26 September 2020

Yun Express Tracking – Easier Than Ever


People around the world struggle with Yun Express Tracking but what if we tell you that Yun Express Tracking is now easier than ever? All thanks to My Package Tracking. Here you can track Yun Express in literally no time! My Package Tracking – An Introduction My Package Tracking performs China post parcel tracking for […]

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Parity Conservation


Parity Conservation

Postmates cuts losses in Q2 as it heads towards tie-up with Uber


Popular food delivery service Postmates is in the process of merging with Uber in a blockbuster $2.65 billion deal that would see it join forces with its food delivery competitor, Uber Eats. The deal remains under antitrust scrutiny, and has not yet been approved for closing. The deal is expected to close in the first half of 2021.

However, a new SEC filing posted after hours this Friday gives us a glimpse into how Postmates is faring in the new world of global pandemics and sit-in dining closures across the United States.

Postmates posted a loss of just $32.2 million in Q2, compared to a loss of $73 million in Q1, nearly cutting its cash burning in half. That compares to Uber Eats’ results, which showed a loss of $286 million in the first quarter of 2020 and a loss of $232 million in the second quarter — an improvement of roughly 20%, according to Uber’s most recent financial reports.

Altogether, Postmates lost $105.2 million in the first half of 2020, compared to a loss of $239 million in the same period of 2019.

Uber through its filing today also disclosed the cap table for Postmates in full detail for the first time. On a fully-diluted basis, the largest shareholder in Postmates is Tiger Global, which owns 27.2% of the company. Following up is Founders Fund with 11.4%, Spark Capital with 6.9%, and GPI capital with 5.3%. At Uber’s $2.65 billion all-stock deal, that nets Tiger Global roughly $720 million and Founders Fund roughly $302 million, not including some stock preferences and dividends that certain owners of the company hold.

While Postmates and Uber continue to go through the antitrust review process at the federal level, the companies also face legal pressure in their own backyards. Uber noted in its filing today that it and Postmates face headwinds due to California’s AB5 bill, which is designed to give additional employment protections to freelance workers. However, the company notes that such litigation “may not, in and of itself, give rise to a right of either party to terminate the transaction.”


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Want to hire and retain high-quality developers? Give them stimulating work


Software developers are some of the most in-demand workers on the planet. Not only that, they’re complex creatures with unique demands in terms of how they define job fulfillment. With demand for developers on the rise (the number of jobs in the field is expected to grow by 22% over the next decade), companies are under pressure to do everything they can to attract and retain talent.

First and foremost — above salary — employers must ensure that product teams are made up of developers who feel creatively stimulated and intellectually challenged. Without work that they feel passionate about, high-quality programmers won’t just become bored and potentially seek opportunities elsewhere, the standard of work will inevitably drop. In one survey, 68% of developers said learning new things is the most important element of a job.

The worst thing for a developer to discover about a new job is that they’re the most experienced person in the room and there’s little room for their own growth.

Yet with only 32% of developers feeling “very satisfied” with their jobs, there’s scope for you to position yourself as a company that prioritizes the development of its developers, and attract and retain top talent. So, how exactly can you ensure that your team stays stimulated and creatively engaged?

Allow time for personal projects

78% of developers see coding as a hobby — and the best developers are the ones who have a true passion for software development, in and out of the workplace. This means they often have their own personal passions within the space, be it working with specific languages or platforms, or building certain kinds of applications.

Back in their 2004 IPO letter, Google founders Sergey Brin and Larry Page wrote:

We encourage our employees, in addition to their regular projects, to spend 20% of their time working on what they think will most benefit Google. [This] empowers them to be more creative and innovative. Many of our significant advances have happened in this manner.

At DevSquad, we’ve adopted a similar approach. We have an “open Friday” policy where developers are able to learn and enhance their skills through personal projects. As long as the skills being gained contribute to work we are doing in other areas, the developers can devote that time to whatever they please, whether that’s contributing to open-source projects or building a personal product. In fact, 65% of professional developers on Stack Overflow contribute to open-source projects once a year or more, so it’s likely that this is a keen interest within your development team too.

Not only does this provide a creative outlet for developers, the company also gains from the continuously expanding skillset that comes as a result.

Provide opportunities to learn and teach

One of the most demotivating things for software developers is work that’s either too difficult or too easy. Too easy, and developers get bored; too hard, and morale can dip as a project seems insurmountable. Within our team, we remain hyperaware of the difficulty levels of the project or task at hand and the level of experience of the developers involved.


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Top 5 Tests That a Tester Needs to Do for Projects of Any Complexity


Projects of any and all complexities benefit from proper software testing, and there simply isn’t enough reason for a tester to skip software testing altogether. A tester needs to spend their limited time and resources in performing software tests that would be beneficial to a project at hand. They need to choose their tests wisely […]

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10 SEO Tactics That You Should Avoid Using In 2020 And Save Time


In an age where every business, competitor, and industry are using digital mediums for their outreach and marketing, SEO plays a critical role in ensuring that you are still visible to your target audience. But using traditional SEO techniques in 2020 means spending a considerable amount of time and still not getting the right results. […]

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6 Future Trends in Online Gaming


The gaming industry is constantly changing and evolving. Even though this may sound like a good thing, it doesn’t always have to be. Since the gaming industry is constantly reinventing itself, gaming trends come and go quite frequently. That’s why making future predictions can sometimes be a bit challenging. However, not all trends are the […]

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What is Insurtech? How a Company Like Olive is Changing the Industry


If you’ve never heard the word “insurtech” before, you’re not alone! A portmanteau of “insurance” and “technology,” insurtech is a relatively new term used to describe companies who are transforming the insurance industry using new technologies and innovations that optimize cost savings and maximize efficiency for insurance providers and customers alike. As a prime example […]

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25 September 2020

Advancing Instance-Level Recognition Research


Instance-level recognition (ILR) is the computer vision task of recognizing a specific instance of an object, rather than simply the category to which it belongs. For example, instead of labeling an image as “post-impressionist painting”, we’re interested in instance-level labels like “Starry Night Over the Rhone by Vincent van Gogh”, or “Arc de Triomphe de l'Étoile, Paris, France”, instead of simply “arch”. Instance-level recognition problems exist in many domains, like landmarks, artwork, products, or logos, and have applications in visual search apps, personal photo organization, shopping and more. Over the past several years, Google has been contributing to research on ILR with the Google Landmarks Dataset and Google Landmarks Dataset v2 (GLDv2), and novel models such as DELF and Detect-to-Retrieve.

Three types of image recognition problems, with different levels of label granularity (basic, fine-grained, instance-level), for objects from the artwork, landmark and product domains. In our work, we focus on instance-level recognition.

Today, we highlight some results from the Instance-Level Recognition Workshop at ECCV’20. The workshop brought together experts and enthusiasts in this area, with many fruitful discussions, some of which included our ECCV’20 paper “DEep Local and Global features” (DELG), a state-of-the-art image feature model for instance-level recognition, and a supporting open-source codebase for DELG and other related ILR techniques. Also presented were two new landmark challenges (on recognition and retrieval tasks) based on GLDv2, and future ILR challenges that extend to other domains: artwork recognition and product retrieval. The long-term goal of the workshop and challenges is to foster advancements in the field of ILR and push forward the state of the art by unifying research workstreams from different domains, which so far have mostly been tackled as separate problems.

DELG: DEep Local and Global Features
Effective image representations are the key components required to solve instance-level recognition problems. Often, two types of representations are necessary: global and local image features. A global feature summarizes the entire contents of an image, leading to a compact representation but discarding information about spatial arrangement of visual elements that may be characteristic of unique examples. Local features, on the other hand, comprise descriptors and geometry information about specific image regions; they are especially useful to match images depicting the same objects.

Currently, most systems that rely on both of these types of features need to separately adopt each of them using different models, which leads to redundant computations and lowers overall efficiency. To address this, we proposed DELG, a unified model for local and global image features.

The DELG model leverages a fully-convolutional neural network with two different heads: one for global features and the other for local features. Global features are obtained using pooled feature maps of deep network layers, which in effect summarize the salient features of the input images making the model more robust to subtle changes in input. The local feature branch leverages intermediate feature maps to detect salient image regions, with the help of an attention module, and to produce descriptors that represent associated localized contents in a discriminative manner.

Our proposed DELG model (left). Global features can be used in the first stage of a retrieval-based system, to efficiently select the most similar images (bottom). Local features can then be employed to re-rank top results (top, right), increasing the precision of the system.

This novel design allows for efficient inference since it enables extraction of global and local features within a single model. For the first time, we demonstrated that such a unified model can be trained end-to-end and deliver state-of-the-art results for instance-level recognition tasks. When compared to previous global features, this method outperforms other approaches by up to 7.5% mean average precision; and for the local feature re-ranking stage, DELG-based results are up to 7% better than previous work. Overall, DELG achieves 61.2% average precision on the recognition task of GLDv2, which outperforms all except two methods of the 2019 challenge. Note that all top methods from that challenge used complex model ensembles, while our results use only a single model.

Tensorflow 2 Open-Source Codebase
To foster research reproducibility, we are also releasing a revamped open-source codebase that includes DELG and other techniques relevant to instance-level recognition, such as DELF and Detect-to-Retrieve. Our code adopts the latest Tensorflow 2 releases, and makes available reference implementations for model training & inference, besides image retrieval and matching functionalities. We invite the community to use and contribute to this codebase in order to develop strong foundations for research in the ILR field.

New Challenges for Instance Level Recognition
Focused on the landmarks domain, the Google Landmarks Dataset v2 (GLDv2) is the largest available dataset for instance-level recognition, with 5 million images spanning 200 thousand categories. By training landmark retrieval models on this dataset, we have demonstrated improvements of up to 6% mean average precision, compared to models trained on earlier datasets. We have also recently launched a new browser interface for visually exploring the GLDv2 dataset.

This year, we also launched two new challenges within the landmark domain, one focusing on recognition and the other on retrieval. These competitions feature newly-collected test sets, and a new evaluation methodology: instead of uploading a CSV file with pre-computed predictions, participants have to submit models and code that are run on Kaggle servers, to compute predictions that are then scored and ranked. The compute restrictions of this environment put an emphasis on efficient and practical solutions.

The challenges attracted over 1,200 teams, a 3x increase over last year, and participants achieved significant improvements over our strong DELG baselines. On the recognition task, the highest scoring submission achieved a relative increase of 43% average precision score and on the retrieval task, the winning team achieved a 59% relative improvement of the mean average precision score. This latter result was achieved via a combination of more effective neural networks, pooling methods and training protocols (see more details on the Kaggle competition site).

In addition to the landmark recognition and retrieval challenges, our academic and industrial collaborators discussed their progress on developing benchmarks and competitions in other domains. A large-scale research benchmark for artwork recognition is under construction, leveraging The Met’s Open Access image collection, and with a new test set consisting of guest photos exhibiting various photometric and geometric variations. Similarly, a new large-scale product retrieval competition will capture various challenging aspects, including a very large number of products, a long-tailed class distribution and variations in object appearance and context. More information on the ILR workshop, including slides and video recordings, is available on its website.

With this research, open source code, data and challenges, we hope to spur progress in instance-level recognition and enable researchers and machine learning enthusiasts from different communities to develop approaches that generalize across different domains.

Acknowledgements
The main Google contributors of this project are André Araujo, Cam Askew, Bingyi Cao, Jack Sim and Tobias Weyand. We’d like to thank the co-organizers of the ILR workshop Ondrej Chum, Torsten Sattler, Giorgos Tolias (Czech Technical University), Bohyung Han (Seoul National University), Guangxing Han (Columbia University), Xu Zhang (Amazon), collaborators on the artworks dataset Nanne van Noord, Sarah Ibrahimi (University of Amsterdam), Noa Garcia (Osaka University), as well as our collaborators from the Metropolitan Museum of Art: Jennie Choi, Maria Kessler and Spencer Kiser. For the open-source Tensorflow codebase, we’d like to thank the help of recent contributors: Dan Anghel, Barbara Fusinska, Arun Mukundan, Yuewei Na and Jaeyoun Kim. We are grateful to Will Cukierski, Phil Culliton, Maggie Demkin for their support with the landmarks Kaggle competitions. Also we’d like to thank Ralph Keller and Boris Bluntschli for their help with data collection.


How to Improve Project Management  


To make the greatest businesses, perfect business ideas and plans always work and help the business people to make analysis and to find the best possible solutions with immediate feedback. There are numerous ideas and interesting plans which require great concentration and personal interests. Always follow to adopt useful actionable tips on making a project […]

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Apple is (temporarily) waiving its App Store fee for Facebook’s online events


Last month, Facebook introduced support for paid online events — and because many of the businesses offering those events have struggled during the coronavirus pandemic, the company also said it would not collect fees for the next year. At the same time, it complained that Apple had “dismissed” its requests to waive the App Store’s customary 30% fee on in-app purchases.

Today, Facebook is announcing a reversal on Apple’s part: Online event fees will be processed through Facebook Pay, without Apple collecting its 30% cut, meaning businesses will receive all of the earnings from their online events, minus taxes. This arrangement will last until December 31 and will not apply to gaming creators.

The news comes after Facebook publicly pressured Apple to change its stance. It even submitted an iOS app update stating that “Apple takes 30% of this purchase” in the events payments flow. (Facebook said Apple rejected the update for including information that’s “irrelevant” to users.)

And while the two companies appear to have come to an agreement, today’s statements from Facebook are still a bit barbed.

“This is a difficult time for small businesses and creators, which is why we are not collecting any fees from paid online events while communities remain closed for the pandemic,” said Facebook spokesperson Joe Osborne. “Apple has agreed to provide a brief, three-month respite after which struggling businesses will have to, yet again, pay Apple the full 30% App Store tax.”

Similarly, in discussing the exception for gaming creators, Facebook Gaming Vice President Vivek Sharma said, “We unfortunately had to make this concession to get the temporary reprieve for other businesses.”

When asked about the change, Apple provided the following statement: “The App Store provides a great business opportunity for all developers, who use it to reach half a billion visitors each week across 175 countries. To ensure every developer can create and grow a successful business, Apple maintains a clear, consistent set of guidelines that apply equally to everyone.”

More specifically, Apple said it’s giving Facebook until the end of the year to implement in-app payments for these events and bring them into compliance with App Store rules.

This also comes as Fortnite-maker Epic Games is waging a legal battle and publicity campaign against Apple’s App Store fees, with Fortnite removed from the iOS App Store. Epic is also part of a just-announced group of publishers called the Coalition for App Fairness, which is pushing for app store changes or regulation.


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Apple is (temporarily) waiving its App Store fee for Facebook’s online events


Last month, Facebook introduced support for paid online events — and because many of the businesses offering those events have struggled during the coronavirus pandemic, the company also said it would not collect fees for the next year. At the same time, it complained that Apple had “dismissed” its requests to waive the App Store’s customary 30% fee on in-app purchases.

Today, Facebook is announcing a reversal on Apple’s part: Online event fees will be processed through Facebook Pay, without Apple collecting its 30% cut, meaning businesses will receive all of the earnings from their online events, minus taxes. This arrangement will last until December 31 and will not apply to gaming creators.

The news comes after Facebook publicly pressured Apple to change its stance. It even submitted an iOS app update stating that “Apple takes 30% of this purchase” in the events payments flow. (Facebook said Apple rejected the update for including information that’s “irrelevant” to users.)

And while the two companies appear to have come to an agreement, today’s statements from Facebook are still a bit barbed.

“This is a difficult time for small businesses and creators, which is why we are not collecting any fees from paid online events while communities remain closed for the pandemic,” said Facebook spokesperson Joe Osborne. “Apple has agreed to provide a brief, three-month respite after which struggling businesses will have to, yet again, pay Apple the full 30% App Store tax.”

Similarly, in discussing the exception for gaming creators, Facebook Gaming Vice President Vivek Sharma said, “We unfortunately had to make this concession to get the temporary reprieve for other businesses.”

When asked about the change, Apple provided the following statement: “The App Store provides a great business opportunity for all developers, who use it to reach half a billion visitors each week across 175 countries. To ensure every developer can create and grow a successful business, Apple maintains a clear, consistent set of guidelines that apply equally to everyone.”

More specifically, Apple said it’s giving Facebook until the end of the year to implement in-app payments for these events and bring them into compliance with App Store rules.

This also comes as Fortnite-maker Epic Games is waging a legal battle and publicity campaign against Apple’s App Store fees, with Fortnite removed from the iOS App Store. Epic is also part of a just-announced group of publishers called the Coalition for App Fairness, which is pushing for app store changes or regulation.


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How humanity can reach the stars | Philip Lubin

How humanity can reach the stars | Philip Lubin

Could we exit our solar system, and enter another? Astrophysicist Philip Lubin discusses the awesome potential of using lasers to propel small spacecraft, enabling humanity's first interstellar missions. Learn how this transformative technology could help us reach Proxima Centauri, the nearest star to our own -- and fundamentally alter our understanding of the universe along the way.

https://ift.tt/3kKpSxC

Click this link to view the TED Talk

A Healthy Future With The Apple Watch 6


Now that the all-new Apple Watch Series 6 has been announced and released, what do you really need to know about it before you get one or upgrade to one? One thing is for sure, it’s going to be a great accessory to anyone who cares to live a fit and healthy lifestyle! The newly […]

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Google Meet and other Google services go down (Updated)


Google’s engineers aren’t having a good day today. This afternoon, a number of Google services went offline or are barely reachable. These services include Google Meet, Drive, Docs, Analytics, Classroom and Calendar, for example.

While Google’s own status dashboards don’t show any issues, we’re seeing reports from around the world from people who aren’t able to reach any of these services. Best we can tell, these issues started around 6pm PT.

It’s unusual for this number of Google services to go down at once. Usually, it’s only a single service that is affected. This time around, however, it’s clearly a far broader issue.

We’ve reached out to Google and will update this post once we hear more about what happened.

Update (6:30pm PT): and we’re back. It looks like most Google services are now recovering.

 


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Daily Crunch: Amazon unveils its own game-streaming platform


Amazon announces a new game service and plenty of hardware upgrades, tech companies team up against app stores and United Airlines tests a program for rapid COVID-19 testing. This is your Daily Crunch for September 24, 2020.

The big story: Amazon unveils its own game-streaming platform

Amazon’s competitor to Google Stadia and Microsoft xCloud is called Luna, and it’s available starting today at an early access price of $5.99 per month. Subscribers will be able to play games across PC, Mac and iOS, with more than 50 games in the library.

The company made the announcement at a virtual press event, where it also revealed a redesigned Echo line (with spherical speakers and swiveling screens), the latest Ring security camera and a new, lower-cost Fire TV Stick Lite.

You can also check out our full roundup of Amazon’s announcements.

The tech giants

App makers band together to fight for App Store changes with new ‘Coalition for App Fairness’ — Thirteen app publishers, including Epic Games, Deezer, Basecamp, Tile, Spotify and others, launched a coalition formalizing their efforts to force app store providers to change their policies or face regulation.

LinkedIn launches Stories, plus Zoom, BlueJeans and Teams video integrations as part of wider redesignLinkedIn has built its business around recruitment, so this redesign pushes engagement in other ways as it waits for the job economy to pick up.

Facebook gives more details about its efforts against hate speech before Myanmar’s general election — This includes adding Burmese language warning screens to flag information rated false by third-party fact-checkers.

Startups, funding and venture capital

Why isn’t Robinhood a verb yet? — The latest episode of Equity discusses a giant funding round for Robinhood.

Twitter-backed Indian social network ShareChat raises $40 million — Following TikTok’s ban in India, scores of startups have launched short-video apps, but ShareChat has clearly established dominance.

Spotify CEO Daniel Ek pledges $1Bn of his wealth to back deeptech startups from Europe — Ek pointed to machine learning, biotechnology, materials sciences and energy as the sectors he’d like to invest in.

Advice and analysis from Extra Crunch

3 founders on why they pursued alternative startup ownership structures — At Disrupt, we heard about alternative approaches to ensuring that VCs and early founders aren’t the only ones who benefit from startup success.

Coinbase UX teardown: 5 fails and how to fix them — Many of these lessons, including the need to avoid the “Get Started” trap, can be applied to other digital products.

As tech stocks dip, is insurtech startup Root targeting an IPO? — Alex Wilhelm writes that Root’s debut could clarify Lemonade’s IPO and valuation.

(Reminder: Extra Crunch is our subscription membership program, which aims to democratize information about startups. You can sign up here.)

Everything else

United Airlines is making COVID-19 tests available to passengers, powered in part by Color — United is embarking on a new pilot project to see if easy access to COVID-19 testing immediately prior to a flight can help ease freedom of mobility.

Announcing the final agenda for TC Sessions: Mobility 2020 — TechCrunch reporters and editors will interview some of the top leaders in transportation.

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 3pm Pacific, you can subscribe here.


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Launch Center Pro lets you build custom icons to customize your iOS 14 home screen


Launch Center Pro, an iOS utility that offered widgets and custom icons long before they were allowed on the iPhone’s home screen, is bringing its design tools to iOS 14. The app aims to capitalize on the recent trend toward home screen personalization by offering a set of over 7,000 glyphs and emoji that can be used to create custom icons for use with Apple’s Shortcuts app.

In addition, the app offers over 13 icon background styles with 15 colors each, along with other tools to build a customized experience like glyph styling and badges, for example. In total, it has the capability of producing 13 trillion possible icons using its built-in tools — and even more if you choose to use your own photos when creating your icons.

Image Credits: Contrast/Launch Center Pro

Much of the work to make this possible had already been done last year for iOS 13, says Launch Center Pro’s developer David Barnard. But iPhone home screen customization never really took off until this month, thanks to the launch of iOS 14. With the OS update, developers have finally been able to ship widgets of different sizes alongside their apps to offer a more engaging experience directly on users’ home screens.

While the original intention was focused on bringing informational updates from existing apps to the home screen, a handful of developers leveraged the new capabilities to build specialized widget design tools. These widget-making apps have allowed users to create widgets of many sorts and sizes, using a variety of colors and styles. Widgetsmith, for example, has been topping the App Store charts as users began to customize their home screens.

In addition, a number of users figured out how to use Apple’s Shortcuts to replace the icons associated with their favorite apps in order to create entirely unique, themed home screen experiences. Tutorials popped up on TikTok and the hashtag #iOS14homescreen began trending on Twitter as people shared the end results of their iPhone makeovers.

But one obstacle to redesigning the home screen was that you either needed to find a set of custom icons to use or design your own using an app like PicsArt or Photoshop, for example. And this could be challenging for those who don’t regularly work with creative tools. That’s where Launch Center Pro comes in:

@launchcenterproBuild your own custom icons for iOs 14! More tips to come! ##ios14homescreen ##ios14 ##homescreen♬ original sound – Launch Center Pro

The app offers simple tools that let you build your own icons without needing to be a design expert. Instead, you simply pick the icon shape, the color and the glyph, then optionally add a frame or badge. Apple’s Shortcuts app offers a similar set of tools, but with far fewer options.

The icons you make can then either be used with the Shortcuts app by exporting the icon to your Camera Roll or they can be used inside Launch Center Pro’s classic Today View widgets. These widgets can include not just favorite apps, but specific actions or tasks — like messaging a favorite friend, getting directions or anything else you commonly do on your phone.

Unfortunately, Launch Center Pro hasn’t yet released iOS 14-compatible home screen widgets at this time.

However, the team expects to have those ready later this fall, along with other big updates. In the meantime, the company hopes its icon designer will come in handy in these early days of iOS 14 customizations. They also plan on releasing smaller updates focused on improving the icon design experience in the weeks ahead.

Launch Center Pro is available as a free download on the App Store.


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Learning how to ask questions is an essential skill for startup founders


For many of us, learning to ask questions was a matter of the five W’s: who, what, where, when, why (and how).

As I interviewed founders about the most valuable learning resources that allowed them to grow into the leaders they are today, I realized that many of them leaned heavily on carefully crafted approaches to asking questions. In all the interviews, inquiry was by far the most cited learning process. I found these founders to be incredibly methodical, brave, curious, disciplined and efficient in their pursuit of learning.  

Founders showed incredible discipline by approaching information gathering as a structured process. Some founders have a highly systematic approach in how they target their outreach:

I learned by being systematic about talking to people smarter than myself. I needed to know hundreds of people and know what they know. I made a table matrix of who I talk to and for what topic. For example, Eric Schmidt is one of six experts I turn to on establishing management OKRs.

— Reid Hoffman, co-founder of LinkedIn

And in how they catalog/store information about who is an expert …


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Amazon announces Luna game-streaming platform


At its Devices and Services event, Amazon launched its own cloud gaming competitor to Google Stadia and Microsoft xCloud. It’s called Luna.

The company is launching the product in early access at an introductory price of $5.99 per month. Users will be able to stream titles wirelessly without downloading the games and can play across PC, Mac and iOS (via the web). Users in the United States can request early access starting today.

Amazon says they will be launching with more than 50 games in the Luna+ app, including at least one Sonic title and Remedy Entertainment’s Control. The company has also partnered with Ubisoft but it seems users will have to subscribe separately to get access to those titles. The whole service is powered by AWS. Amazon says that users will be able to play titles at up to 4K 60fps performance.

One of the big selling points for the platform will be its Twitch integration, which will theoretically allow gamers to dive right into the titles they just saw their favorite streamers playing. This will depend heavily on coaxing streamers to play the limited subsection of titles that are present on Luna, however. Google made much the same pitch with Stadia and YouTube Gaming, but that dream hasn’t been fully realized yet.

Much like Google Stadia, Amazon will also be selling a custom controller that connects directly to the service to reduce latency. The Alexa-enabled Luna Controller will go for $49.99 during the early access period.

With this entrance, now Google, Microsoft and Amazon are each competing to define a new gaming platform. It’s apparent that Microsoft has a huge advantage given its existing relationships with developers and its own network of Microsoft-owned studios, but we’ll see what Amazon can cook up during the platform’s early access period.


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Amazon’s Alexa becomes a better conversationalist and can now ask you questions, too


At its annual hardware event, Amazon today announced new capabilities for its Alexa personal assistant that will allow it to become more personalized as it can now ask clarifying questions and then use this personalized data to interact with the user later on. In addition, Alexa can now join a conversation, too, starting a mode where you don’t have to say ‘hey Alexa’ all the time. With that, multiple users can interact with Alexa and the system will chime in when it’s appropriate (or not — since we haven’t tested this yet).

As Amazon VP and head scientist Rohit Prasad noted, the system for asking questions and personalizing responses uses a deep learning-based approach that allows Alexa to acquire new concepts and actions based on what it learns from customers. Whatever it learns is personalized and only applies to this individual customer.

When you ask Alexa to set the temperature to your ‘favorite setting,’ for example, she will now ask what that setting is.

In addition, Alexa can now adapt its speaking style depending on the context, based on the team’s ability to better understand how to generate a natural-sounding voice for Alexa. In an example today, Amazon showed what that means when you ask it to play music for example, with Alexa having a bit more pep in its voice compared to its regular, somewhat monotone voice.

The real breakthrough, though, is the conversation mode. To enable this, users have to say: “Alexa, join our conversation.” In today’s demo, the company showed how Alexa could work when you’re ordering a pizza, for example. One of the actors said she wasn’t that hungry and wanted a smaller pizza. Alexa automatically changed that order for her. The team calls this ‘natural turn taking.’


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