01 April 2020

T-Mobile officially completes merger with Sprint, CEO John Legere steps down ahead of schedule


After months of regulatory maneuvering, T-Mobile and Sprint officially completed their $26 billion merger today. The new combined parent company is called T-Mobile and will now trade on the Nasdaq under the ticker symbol TMUS with Sprint no longer trading on the NYSE.

For consumers, it will seemingly take a little time before the effects of the transition are meaningfully felt. T-Mobile did not comment on the future of the Sprint brand in today’s announcement, but they have previously promised that subscribers will have access to “the same or better rate plans” for three years as part of the deal.

Alongside news of the merger being finalized, T-Mobile shared that its CEO transition is taking place early. John Legere was supposed to stay on until the end of April, but Mike Sievert has been appointed CEO a month early, effective immediately. Sievert was previously T-Mobile’s COO.

Legere has led T-Mobile since 2012, mounting a turnaround at the company framing the service as a low-cost alternative to the duopoly of AT&T and Verizon. (Disclosure: TechCrunch is owned by Verizon Media, but this does not affect our coverage in the slightest.) The company’s years-long “Un-carrier” marketing push often featured Legere and his antics prominently.

Legere is still on the company’s Board of Directors, but he’ll be stepping down at the end of his term through June.


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Philter Labs nets additional funding in quest to build a better portable smoking filter


Philter Labs aims to reduce the stigma associated with vaping tobacco and cannabis. The company’s product is simple enough: It’s a portable filter that, to my surprise, eliminates nearly all secondhand smoke and vapor.

The company today is announcing an additional $1 million in funding from a private equity firm that invests in the cannabis industry. This round brings the San Diego-based company’s total funding to $3 million; it previously raised from Bravos Capital and Explorer Equity Group.

“PHILTER’s mission is to empower responsible adults with the choice to keep the air clean for those around them by filtering their emissions while still protecting a person’s right to vape,” said Philter Labs CEO Christos Nicolaidis. “This new funding allows us to continue to leverage science and our patented technology to eliminate secondhand smoke, reduce waste, and live out our mission to help lead a cultural shift for cleaner air and a better environment.”

The product works as advertised. Take a drag on a vape or joint or cigarette and exhale through the filter. The little filter then grabs all the particulate and, I guess, stores the bad stuff, leaving very little exiting the other side of the filter. Even the most considerable clouds of vapor disappear.

I tried both of the company’s current products, the Phlip ($30) and Pocket ($15). Both use the same filter. The difference is use. The Phlip is designed to put a filter alongside a vape pen. A silicon band ties the filter to most small vapes — it works fine with my Pax Era. This way, with the Phlip, the idea is a person inhales from one end and exhales through the other.

Does it eliminate all the smell and vapor? No, not totally, but the device makes a dramatic reduction.

There are similar products on the market. Smoke Buddy is a longtime favorite of mine, and these work in a similar fashion but have a more pocketable design. I’m more likely to carry this filter because it fits in a pocket without an issue.

There are no buttons to press or batteries to charge. The device is passive, and Philter Labs says each filter will last about 200 exhales. The company has filed half a dozen patents, with three recently being approved for upcoming products.

“Our mission is to inspire a change in the habits that are already out there,” John Grimm, co-inventor and CTO said. “We want to reduce emissions, not only to society but to the environment, and change smoking and vaping.”

Grimm explained that it’s more than reducing the harm. To him, it’s also about reducing the stigma that’s associated with smoking and vaping.

The system uses a propriety filtering process that breaks down the emissions at a molecular level through a five-step filtration process. The company says its technology captures and dissolves the particulates, pollutants and VOCs, which results in clean air exiting the filter.

I asked Grimm if the company has published a white paper on their findings. They have not; though he pointed out that Philter Labs founded a scientific advisory board (SSAB) that includes toxicologists formally from big tobacco, along with former executives from Dosist, Curaleaf and Juul.


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How to make pandemics optional, not inevitable | Sonia Shah

How to make pandemics optional, not inevitable | Sonia Shah

What can past pandemics teach us how to tackle the current one? Tracing the history of contagions from cholera to Ebola and beyond, science journalist Sonia Shah explains why we're more vulnerable to outbreaks now than ever before, what we can do to minimize the spread of coronavirus and how to prevent future pandemics. (This virtual conversation is part of the TED Connects series, hosted by science curator David Biello and current affairs curator Whitney Pennington Rodgers. Recorded March 31, 2020)

Click the above link to download the TED talk.

Mobile app spending to double by 2024, despite economic impacts of COVID-19


The spread of COVID-19 has already had a significant impact on the mobile app industry and that will continue in the years to come. According to a revised 2020-2024 market forecast from app intelligence firm Sensor Tower, a sizable increase in app downloads for industries like remote work and education will lead to a large surge in app installs for the early part of 2020 and beyond, despite other decreases in downloads for ride-sharing and fast food apps. However, the expected economic downturn resulting from COVID-19 will somewhat dampen revenue growth in the years ahead, the report found. Despite this, mobile app spending worldwide will continue to grow and will even double by 2024.

COVID-19’s impact on app stores’ revenue

Though COVID-19 is having an impact on the app stores’ revenue, growth remains strong.

Worldwide consumer spending in mobile apps is projected to reach $171 billion by 2024, which is more than double the $85 billion from 2019. This total, however, is about $3 billion (or 2%) less than the forecast the firm had released prior to the COVID-19 outbreak.

Still, it’s notable that even the slowest-growing regions on both app stores, Apple’s App Store and Google Play, will see revenue that’s over 80% higher than their 2019 levels by the year 2024.

The app stores will also hit several milestones during the next five years.

For starters, global spending in mobile apps will surpass $100 billion for the first time in 2020, growing at approximately 20% year-over-year to hit $102 billion.

Remarkably, the forecast also predicts that revenue from non-game mobile apps is expected to surpass that of mobile games for the first time by 2024, driven by the growth in subscriptions — particularly Entertainment, Social Networking, Music, and Lifestyle app subscriptions.

By this time, mobile games will reach $97.8 billion, or around 41% of total consumer spending. The App Store will account for a sizable chunk of that spending, with ~$57 billion in mobile game revenue in 2024 vs. Google Play’s ~$41 billion.

The App Store, not as surprisingly, will also maintain its sizable lead in consumer spending through 2024, accounting for 67% of total revenue across both it and Google Play. It will grow at a compound annual growth rate of 15.8% compared with Google Play’s 13.2%.

The top 5 countries by revenue will remain unchanged through 2024: China, U.S., Japan, Great Britain, and Taiwan. China will continue to be a top market, despite regulations on app and game publishing, and will reach $35 billion in App Store spending alone by 2024.

COVID-19’s impact on downloads

In terms of app downloads, the forecast predicts a lasting lift from the impacts of COVID-19.

By 2024, downloads will reach 183.7 billion, up 9% from the earlier forecast that came out before COVID-19 that had initially accounted for 7 billion fewer installs.

Much of this download growth is happening this year, when first-time app downloads are poised to reach 140.3 billion, up 22% from 2019.

In addition to increases in non-game apps — like education, grocery delivery, or remote work apps — mobile game downloads will grow 30% year-over-year in 2020 to reach 56.2 billion, compared with 10.4% growth between 2018 and 2019.

By 2024, mobile games will account for 41% of new installs, or 74.8 billion.

The early indication is that China will see a massive increase in downloads in 2020, particularly in Games and Education categories. This follows a drop in downloads over the past few years, due to government regulatory practices, like the games licensing freeze.

The U.S. will see a similar spike in downloads this year, also due to COVID-19. For 2020, this will lead to a 27% year-over-year increase in downloads. But by 2021 and in the years that follow, growth will settle around 7% annually from 2021 to 2024 in this market.

During the forecast time frame, download growth will slow in India and Brazil, as the markets become more saturated, while growing in Latin America (up 58%) and Asian markets outside of China (up 82%).

Another notable milestone may take place in 2022, when the U.S. pulls ahead of China in terms of App Store downloads to reach number one. The U.S. has been narrowing the gap between the two in recent years, from 3.5 billion in 2017 to 1.1 billion in 2019. It will continue to close the gap during parts of 2020 and 2021, as well.

Other top countries for downloads in 2024, besides the U.S. and China, include Japan, Great Britain, and Russia.


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How you can help save the monarch butterfly -- and the planet | Mary Ellen Hannibal

How you can help save the monarch butterfly -- and the planet | Mary Ellen Hannibal

Monarch butterflies are dying at an alarming rate around the world -- a looming extinction that could also put human life at risk. But we have just the thing to help save these insects, says author Mary Ellen Hannibal: citizen scientists. Learn how these grassroots volunteers are playing a crucial role in measuring and rescuing the monarch's dwindling population -- and how you could join their ranks to help protect nature. (You'll be in good company: Charles Darwin was a citizen scientist!)

Click the above link to download the TED talk.

Researchers to study if startup’s wrist-worn wearable can detect early COVID-19 respiratory issues


It’s highly unlikely that the current coronavirus crisis will neatly and fully “solved” by any one endeavor or solution, which makes news studies like one involving startup WHOOP’s wrist-worn fitness and health tracking wearable all the more important. The study, conducted by the Central Queensland University Australia (CQUniversity), in partnership with the Cleveland Clinic, will employ data collected WHOOP’s hardware with hundreds of volunteers who have self-identified as having contracted COVID-19 to study changes in their respiratory behavior over time.

The data to be used for this study has been collected from WHOOP’s 3.0 hardware, which has also recently been validated by a University of Arizona external study conducted specifically to determine the accuracy of its measurement of respiratory rates during sleep, which the device uses to provide quality of sleep scores to its users. That study showed it to be among the most accurate measurement tools for respiratory rate short of invasive procedures, which is what has led researchers behind this new study to hypothesize that it could be valuable as a sort of early-warning system for detecting signs of abnormal respiratory behavior in COVID-19 patients before those symptoms are detectable by other means.

The WHOOP team says that the respiratory rate its hardware reports very rarely deviates from an established individual baseline, and that when it does so, it’s usually due to either one of two causes: environmental factors, like unusually high temperatures or significant differences in oxygen concentration, or something happening within the body, like a lower-respiratory tract infection.

COVID-19 is specifically a lower-respiratory tract infection, unlike the flue or the cold, which are upper-respiratory issues. That means there’s a strong correlation between rate changes due to lower-respiratory tract issues not accounted by environmental problems (which are relatively easy to cancel out) and instances of COVID-19. And since the WHOOP wearable is designed to look for deviations as a sign of distress, among the other sings it monitors, it could notice changes to respiratory rates relative to baselines before an individual becomes aware of any significant shortness of breath themselves.

This is a study, so at this point that’s just a hypothesis, and will need to be backed up by data. The team behind it says it should take around six weeks, and there are an “initial several hundred self-reported COVID-19 cases” already present in the app from which it will begin, with a target of enrolling at least 500 individuals with positive COVID-19 test results. There are also other investigations underway to see if wearables that monitor a user’s health and fitness can provide early warning systems for potential COVID-19 cases, including a study being conducted by UCSF using the Oura Ring.

Unlike with previous pandemics, the current coronavirus crisis comes at a time when we’re increasingly used to taking data-driven approaches to solving challenges, and when we also have a lot of self-quantifying health devices in circulation. Those could help us get a better grip on assessing the spread, as well as trends related to how it circulates and ebbs/grows within a population.


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YouTube sellers found touting bogus coronavirus vaccines and masks


YouTube has been criticized for continuing to host coronavirus disinformation on its video sharing platform during a global health emergency.

Two US advocacy groups which campaign for online safety undertook an 18-day investigation of the video sharing platform in March — finding what they say were “dozens” of examples of dubious videos, including videos touting bogus vaccines the sellers claimed would protect buyers from COVID-19.

They also found videos advertising medical masks of unknown quality for sale.

There have been concerns about shortages of masks for front-line medical staff, as well as the risk of online scammers hawking low grade kit that does not offered the claimed protection against the virus.

Google said last month that it would temporarily take down ads for masks from its ad network but sellers looking to exploit the coronavirus crisis appear to be circumventing the ban by using YouTube’s video sharing platform as an alternative digital shop window to lure buyers.

Researchers working for the Digital Citizens Alliance (DCA) and the Coalition for a Safer Web (CSW) initiated conversations with sellers they found touting dodgy coronavirus wares on YouTube — and were offered useless ‘vaccines’ for purchase and hundreds of masks of unknown quality.

“There was ample reason to believe the offers for masks were dubious as well [as the vaccines], as highlighted by interactions with representatives from some of the sellers,” they said.

Their report includes screengrabs of some of the interactions with the sellers. In one a seller tells the researchers they don’t accept credit cards — but they do accept CashApp, PayPal, Google or Amazon gift cards or Bitcoin.

The same seller offered the researchers vaccines priced at $135 each, and suggested they purchase MMR/Varicella when asked which one is “the best”. Such a vaccine, even if it functioned for MMR/Varicella, would obviously offer no protection against COVID-19.

Another seller was found to be hawking “COVID-19 drugs” using a YouTube account name “Real ID Card Fake Passport Producer”.

“How does a guy calling himself ‘Real ID Card Fake Passport Producer’ even get a page on YouTube?” said Eric Feinberg, lead researcher for CSW, in a statement accompanying the report. “It’s all too easy to get ahold of these guys. We called some of them. Once you contact them, they are relentless. They’ll call you back at all hours and hound you until you buy something. They’ll call you in the middle of the night. They are predators looking to capitalize on our fear.”

A spokesman for the DCA told us the researchers compiled the report based on content from around 60 videos they identified hawking coronavirus-related ‘cures’ or kit between March 6-24.

“There are too many to count. Everyday, I find more,” added Feinberg.

The groups are also critical of how YouTube’s platform risks lending credibility to coronavirus disinformation because the platform now displays official CDC-branded banners under any COVID-19 related material — including the dubious videos their report highlights.

“YouTube also mixes trusted resources with sites that shouldn’t be trusted and that could confuse consumers — especially when they are scared and desperate,” said DCA executive director, Tom Galvin, in a statement. “It’s hard enough to tell who’s legitimate and who’s not on YouTube.”

The DCA and CSW have written letters to the US Department of Justice and the Federal Trade Commission laying out their findings and calling for “swift action” to hold bad actors accountable.

YouTube, and its parent company Google, are shirking their formal policy that prohibits content that capitalizes off sensitive events,” they write in a letter to attorney general Barr.

“Digital Citizens is sharing this information in the hopes your Justice Department will act swiftly to hold bad actors, who take advantage of the coronavirus, accountable. In this crisis, strong action will deter others from engaging in criminal or illicit acts that harm consumers or add to confusion and anxiety,” they add.

Responding to the groups’ findings a YouTube spokesperson said some of the videos the researchers had identified had not received many views.

After we contacted the company about the content YouTube told us it had removed three channels identified by the researchers in the report for violating its Community Guidelines.

In a statement YouTube added:

Our thoughts are with everyone affected by the coronavirus around the world. We’re committed to providing helpful information at this critical time, including raising authoritative content, reducing the spread of harmful misinformation and showing information panels, using WHO / CDC data, to help combat misinformation. To date, there have been over 5B impressions on our information panels for coronavirus related videos and searches. We also have clear policies against COVID-19 misinformation and we quickly remove videos violating these policies when flagged to us.

The DCA and CSW also recently undertook a similar review of Facebook’s platform — finding sellers touting masks for sale despite the tech giant’s claimed ban on such content. “Facebook promised CNN when they did a story on our report about them that the masks would be gone a week ago, but the researchers from CSW are still finding the masks now,” their spokesman told us.

Earlier this week the Tech Transparency Project also reported still being able to find masks for sale on Facebook’s platform. It found examples of masks showing up in Google’s targeted ads too.


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YouTube sellers found touting bogus coronavirus vaccines and masks


YouTube has been criticized for continuing to host coronavirus disinformation on its video sharing platform during a global health emergency.

Two US advocacy groups which campaign for online safety undertook an 18-day investigation of the video sharing platform in March — finding what they say were “dozens” of examples of dubious videos, including videos touting bogus vaccines the sellers claimed would protect buyers from COVID-19.

They also found videos advertising medical masks of unknown quality for sale.

There have been concerns about shortages of masks for front-line medical staff, as well as the risk of online scammers hawking low grade kit that does not offered the claimed protection against the virus.

Google said last month that it would temporarily take down ads for masks from its ad network but sellers looking to exploit the coronavirus crisis appear to be circumventing the ban by using YouTube’s video sharing platform as an alternative digital shop window to lure buyers.

Researchers working for the Digital Citizens Alliance (DCA) and the Coalition for a Safer Web (CSW) initiated conversations with sellers they found touting dodgy coronavirus wares on YouTube — and were offered useless ‘vaccines’ for purchase and hundreds of masks of unknown quality.

“There was ample reason to believe the offers for masks were dubious as well [as the vaccines], as highlighted by interactions with representatives from some of the sellers,” they said.

Their report includes screengrabs of some of the interactions with the sellers. In one a seller tells the researchers they don’t accept credit cards — but they do accept CashApp, PayPal, Google or Amazon gift cards or Bitcoin.

The same seller offered the researchers vaccines priced at $135 each, and suggested they purchase MMR/Varicella when asked which one is “the best”. Such a vaccine, even if it functioned for MMR/Varicella, would obviously offer no protection against COVID-19.

Another seller was found to be hawking “COVID-19 drugs” using a YouTube account name “Real ID Card Fake Passport Producer”.

“How does a guy calling himself ‘Real ID Card Fake Passport Producer’ even get a page on YouTube?” said Eric Feinberg, lead researcher for CSW, in a statement accompanying the report. “It’s all too easy to get ahold of these guys. We called some of them. Once you contact them, they are relentless. They’ll call you back at all hours and hound you until you buy something. They’ll call you in the middle of the night. They are predators looking to capitalize on our fear.”

A spokesman for the DCA told us the researchers compiled the report based on content from around 60 videos they identified hawking coronavirus-related ‘cures’ or kit between March 6-24.

“There are too many to count. Everyday, I find more,” added Feinberg.

The groups are also critical of how YouTube’s platform risks lending credibility to coronavirus disinformation because the platform now displays official CDC-branded banners under any COVID-19 related material — including the dubious videos their report highlights.

“YouTube also mixes trusted resources with sites that shouldn’t be trusted and that could confuse consumers — especially when they are scared and desperate,” said DCA executive director, Tom Galvin, in a statement. “It’s hard enough to tell who’s legitimate and who’s not on YouTube.”

The DCA and CSW have written letters to the US Department of Justice and the Federal Trade Commission laying out their findings and calling for “swift action” to hold bad actors accountable.

YouTube, and its parent company Google, are shirking their formal policy that prohibits content that capitalizes off sensitive events,” they write in a letter to attorney general Barr.

“Digital Citizens is sharing this information in the hopes your Justice Department will act swiftly to hold bad actors, who take advantage of the coronavirus, accountable. In this crisis, strong action will deter others from engaging in criminal or illicit acts that harm consumers or add to confusion and anxiety,” they add.

Responding to the groups’ findings a YouTube spokesperson said some of the videos the researchers had identified had not received many views.

After we contacted the company about the content YouTube told us it had removed three channels identified by the researchers in the report for violating its Community Guidelines.

In a statement YouTube added:

Our thoughts are with everyone affected by the coronavirus around the world. We’re committed to providing helpful information at this critical time, including raising authoritative content, reducing the spread of harmful misinformation and showing information panels, using WHO / CDC data, to help combat misinformation. To date, there have been over 5B impressions on our information panels for coronavirus related videos and searches. We also have clear policies against COVID-19 misinformation and we quickly remove videos violating these policies when flagged to us.

The DCA and CSW also recently undertook a similar review of Facebook’s platform — finding sellers touting masks for sale despite the tech giant’s claimed ban on such content. “Facebook promised CNN when they did a story on our report about them that the masks would be gone a week ago, but the researchers from CSW are still finding the masks now,” their spokesman told us.

Earlier this week the Tech Transparency Project also reported still being able to find masks for sale on Facebook’s platform. It found examples of masks showing up in Google’s targeted ads too.


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Get Inspiration from Movies, Fix Skype Problems and Find Alternatives, Play Tetris Online


Rounding off the current run of episodes, we bring you some inspiring movies, places to play Tetris online, and PlayStation 5 news. We also have tips on how to fix problems with Skype and find an alternative video conferencing app if you tire of it.

With Christian Cawley and Ben Stegner.

Really Useful Podcast Season 5 Episode 8 Shownotes

What have we got for you this week?

First off:

We also bring you some productivity tips:

Finally, if you need a boost of inspiration during times of trouble, try these inspiring movies on Netflix

You can leave a review on Apple Podcasts to help us reach more listeners. You’ll find us on:

Stay safe!

Read the full article: Get Inspiration from Movies, Fix Skype Problems and Find Alternatives, Play Tetris Online


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What does a pandemic say about the tech we’ve built?


There’s a joke* being reshared on chat apps that takes the form of a multiple choice question — asking who’s the leading force in workplace digital transformation? The red-lined punchline is not the CEO or CTO but: C) COVID-19.

There’s likely more than a grain of truth underpinning the quip. The novel coronavirus is pushing a lot of metaphorical buttons right now. ‘Pause’ buttons for people and industries, as large swathes of the world’s population face quarantine conditions that can resemble house arrest. The majority of offline social and economic activities are suddenly off limits.

Such major pauses in our modern lifestyle may even turn into a full reset, over time. The world as it was, where mobility of people has been all but taken for granted — regardless of the environmental costs of so much commuting and indulged wanderlust — may never return to ‘business as usual’.

If global leadership rises to the occasional then the coronavirus crisis offers an opportunity to rethink how we structure our societies and economies — to make a shift towards lower carbon alternatives. After all, how many physical meetings do you really need when digital connectivity is accessible and reliable? As millions more office workers log onto the day job from home that number suddenly seems vanishingly small.

COVID-19 is clearly strengthening the case for broadband to be a utility — as so much more activity is pushed online. Even social media seems to have a genuine community purpose during a moment of national crisis when many people can only connect remotely, even with their nearest neighbours.

Hence the reports of people stuck at home flocking back to Facebook to sound off in the digital town square. Now the actual high street is off limits the vintage social network is experiencing a late second wind.

Facebook understands this sort of higher societal purpose already, of course. Which is why it’s been so proactive about building features that nudge users to ‘mark yourself safe’ during extraordinary events like natural disasters, major accidents and terrorist attacks. (Or indeed why it encouraged politicians to get into bed with its data platform in the first place — no matter the cost to democracy.)

In less fraught times, Facebook’s ‘purpose’ can be loosely summed to ‘killing time’. But with ever more sinkholes being drilled by the attention economy that’s a function under ferocious and sustained attack.

Over the years the tech giant has responded by engineering ways to rise back to the top of the social heap — including spying on and buying up competition, or directly cloning rival products. It’s been pulling off this trick, by hook or by crook, for over a decade. Albeit, this time Facebook can’t take any credit for the traffic uptick; A pandemic is nature’s dark pattern design.

What’s most interesting about this virally disrupted moment is how much of the digital technology that’s been built out online over the past two decades could very well have been designed for living through just such a dystopia.

Seen through this lens, VR should be having a major moment. A face computer that swaps out the stuff your eyes can actually see with a choose-your-own-digital-adventure of virtual worlds to explore, all from the comfort of your living room? What problem are you fixing VR? Well, the conceptual limits of human lockdown in the face of a pandemic quarantine right now, actually…

Virtual reality has never been a compelling proposition vs the rich and textured opportunity of real life, except within very narrow and niche bounds. Yet all of a sudden here we all are — with our horizons drastically narrowed and real-life news that’s ceaselessly harrowing. So it might yet end up wry punchline to another multiple choice joke: ‘My next vacation will be: A) Staycation, B) The spare room, C) VR escapism.’

It’s videoconferencing that’s actually having the big moment, though. Turns out even a pandemic can’t make VR go viral. Instead, long lapsed friendships are being rekindled over Zoom group chats or Google Hangouts. And Houseparty — a video chat app — has seen surging downloads as barflies seek out alternative night life with their usual watering-holes shuttered.

Bored celebs are TikToking. Impromptu concerts are being livestreamed from living rooms via Instagram and Facebook Live. All sorts of folks are managing social distancing and the stress of being stuck at home alone (or with family) by distant socializing — signing up to remote book clubs and discos; joining virtual dance parties and exercise sessions from bedrooms. Taking a few classes together. The quiet pub night with friends has morphed seamlessly into a bring-your-own-bottle group video chat.

This is not normal — but nor is it surprising. We’re living in the most extraordinary time. And it seems a very human response to mass disruption and physical separation (not to mention the trauma of an ongoing public health emergency that’s killing thousands of people a day) to reach for even a moving pixel of human comfort. Contactless human contact is better than none at all.

Yet the fact all these tools are already out there, ready and waiting for us to log on and start streaming, should send a dehumanizing chill down society’s backbone.

It underlines quite how much consumer technology is being designed to reprogram how we connect with each other, individually and in groups, in order that uninvited third parties can cut a profit.

Back in the pre-COVID-19 era, a key concern being attached to social media was its ability to hook users and encourage passive feed consumption — replacing genuine human contact with voyeuristic screening of friends’ lives. Studies have linked the tech to loneliness and depression. Now we’re literally unable to go out and meet friends the loss of human contact is real and stark. So being popular online in a pandemic really isn’t any kind of success metric.

Houseparty, for example, self-describes as a “face to face social network” — yet it’s quite the literal opposite; you’re foregoing face-to-face contact if you’re getting virtually together in app-wrapped form.

While the implication of Facebook’s COVID-19 traffic bump is that the company’s business model thrives on societal disruption and mainstream misery. Which, frankly, we knew already. Data-driven adtech is another way of saying it’s been engineered to spray you with ad-flavored dissatisfaction by spying on what you get up to. The coronavirus just hammers the point home.

The fact we have so many high-tech tools on tap for forging digital connections might feel like amazing serendipity in this crisis — a freemium bonanza for coping with terrible global trauma. But such bounty points to a horrible flip side: It’s the attention economy that’s infectious and insidious. Before ‘normal life’ plunged off a cliff all this sticky tech was labelled ‘everyday use’; not ‘break out in a global emergency’.

It’s never been clearer how these attention-hogging apps and services are designed to disrupt and monetize us; to embed themselves in our friendships and relationships in a way that’s subtly dehumanizing; re-routing emotion and connections; nudging us to swap in-person socializing for virtualized fuzz that designed to be data-mined and monetized by the same middlemen who’ve inserted themselves unasked into our private and social lives.

Captured and recompiled in this way, human connection is reduced to a series of dilute and/or meaningless transactions. The platforms deploying armies of engineers to knob-twiddle and pull strings to maximize ad opportunities, no matter the personal cost.

It’s also no accident we’re also seeing more of the vast and intrusive underpinnings of surveillance capitalism emerge, as the COVID-19 emergency rolls back some of the obfuscation that’s used to shield these business models from mainstream view in more normal times. The trackers are rushing to seize and colonize an opportunistic purpose.

Tech and ad giants are falling over themselves to get involved with offering data or apps for COVID-19 tracking. They’re already in the mass surveillance business so there’s likely never felt like a better moment than the present pandemic for the big data lobby to press the lie that individuals don’t care about privacy, as governments cry out for tools and resources to help save lives.

First the people-tracking platforms dressed up attacks on human agency as ‘relevant ads’. Now the data industrial complex is spinning police-state levels of mass surveillance as pandemic-busting corporate social responsibility. How quick the wheel turns.

But platforms should be careful what they wish for. Populations that find themselves under house arrest with their phones playing snitch might be just as quick to round on high tech gaolers as they’ve been to sign up for a friendly video chat in these strange and unprecedented times.

Oh and Zoom (and others) — more people might actually read your ‘privacy policy‘ now they’ve got so much time to mess about online. And that really is a risk.

*Source is a private Twitter account called @MBA_ish


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FCC mandates strict caller ID authentication to beat back robocalls


The FCC unanimously passed a new set of rules today that will require wireless carriers to implement an tech framework to combat robocalls. Called STIR/SHAKEN, and dithered over for years by the carriers, the protocol will be required to be put in place by summer of 2021.

Robocalls have grown from vexation to serious problem as predictable “claim your free vacation” scams gave way to “here’s how to claim your stimulus check” or “apply for coronavirus testing here” scams.

A big part of the problem is that the mobile networks allow for phone numbers to be spoofed or imitated, and it’s never clear to the call recipient that the number they see may be different from the actual originating number. Tracking and preventing fraudulent use of this feature has been on the carriers’ roadmap for a long time, and some have gotten around to it in some ways, for some customers.

STIR/SHAKEN, which stands for Secure Telephony Identity Revisited / Secure Handling of Asserted information using toKENs, is a way to securely track calls and callers to prevent fraud and warn consumers of potential scams. Carriers and the FCC have been talking about it since 2017, and in 2018 the FCC said it needed to be implemented in 2019. When that hadn’t happened, the FCC gave carriers a nudge, and at the end of the year Congress passed the TRACED Act to spur the regulator into carrying out its threat of mandating use of the system.

Rules to that effect were proposed earlier this month, and at the FCC’s open meeting today (conducted remotely), the measure passed unanimously. Commissioner Jessica Rosenworcel, who has been vocal about the lack of concrete action on this issue, gladly approved the rules but vented her frustration in a statement:

It is good news that today the Federal Communications Commission adopts rules to reduce robocalls through call authentication. I only wish we had done so sooner, like three years ago when the FCC first proposed the use of STIR/SHAKEN technology.

Commissioner Brendan Starks called the rules a “good first step,” but pointed out that the carriers need to apply call authentication technology not just on the IP-based networks but all over, and also to work with each other (as some already are) to ensure that these protections remain in place across networks, not just within them.

Chairman Ajit Pai concurred, pointing out there was much work to do:

It’s clear that FCC action is needed to spur across-the-board deployment of this important technology…Widespread implementation of STIR/SHAKEN will reduce the effectiveness of illegal spoofing, allow law enforcement to identify bad actors more easily, and help phone companies identify—and even block—calls with illegal spoofed caller ID information before those calls reach their subscribers. Most importantly, it will give consumers more peace of mind when they answer the phone.

There’s no silver bullet for the problem of spoofed robocalls. So we will continue our aggressive, multi-pronged approach to combating it.

Consumers won’t notice any immediate changes — the deadline is next year, after all — but it’s likely that in the coming months you will receive more information from your carrier about the technology and what, if anything, you need to do to enable it.


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No proof of a Houseparty breach, but its privacy policy is still gatecrashing your data


Houseparty has been a smashing success with people staying home during the coronavirus pandemic who still want to connect with friends.

The group video chat app, interspersed with games and other bells and whistles, raises it above the more mundane Zooms and Hangouts (fun only in their names, otherwise pretty serious tools used by companies, schools and others who just need to work) when it comes to creating engaged leisure time, amid a climate where all of them are seeing a huge surge in growth.

All that looked like it could possibly fall apart for Houseparty and its new owner Epic Games when a series of reports appeared Monday claiming Houseparty was breached, and that malicious hackers were using users’ data to access their accounts on other apps such as Spotify and Netflix.

Houseparty was swift to deny the reports and even go so far as to claim — without evidence — it was investigating indications that the “breach” was a “paid commercial smear to harm Houseparty,” offering a $1 million reward to whoever could prove its theory.

For now, there is no proof that there was a breach, nor proof that there was a paid smear campaign, and when we reached out to ask Houseparty and Epic about this investigation, a spokesperson said: “We don’t have anything to add here at the moment.”

But that doesn’t mean that Houseparty doesn’t have privacy issues.

As the old saying goes, “if the product is free, you are the product.” In the case of the free app Houseparty, the publishers detail a 12,000+ word privacy policy that covers any and all uses of data that it might collect by way of you logging on to or using its service, laying out the many ways that it might use data for promotional or commercial purposes.

There are some clear lines in the policy about what it won’t use. For example, while phone numbers might get shared for tech support, with partnerships that you opt into, to link up contacts to talk with and to authenticate you, “we will never share your phone number or the phone numbers of third parties in your contacts with anyone else.”

But beyond that, there are provisions in there that could see Houseparty selling anonymized and other data, leading Ray Walsh of research firm ProPrivacy to describe it as a “privacy nightmare.”

“Anybody who decides to use the Houseparty application to stay in contact during quarantine needs to be aware that the app collects a worrying amount of personal information,” he said. “This includes geolocation data, which could, in theory, be used to map the location of each user. A closer look at Houseparty’s privacy policy reveals that the firm promises to anonymize and aggregate data before it is shared with the third-party affiliates and partners it works with. However, time and time again, researchers have proven that previously anonymized data can be re-identified.”

There are ways around this for the proactive. Walsh notes that users can go into the settings to select “private mode” to “lock” rooms they use to stop people from joining unannounced or uninvited; switch locations off; use fake names and birthdates; disconnect all other social apps; and launch the app on iOS with a long press to “sneak into the house” without notifying all your contacts.

But with a consumer app, it’s a longshot to assume that most people, and the younger users who are especially interested in Houseparty, will go through all of these extra steps to secure their information.


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Facebook launches a global version of its Community Help feature in response to the COVID-19 pandemic


Facebook first launched its Community Help feature in 2017, to give users a way to offer assistance, search for and receive help in the wake of a crisis. The feature has since been used to connect Facebook users after man-made, accidental, and natural disasters, like terrorist attacks or weather events, for example. Today, Facebook is expanding Community Help as part of its COVID-19 efforts. The new COVID-19 Community Help hub will allow people to request or offer help to those impacted by the coronavirus outbreak as well as donate to nonprofit fundraisers.

This is the first time Facebook has launched Community Help on a global scale. It’s also the first time it’s been used for a health pandemic.

The feature will launch first in the U.S., Canada, France, U.K. and Australia, Facebook says.

A somewhat similar feature, Help Map, was recently introduced by the neighborhood social network and Facebook competitor Nextdoor, but it hasn’t yet seen widespread adoption. In part, that’s because Nextdoor isn’t making the new addition as obvious as it could be — it’s currently buried in the “More” tab instead of being a central focus in the app. Also, the Help Map simply allows people to list themselves as being able to offer assistance to someone in need or as being in need of aid.

Facebook’s Community Help hub, meanwhile, builds on Facebook’s earlier efforts with Crisis Response, which connected multiple tools in one place.

The COVID-19 Community Help feature will be found within Facebook’s existing COVID-19 Information Center, which is live in over 30 countries.

Launched earlier in March, the COVID-19 Information Center today sits at the top of the News Feed and connects users to authoritative health information from global health authorities along with curated posts from politicians, journalists, and other public figures.

Since its debut, over 1 billion users have accessed the information shared by health authorities on the Information Center and through the educational pop-ups on Facebook and Instagram, the company claims. More than 100 million people clicked through to learn more from the sources directly.

Before today’s official launch, the COVID-19 Information Center tested Community Help in select U.S. cities. There, local users have been posting requests for help — like those about a hospital in need of masks or volunteers to help distribute food. Others shared their free assistance being offered — like free meals for hourly workers now out of a job or free virtual workouts for those missing their gym routine.

This now continues as the Community Hub launches across the supported markets. However, it will now exist as its own destination, which includes fundraisers. It will also include additional categories, like Food, Baby Supplies, Toiletries, and Business Support — the latter which allows local businesses to ask for help and respond to offers for help.

Facebook also clarifies that users will be able to post or comment in reply to posts about offering assistance, as either an individual user or as a Facebook Page. And both individuals and Facebook Pages will be able to share posts to let others know what they need.

In addition, the COVID-19 Community Help hub will fundraise through two COVID-response efforts: the UNF/WHO COVID-19 Solidarity Response Fund Facebook Fundraiser and the Combat Coronavirus with the CDC Foundation Facebook Fundraiser (U.S.-only), where Facebook is matching donations, up to $10 million to each fundraiser. While not available today, Facebook will soon allow people to seek out and donate to local fundraisers, it says.

Facebook says the COVID-10 Community Hub will arrive in more countries around the world in the next few weeks, starting first with higher-risk countries across Europe and Asia-Pacific.


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