoiding software installation, using less storage, many apps weren't available for Linux.



"Thus, tracking down web apps to replace any and all functionality normally found on a desktop, became a priority. That's how the seeds of the webapps on the Chromium desktop, albeit originally written in HTML and running on Firefox, were planted," concludes Jeff.






Google released a lot of web apps in 2006: Google Chat, Google Page Creator, Google Calendar, Google Spreadsheets, Google Docs, Picasa Web Albums, Google Apps for Your Domain.



{ via Chrome Story}