18 January 2019

Dolby quietly preps augmented audio recorder app “234″


Dolby is secretly building a mobile music production app it hopes will seduce SoundCloud rappers and other musicians. Codenamed “234” and formerly tested under the name Dolby Live, the free app measures background noise before you record and then nullifies it. Users can also buy “packs” of audio effects to augment their sounds with EQs settings like “Amped, Bright, Lyric, Thump, Deep, or Natural”. Recordings can then be exported, shared to Dolby’s own audio social network, or uploaded directly to SoundCloud through a built-in integration.

You could call it VSCO or Instagram for SoundCloud.

234 is Dolby Labs’ first big entrance into the world of social apps that could give it more face time with consumers than its core business of integrating audio technology into devices by other manufacturers. Using 234 to convince musicians that Dolby is an expert at audio quality could get them buying more of those speakers and headphones. And by selling audio effect packs, the app could earn the company money directly while making the world of mobile music sound better.

Dolby has been covertly testing Dolby Live/234 since at least June. A source tipped us off to the app and while the company hasn’t formally announced it, there is a website for signing up to test Dolby 234. Dolby PR refused to comment on the forthcoming app. But 234’s sign-up site advertises it saying “How can music recorded on a phone sound so good? Dolby 234 automatically cleans up the sound, gives it tone and space, and finds the ideal loudness. it’s like having your own producer in your phone.”

Those with access to the Dolby 234 app can quickly record audio or audio/video clips with optional background noise cancelling. Free sound editing tools including trimming, loudness boost, and bass and treble controls. Users can get a seven-day free trial of the Dolby’s “Essentials” pack of EQ presets like ‘Bright’ before having to pay, though the pack was free in the beta version so we’re not sure how much it will cost. The “Tracks” tab lets you edit or share any of the clips you’ve recorded.

Overall, the app is polished and intuitive with a lively feel thanks to the Instagram logo-style purple/orange gradient color scheme. The audio effects have a powerful impact on the sound without being gimmicky or overbearing. There’s plenty of room for additional features, though, like multi-tracking, a metronome, or built-in drum beats.

For musicians posting mobile clips to Instagram or other social apps, 234 could make them sound way better without much work. There’s also a huge opportunity for Dolby to court podcasters and other non-music audio creators. I’d love a way to turn effects on and off mid-recording so I could add the feeling of an intimate whisper or echoey ampitheater to emphasize certain words or phrases.

Given how different 234 is from Dolby’s traditional back-end sound processing technologies, it’s done a solid job with design and the app could still get more bells and whistles before an official launch. It’s a creative move for the brand and one that recognizes the seismic shifts facing audio production and distribution. As always-in earbuds like Apple’s AirPods and voice interfaces like Alexa proliferate, short-form audio content will become more accessible and popular. Dolby could spare the world from having to suffer through amazing creators muffled by crappy recordings.


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Dolby quietly preps augmented audio recorder app “234″


Dolby is secretly building a mobile music production app it hopes will seduce SoundCloud rappers and other musicians. Codenamed “234” and formerly tested under the name Dolby Live, the free app measures background noise before you record and then nullifies it. Users can also buy “packs” of audio effects to augment their sounds with EQs settings like “Amped, Bright, Lyric, Thump, Deep, or Natural”. Recordings can then be exported, shared to Dolby’s own audio social network, or uploaded directly to SoundCloud through a built-in integration.

234 is Dolby Labs’ first big entrance into the world of social apps that could give it more face time with consumers than its core business of integrating audio technology into devices by other manufacturers. Using 234 to convince musicians that Dolby is an expert at audio quality could get them buying more of those speakers and headphones. And by selling audio effect packs, the app could earn the company money directly while making the world of mobile music sound better.

Dolby has been covertly testing Dolby Live/234 since at least June. A source tipped us off to the app and while the company hasn’t formally announced it, there is a website for signing up to test Dolby 234. Dolby PR refused to comment on the forthcoming app. But 234’s sign-up site advertises it saying “How can music recorded on a phone sound so good? Dolby 234 automatically cleans up the sound, gives it tone and space, and finds the ideal loudness. it’s like having your own producer in your phone.”

Those with access to the Dolby 234 app can quickly record audio or audio/video clips with optional background noise cancelling. Free sound editing tools including trimming, loudness boost, and bass and treble controls. Users can get a seven-day free trial of the Dolby’s “Essentials” pack of EQ presets like ‘Bright’ before having to pay, though the pack was free in the beta version so we’re not sure how much it will cost. The “Tracks” tab lets you edit or share any of the clips you’ve recorded.

Overall, the app is polished and intuitive with a lively feel thanks to the Instagram logo-style purple/orange gradient color scheme. The audio effects have a powerful impact on the sound without being gimmicky or overbearing. There’s plenty of room for additional features, though, like multi-tracking, a metronome, or built-in drum beats.

For musicians posting mobile clips to Instagram or other social apps, 234 could make them sound way better without much work. There’s also a huge opportunity for Dolby to court podcasters and other non-music audio creators. I’d love a way to turn effects on and off mid-recording so I could add the feeling of an intimate whisper or echoey ampitheater to emphasize certain words or phrases.

Given how different 234 is from Dolby’s traditional back-end sound processing technologies, it’s done a solid job with design and the app could still get more bells and whistles before an official launch. It’s a creative move for the brand and one that recognizes the seismic shifts facing audio production and distribution. As always-in earbuds like Apple’s AirPods and voice interfaces like Alexa proliferate, short-form audio content will become more accessible and popular. Dolby could spare the world from having to suffer through amazing creators muffled by crappy recordings.


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‘Star Wars’ returns: Trump calls for space-based missile defense


The President has announced that the Defense Department will pursue a space-based missile defense system reminiscent of the one proposed by Reagan in 1983. As with Reagan’s ultimately abortive effort, the technology doesn’t actually exist yet and may not for years to come — but it certainly holds more promise now than 30 years ago.

In a speech at the Pentagon reported by the Associated Press, Trump explained that a new missile defense system would “detect and destroy any missile launched against the United States anywhere, any time, any place.”

“My upcoming budget will invest in a space-based missile defense layer. It’s new technology. It’s ultimately going to be a very, very big part of our defense, and obviously our offense,” he said. The nature of this “new technology” is not entirely clear, as none was named or ordered to be tested or deployed.

Lest anyone think that this is merely one of the President’s flights of fancy, he is in fact simply voicing the conclusions of the Defense Department’s 2019 Missile Defense Review, a major report that examines the state of the missile threat against the U.S. and what countermeasures might be taken.

It reads in part:

As rogue state missile arsenals develop, space will play a particularly important role in support of missile defense.

Russia and China are developing advanced cruise missiles and hypersonic missile capabilities that can travel at exceptional speeds with unpredictable flight paths that challenge existing defensive systems.

The exploitation of space provides a missile defense posture that is more effective, resilient and adaptable to known and unanticipated threats… DoD will undertake a new and near-term examination of the concepts and technology for space-based defenses to assess the technological and operational potential of space-basing in the evolving security environment.

The President’s contribution seems to largely have been to eliminate the mention of the nation-states directly referenced (and independently assessed at length) in the report, and to suggest the technology is ready to deploy. In fact all the Pentagon is ready to do is begin research into the feasibility of the such a system or systems.

No doubt space-based sensors are well on their way; we already have near-constant imaging of the globe (companies like Planet have made it their mission), and the number and capabilities of such satellites are only increasing.

Space-based tech has evolved considerably over the many years since the much-derided “Star Wars” proposals, but some of them are still as unrealistic as they were then. However as the Pentagon report points out, the only way to know for sure is to conduct a serious study of the possibilities, and that’s what this plan calls for. All the same it may be best for Trump not to repeat Reagan’s mistake of making promises he can’t keep.


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NPR turns comedy game show ‘Wait, Wait Don’t Tell Me!’ into an Alexa and Google voice app


NPR is turning its popular game show program “Wait, Wait…Don’t Tell Me!” into a voice application for smart speakers, including both Amazon Alexa and Google Assistant-powered devices. The new app lets listeners play along at home by answering the fill-in-the-blank questions from this week’s news – just like the players do on the NPR podcast and radio show, that’s today aired on more than 720 NPR Member stations.

Also like the NPR program, the new smart speaker game includes the voice talent of the comedy quiz show’s hosts, Peter Sagal and Bill Kurtis.

To get started, you just say either “Alexa, open Wait Wait Quiz” or “Hey Google, talk to the Wait Wait Quiz,” depending on your device.

After hearing the question, you can then speak – or shout – your answer at your smart speaker to find out if you got it right.

The game is five minutes long and updated every week, NPR says.

In addition to bragging rights around your home if you win, game players get to compete for an offbeat prize – the chance to have the show’s talent personalize their voicemail, as well as hear their name announced on the air.

The new game was developed in collaboration with VaynerMedia’s internet-of-things-division, VaynerSmart, NPR notes.

It’s not NPR’s first foray into the smart speaker market, but it is its first game.

To date, NPR’s other voice apps have included news briefings, like Up First, News Now, and Story of the Day (plus its variations like World Story of the Day; Business Story of the Day). NPR also offers a live radio app and its NPR One app, as well as dedicated apps for its Planet Money program.

NPR’s continual expansion into smart speakers has to do with the growing popularity of these devices. Its own Smart Audio Report says that 53 million people (or 21% of the adult population) now own one of these devices, and it wants its content there to reach them.

 

 


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Twitter bug revealed some Android users’ private tweets


Twitter accidentally revealed some users’ “protected” (aka, private) tweets, the company disclosed this afternoon. The “Protect your Tweets” setting typically allows people to use Twitter in a non-public fashion. These users get to approve who can follow them and who can view their content. For some Android users over a period of several years, that may not have been the case – their tweets were actually made public as a result  of this bug.

The company says that the issue impacted Twitter for Android users who made certain account changes while the “Protect your Tweets” option was turned on.

For example, if the user had changed their account email address, the “Protect your Tweets” setting was disabled.

Twitter tells TechCrunch that’s just one example of an account change that could have prompted the issue. We asked for other examples, but the company declined share any specifics.

What’s fairly shocking is how long this issue has been happening.

Twitter says that users may have been impacted by the problem if they made these accounts changes between November 3, 2014, and January 14, 2019 – the day the bug was fixed. 

The company has now informed those who were affected by the issue, and has re-enabled the “Protect your Tweets” setting if it had been disabled on those accounts. But Twitter says it’s making a public announcement because it “can’t confirm every account that may have been impacted.” (!!!)

The company explains to us it was only able to notify those people where it was able to confirm the account was impacted, but says it doesn’t have a complete list of impacted accounts. For that reason, it’s unable to offer an estimate of how many Twitter for Android users were affected in total.

This is a sizable mistake on Twitter’s part, as it essentially made content that users had explicitly indicated they wanted private available to the public. It’s unclear at this time if the issue will result in a GDPR violation and fine, as a result.

The one bright spot is that some of the impacted users may have noticed their account had become public because they would have received alerts – like notifications that people were following them without their direct consent. That could have prompted the user to re-enable the “protect tweets” setting on their own. But they may have chalked up the issue to user error or a small glitch, not realizing it was a system-wide bug.

“We recognize and appreciate the trust you place in us, and are committed to earning that trust every day,” wrote Twitter in a statement. “We’re very sorry this happened and we’re conducting a full review to help prevent this from happening again.”

The company says it believes the issue is now fully resolved.


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17 January 2019

Google is buying Fossil’s smartwatch tech for $40 million


Rumors about a Pixel Watch have abounded for years. Such a device would certainly make sense as Google attempts to prove the viability of its struggling wearable operating system, Wear OS. Seems the company is finally getting serious about the prospect. Today Fossil announced plans to sell its smartwatch IP to the software giant for for $40 million.

Sounds like Google will be getting a nice head start here as well. The deal pertains to “a smartwatch technology currently under development” and involves the transfer of a number of Fossil employees to team Google.

“Wearables, built for wellness, simplicity, personalization and helpfulness, have the opportunity to improve lives by bringing users the information and insights they need quickly, at a glance,” Wear OS VP Stacey Burr said in a statement. “The addition of Fossil Group’s technology and team to Google demonstrates our commitment to the wearables industry by enabling a diverse portfolio of smartwatches and supporting the ever-evolving needs of the vitality-seeking, on-the-go consumer.”

Developing…


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Spotify launches Car View on Android to make using its app less dangerous behind the wheel


Spotify is making it easier to use its streaming app in the car, when the phone is connected to the vehicle over Bluetooth. The company today confirmed the launch of a new feature called “Car View,” which is a simplified version of the service’s Now Playing screen that includes larger fonts, bigger buttons, and no distractions from album art. In Car View, you’re only shown the track title and artist, so you can read the screen with just a glance.

The site 9to5Google was the first to spot the feature’s appearance in Spotify’s settings. However, some users have had the option for weeks in what had appeared to be a slow rollout or possibly a test, pre-launch.

Spotify this morning formally announced the launch of Car View in a post to its Community Forums.

The company says the feature is currently available only on Android devices, and only when the device is connected over Bluetooth.

When the phone connects, Car View is automatically enabled when your music or podcast starts playing.

Above: Car View in action; credit: 9to5Google

While Spotify already offers several in-car experiences through integrations with other apps like Google Maps, Waze, as well as through Android Auto, using the music app while behind the wheel has been very distracting and difficult.

I’ve personally found Spotify so dangerous to navigate while in the car, that I just won’t use it unless I set it up to stream before I drive. Or, in some cases, I’ll hand the phone to a passenger to control instead.

Given the difficulty with Spotify in the car, Car View’s lack of support for those who use the app over an AUX cable is a little disappointing.There’s no good reason why users should not be allowed to manually enable Car View from the Settings, if they choose. After all, it’s just a change to the user interface of a single view – and it’s been built!

Of course, manually toggling Car View on might not feel as seamless as the Bluetooth experience, but a feature like this could prevent accidents caused by people fiddling with their phone in the car. Hopefully, Spotify will make Car View more broadly accessible in time.

According to Spotify, once Car View is enabled, you can access your Library, tap to Browse, or use Search. While listening, you can use the seek bar to skip to another part of the song.

In the case that a passenger is controlling the music on your phone, they can temporarily disable Car View by way of the three dots menu. And if, for some reason, you don’t want to use Car View, the feature can be disabled in the Settings. (But keep it on, OK?)

Spotify also noted Car View supports landscape view, and will arrive on iOS in the future. It didn’t offer a time frame.

Car View officially launched on Android this week, and is now rolling out globally to all users.

 


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OrCam’s MyMe uses facial recognition to remember everyone you meet


Meet the Orcam MyMe, a tiny device that you clip on your T-shirt to help you remember faces. The OrCam MyMe features a small smartphone-like camera and a proprietary facial-recognition algorithm so that you can associate names with faces. It can be a useful device at business conferences, or to learn more about how you spend a typical day.

This isn’t OrCam’s first device. The company has been selling the MyEye for a few years. It’s a wearable device for visually impaired people that you clip to your glasses. Thanks to its camera and speaker, you can point your finger at some text and get some audio version of the test near your ear. It can also tell you if there’s somebody familiar in front of you.

OrCam is expanding beyond this market with a mass market product. It features the same technological foundation, but with a different use case. OrCam’s secret sauce is that it can handle face recognition and optical character recognition on a tiny device with a small battery — images are not processed in the cloud.

It’s also important to note that the OrCam MyMe doesn’t record video or audio. When the device detects a face, it creates a signature and tries to match it with existing signatures. While it’s not a spy camera, it still feels a bit awkward when you realize that there’s a camera pointed at you.

When there’s someone in front of you, the device sends a notification to your phone and smart watch. You can then enter the name of this person on your phone so that the next notification shows the name of the person you’re talking with.

If somebody gives you a business card, you can also hold it in front of you. The device then automatically matches the face with the information on the business card.

After that, you can tag people in different categories. For instance, you can create a tag for family members, another one for colleagues and another one for friends.

The app shows you insightful graphs representing your work-life balance over the past few weeks and months. If you want to quantify everything in your life, this could be an effective way of knowing that you should spend more time with your family for instance.

While the device isn’t available just yet, the company already sold hundreds of early units on Kickstarter. Eventually, OrCam wants to create a community of enthusiasts and figure out new use cases.

I saw the device at CES last week and it’s much smaller than you’d think based on photos. You don’t notice it unless you’re looking for the device. It’s not as intrusive as Google Glass for instance. You can optionally use a magnet if the clip doesn’t work with what you’re wearing.

OrCam expects to ship the MyMe in January 2020 for $399. It’s an impressive little device, but the company also faces one challenge — I’m not sure everyone feels comfortable about always-on facial recognition just yet.


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Squad is the new screensharing chat app everyone will copy


Squad could be the next teen sensation because it makes it easy to do nothing… together. Spending time with friends in the modern age often means just being on your phones next to each other, occasionally showing off something funny you found. Squad lets you do this even while apart, and that way of punctuating video chat might make it the teen girl “third place” like Fortnite is for adolescent boys.

With Squad, you fire up a video chat with up to six people, but at any time you can screenshare what you’re seeing on your phone instead of showing your face. You can browse memes together, trash talk about DMs or private profiles, brainstorm a status update, co-work on a project or get consensus on your Tinder swipe. It’s deceptively simple, but remarkably alluring. And it couldn’t have happened until now.

How Squad screensharing looks

Squad takes advantage of Apple’s ReplayKit for screensharing. While it was announced in 2015, it wasn’t until June 2018’s iOS 12 that ReplayKit became stable and easy enough to be built into a consumer app for teens. Meanwhile, plus-size screens and speedy LTE and upcoming 5G networks make screensharing watchable. And with Instagram aging and Snapchat shrinking, there’s demand for a more intimately connected social network.

Squad only launched its app last week, but droves of Facebook and Snap employees have signed up to spy on and likely copy the startup, co-founder and CEO Esther Crawford tells me. Screensharing would fit well in group video chat startup Houseparty too. To fuel its head start, Squad has the $2.2 million it raised before it pivoted away from Molly, the team’s previous App where people can make FAQs about themselves. That cash came from betaworks, Y Combinator, #BUILTBYGIRLS, Basis Set Ventures, Jesse Draper, Gary Vaynerchuk, Niv Dror, and [Disclosure: former TechCrunch editor] Alexia Bonatsos. Next, Squad wants to let people tune in to screenshares via URL to unlock a new era of Live broadcasting, and equip other apps with the capability through a Squad SDK.

“People under 24 do video chat way different than people 25 and above” says Crawford. Adding screensharing is “an excuse for hanging out.”

Serious ideas are preludes to toys

Screensharing has long been common in enterprise communication apps like Webex, Zoom and Slack. I even called a collaborative browsing and desktop screensharing app my favorite project from Facebook’s 2011 college hackathon. But we don’t just use our screens for work any more. Teens and young adults live on the digital plane, navigating complex webs of friendships, entertainment and academia through their phones. Squad makes those experiences social — including the “social” networks we often scroll through in isolation. Charles and Ray Eames said “Toys are preludes to serious ideas,” but this time, it is happening in reverse.

Squad co-founders from left: Ethan Sutin, Esther Crawford

“The idea came from a combination of things — a pain we were experiencing as a team,” Crawford recalls. My development team is constantly sending each other screenshots and screen recordings. It seemed ridiculous that I can’t just show you what’s on my screen. It was a business use case internally.” But then came the wisdom of a 13-year-old. “My daughter over the summer was bugging me. ‘Why can’t I just show what’s on my screen with my friends?’ I said I think it’s not technically possible.” That’s when Crawford discovered advances in ReplayKit meant it suddenly was possible.

Crawford had already seen this cycle of tool to toy before, as she was an early YouTuber. Back in the mid-2000s, people thought of YouTube as a place to host videos about eBay listings, professional presentations or dating profile supplements. “They couldn’t imagine that if you let people just reliably and easily upload video content, there’d be all these creative enterprises.”

Use cases for Squad

After stints in product marketing at Coach.com and Stride Labs, she built Estherbot — a chatbot version of herself that let people learn about her. Indeed, 50,000 people ended up trying it, convincing her people needed new ways to reveal themselves to friends. She met Ethan Sutin through the project and together they co-founded FAQ app Molly before it fizzled out and was shut down. “Molly wasn’t working; it had high initial engagement sessions, but then they would drop off. Maybe it’s not the right time for the augmented version of you,” noted Crawford.

Crawford and Sutin pivoted Molly into Squad to keep exploring new formats for vulnerability. “What excited Ethan and I was this mission to help people feel less lonely.”

Alone, together

Squad recommends apps to screenshare

Squad worked, thanks to a slick way to activate screensharing. The app launches to the selfie camera similar to Snapchat, but with a + button for inviting friends to a video call. Tap the screenshare button at the bottom, select Squad and start the broadcast. To guide users toward the best screensharing experiences, a menu of apps emerges encouraging users to open Instagram, TikTok, Bumble, their camera roll and others.

People can bounce back and forth between screensharing and video chat, and tap a friend’s window to view it full-screen. And when they want another friend to see what they’re seeing, Squad goes viral. One concern is that Squad breaks privacy controls. You could have friends show you someone’s Instagram profile you’re blocked by or aren’t allowed to see. But the same goes for hanging out in person, and this is one reason Squad doesn’t let you download videos of your chats and is considering screenshot warnings.

What’s so special about Squad is that it lacks the intensity of traditional video chat, where you constantly feel pressured to perform. You can fire up a chat room, and then go back to phoning as you please with your screen displayed instead of your blank face (though the Android version in beta offers picture-in-picture so you can show your mug and the screen).

“There’s no picture-in-picture on iOS, but younger users don’t even really care. I can point it at the bed and you can tell me when there’s something to look at,” Crawford tells me. A few people, alone in their houses, video chatting without looking at each other, still feel a sense of togetherness.

The future of Squad could grant that feeling to a massive audience of a celebrity or influencer. The startup is working on shareable URLs that creators could post on other social networks like Twitter or Facebook that their fans could click to watch. Tagging along as Kylie Jenner or Ninja play around on their phone could bring people closer to their heroes while serving as a massive growth opportunity for Squad. Similarly, colonizing other apps with an SDK for screensharing could allow Squad to recruit their users.

Squad makes starting a screenshare easy

The startup will face stiff technical challenges. Lag or low video quality destroy the feeling of delight it delivers, Crawford admits, so the team is focused on making sure the app works well even in rural areas like middle America where many early users live. But the real test will be whether it can build a new social graph upon the screensharing idea if already popular apps build competing features. Gaming tools like Discord and Twitch already offer web screensharing, and I suggested Facebook should bring the feature to Messenger when in late-2017 it launched in its Workplace office collaboration app.

Helping a friend choose when to swipe right on Tinder via Squad

In June I wrote that Instagram and Snapchat would try to steal the voice-activated visual effects at the center of an app called Panda. Snapchat started testing those just two months later. Instagram’s whole Stories feature was cloned from Snapchat, and it also cribbed Q&A Stories from Polly. Overshadowed, Panda and Polly have faded from the spotlight. With Facebook and Snap already sniffing around Squad, it’s quite possible they’ll try to copy it. Squad will have to hope first-mover advantage and focus can defeat a screensharing feature bolted on to apps with hundreds of millions or even billions of users.

But regardless of who delivers this next phase of sharing, it’s coming. “Everyone knows that the content flooding our feeds is a filtered version of reality. The real and interesting stuff goes down in DMs because people are more authentic when they’re 1:1 or in small group conversations,” Crawford wrote.

Perhaps there’s no better antidote to the poison of social media success theater that revealing that beyond the Instagram highlights, we’re often just playing around on our phones. Squad might not be glamorous, but it’s authentic and a lot more fun.


Read Full Article

Squad is the new screensharing chat app everyone will copy


Squad could be the next teen sensation because it makes it easy to do nothing… together. Spending time with friends in the modern age often means just being on your phones next to each other, occasionally showing off something funny you found. Squad lets you do this even while apart, and that way of punctuating video chat might make it the teen girl “third place” like Fortnite is for adolescent boys.

With Squad, you fire up a video chat with up to six people, but at any time you can screenshare what you’re seeing on your phone instead of showing your face. You can browse memes together, trash talk about DMs or private profiles, brainstorm a status update, co-work on a project or get consensus on your Tinder swipe. It’s deceptively simple, but remarkably alluring. And it couldn’t have happened until now.

How Squad screensharing looks

Squad takes advantage of Apple’s ReplayKit for screensharing. While it was announced in 2015, it wasn’t until June 2018’s iOS 12 that ReplayKit became stable and easy enough to be built into a consumer app for teens. Meanwhile, plus-size screens and speedy LTE and upcoming 5G networks make screensharing watchable. And with Instagram aging and Snapchat shrinking, there’s demand for a more intimately connected social network.

Squad only launched its app last week, but droves of Facebook and Snap employees have signed up to spy on and likely copy the startup, co-founder and CEO Esther Crawford tells me. Screensharing would fit well in group video chat startup Houseparty too. To fuel its head start, Squad has the $2.2 million it raised before it pivoted away from Molly, the team’s previous App where people can make FAQs about themselves. That cash came from betaworks, Y Combinator, #BUILTBYGIRLS, Basis Set Ventures, Jesse Draper, Gary Vaynerchuk, Niv Dror, and [Disclosure: former TechCrunch editor] Alexia Bonatsos. Next, Squad wants to let people tune in to screenshares via URL to unlock a new era of Live broadcasting, and equip other apps with the capability through a Squad SDK.

“People under 24 do video chat way different than people 25 and above” says Crawford. Adding screensharing is “an excuse for hanging out.”

Serious ideas are preludes to toys

Screensharing has long been common in enterprise communication apps like Webex, Zoom and Slack. I even called a collaborative browsing and desktop screensharing app my favorite project from Facebook’s 2011 college hackathon. But we don’t just use our screens for work any more. Teens and young adults live on the digital plane, navigating complex webs of friendships, entertainment and academia through their phones. Squad makes those experiences social — including the “social” networks we often scroll through in isolation. Charles and Ray Eames said “Toys are preludes to serious ideas,” but this time, it is happening in reverse.

Squad co-founders from left: Ethan Sutin, Esther Crawford

“The idea came from a combination of things — a pain we were experiencing as a team,” Crawford recalls. My development team is constantly sending each other screenshots and screen recordings. It seemed ridiculous that I can’t just show you what’s on my screen. It was a business use case internally.” But then came the wisdom of a 13-year-old. “My daughter over the summer was bugging me. ‘Why can’t I just show what’s on my screen with my friends?’ I said I think it’s not technically possible.” That’s when Crawford discovered advances in ReplayKit meant it suddenly was possible.

Crawford had already seen this cycle of tool to toy before, as she was an early YouTuber. Back in the mid-2000s, people thought of YouTube as a place to host videos about eBay listings, professional presentations or dating profile supplements. “They couldn’t imagine that if you let people just reliably and easily upload video content, there’d be all these creative enterprises.”

Use cases for Squad

After stints in product marketing at Coach.com and Stride Labs, she built Estherbot — a chatbot version of herself that let people learn about her. Indeed, 50,000 people ended up trying it, convincing her people needed new ways to reveal themselves to friends. She met Ethan Sutin through the project and together they co-founded FAQ app Molly before it fizzled out and was shut down. “Molly wasn’t working; it had high initial engagement sessions, but then they would drop off. Maybe it’s not the right time for the augmented version of you,” noted Crawford.

Crawford and Sutin pivoted Molly into Squad to keep exploring new formats for vulnerability. “What excited Ethan and I was this mission to help people feel less lonely.”

Alone, together

Squad recommends apps to screenshare

Squad worked, thanks to a slick way to activate screensharing. The app launches to the selfie camera similar to Snapchat, but with a + button for inviting friends to a video call. Tap the screenshare button at the bottom, select Squad and start the broadcast. To guide users toward the best screensharing experiences, a menu of apps emerges encouraging users to open Instagram, TikTok, Bumble, their camera roll and others.

People can bounce back and forth between screensharing and video chat, and tap a friend’s window to view it full-screen. And when they want another friend to see what they’re seeing, Squad goes viral. One concern is that Squad breaks privacy controls. You could have friends show you someone’s Instagram profile you’re blocked by or aren’t allowed to see. But the same goes for hanging out in person, and this is one reason Squad doesn’t let you download videos of your chats and is considering screenshot warnings.

What’s so special about Squad is that it lacks the intensity of traditional video chat, where you constantly feel pressured to perform. You can fire up a chat room, and then go back to phoning as you please with your screen displayed instead of your blank face (though the Android version in beta offers picture-in-picture so you can show your mug and the screen).

“There’s no picture-in-picture on iOS, but younger users don’t even really care. I can point it at the bed and you can tell me when there’s something to look at,” Crawford tells me. A few people, alone in their houses, video chatting without looking at each other, still feel a sense of togetherness.

The future of Squad could grant that feeling to a massive audience of a celebrity or influencer. The startup is working on shareable URLs that creators could post on other social networks like Twitter or Facebook that their fans could click to watch. Tagging along as Kylie Jenner or Ninja play around on their phone could bring people closer to their heroes while serving as a massive growth opportunity for Squad. Similarly, colonizing other apps with an SDK for screensharing could allow Squad to recruit their users.

Squad makes starting a screenshare easy

The startup will face stiff technical challenges. Lag or low video quality destroy the feeling of delight it delivers, Crawford admits, so the team is focused on making sure the app works well even in rural areas like middle America where many early users live. But the real test will be whether it can build a new social graph upon the screensharing idea if already popular apps build competing features. Gaming tools like Discord and Twitch already offer web screensharing, and I suggested Facebook should bring the feature to Messenger when in late-2017 it launched in its Workplace office collaboration app.

Helping a friend choose when to swipe right on Tinder via Squad

In June I wrote that Instagram and Snapchat would try to steal the voice-activated visual effects at the center of an app called Panda. Snapchat started testing those just two months later. Instagram’s whole Stories feature was cloned from Snapchat, and it also cribbed Q&A Stories from Polly. Overshadowed, Panda and Polly have faded from the spotlight. With Facebook and Snap already sniffing around Squad, it’s quite possible they’ll try to copy it. Squad will have to hope first-mover advantage and focus can defeat a screensharing feature bolted on to apps with hundreds of millions or even billions of users.

But regardless of who delivers this next phase of sharing, it’s coming. “Everyone knows that the content flooding our feeds is a filtered version of reality. The real and interesting stuff goes down in DMs because people are more authentic when they’re 1:1 or in small group conversations,” Crawford wrote.

Perhaps there’s no better antidote to the poison of social media success theater that revealing that beyond the Instagram highlights, we’re often just playing around on our phones. Squad might not be glamorous, but it’s authentic and a lot more fun.


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Google’s Pixel 3 Lite could bring back the headphone jack


Word about the next member of the Pixel family started leaking out just after Christmas. Now the rumored Pixel 3 Lite is getting some more time to shine, courtesy of a three minute YouTube video that highlights what appears to be a budget addition to Google’s flagship hardware line.

Perhaps most interesting here (aside from the mere existence of a third Pixel 3 model) is the apparent return of the headphone jack. After making a stink about including the port on the first Pixel, the company quickly reversed course for its predecessor.

The addition of a mid-range handset would, however, be the ideal reason to bring back the port (likely for a limited time). After all, while bluetooth headset have become far more accessible in recent years, specialized headphone are still a big ask for folks looking to save a few (or few hundred) bucks.

There are some cost cutting measures throughout, including a Snapdragon 670, plastic body and no second selfie-camera. In all, the device is a bit like Google’s take on the iPhone XR, though it notably appears to have roughly the same rear-facing camera configuration as its more expensive siblings. That could well owe to the fact that AI — not hardware — is doing most of the heavy imaging lifting on the new handsets.

Notably, Pixel devices are generally already lower cost than flagships from Apple and Samsung, but a new addition could be a nice opportunity for Google to show how Android can shine on lower cost devices.


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Google’s Pixel 3 Lite could bring back the headphone jack


Word about the next member of the Pixel family started leaking out just after Christmas. Now the rumored Pixel 3 Lite is getting some more time to shine, courtesy of a three minute YouTube video that highlights what appears to be a budget addition to Google’s flagship hardware line.

Perhaps most interesting here (aside from the mere existence of a third Pixel 3 model) is the apparent return of the headphone jack. After making a stink about including the port on the first Pixel, the company quickly reversed course for its predecessor.

The addition of a mid-range handset would, however, be the ideal reason to bring back the port (likely for a limited time). After all, while bluetooth headset have become far more accessible in recent years, specialized headphone are still a big ask for folks looking to save a few (or few hundred) bucks.

There are some cost cutting measures throughout, including a Snapdragon 670, plastic body and no second selfie-camera. In all, the device is a bit like Google’s take on the iPhone XR, though it notably appears to have roughly the same rear-facing camera configuration as its more expensive siblings. That could well owe to the fact that AI — not hardware — is doing most of the heavy imaging lifting on the new handsets.

Notably, Pixel devices are generally already lower cost than flagships from Apple and Samsung, but a new addition could be a nice opportunity for Google to show how Android can shine on lower cost devices.


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Former Facebook engineer picks up $15M for AI platform Spell


In 2016, Serkan Piantino packed up his desk at Facebook with hopes to move on to something new. The former Director of Engineering for Faceboook AI Research had every intention to keep working on AI, but quickly realized a huge issue.

Unless you’re under the umbrella of one of these big tech companies like Facebook, it can be very difficult and incredibly expensive to get your hands on the hardware necessary to run machine learning experiments.

So he built Spell, which today received $15 million in Series A funding led by Eclipse Ventures and Two Sigma Ventures.

Spell is a collaborative platform that lets anyone run machine learning experiments. The company connects clients with the best, newest hardware hosted by Google, AWS and Microsoft Azure and gives them the software interface they need to run, collaborate, and build with AI.

“We spent decades getting to a laptop powerful enough to develop a mobile app or a website, but we’re struggling with things we develop in AI that we haven’t struggled with since the 70s,” said Piantino. “Before PCs existed, the computers filled the whole room at a university or NASA and people used terminals to log into a single main frame. It’s why Unix was invented, and that’s kind of what AI needs right now.”

In a meeting with Piantino this week, TechCrunch got a peek at the product. First, Piantino pulled out his MacBook and opened up Terminal. He began to run his own code against MNIST, which is a database of handwritten digits commonly used to train image detection algorithms.

He started the program and then moved over to the Spell platform. While the original program was just getting started, Spell’s cloud computing platform had completed the test in under a minute.

The advantage here is obvious. Engineers who want to work on AI, either on their own or for a company, have a huge task in front of them. They essentially have to build their own computer, complete with the high-powered GPUs necessary to run their tests.

With Spell, the newest GPUs from NVIDIA and Google are virtually available for anyone to run their test.

Individual users can get on for free, specify the type of GPU they need to compute their experiment, and simply let it run. Corporate users, on the other hand, are able to view the runs taking place on Spell and compare experiments, allowing users to collaborate on their projects from within the platform.

Enterprise clients can set up their own cluster, and keep all of their programs private on the Spell platform, rather than running tests on the public cluster.

Spell also offers enterprise customers a ‘spell hyper’ command that offers built-in support for hyperparameter optimization. Folks can track their models and results and deploy them to Kubernetes/Kubeflow in a single click.

But, perhaps most importantly, Spell allows an organization to instantly transform their model into an API that can be used more broadly throughout the organization, or or used directly within an app or website.

The implications here are huge. Small companies and startups looking to get into AI now have a much lower barrier to entry, whereas large traditional companies can build out their own proprietary machine learning algorithms for use within the organization without an outrageous upfront investment.

Individual users can get on the platform for free, whereas enterprise clients can get started for $99/month per host you use over the course of a month. Piantino explains that Spell charges based on concurrent usage, so if the customer has 10 concurrent things running, the company considers that the ‘size’ of the Spell cluster and charges based on that.

Piantino sees Spell’s model as the key to defensibility. Whereas many cloud platforms try to lock customers in to their entire suite of products, Spell works with any language framework and lets users plug and play on the platforms of their choice by simply commodifying the hardware. In fact, Spell doesn’t even share with clients which cloud cluster (Microsoft Azure, Google, or AWS) they’re on.

So, on the one hand the speed of the tests themselves goes up based on access to new hardware, but, because Spell is an agnostic platform, there is also a huge advantage in how quickly one can get set up and start working.

The company plans to use the funding to further grow the team and the product, and Piantino says he has his eye out for top-tier engineering talent as well as a designer.


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Facebook finds and kills another 512 Kremlin-linked fake accounts


Two years on from the U.S. presidential election, Facebook continues to have a major problem with Russian disinformation being megaphoned via its social tools.

In a blog post today the company reveals another tranche of Kremlin-linked fake activity — saying it’s removed a total of 471 Facebook pages and accounts, as well as 41 Instagram accounts, which were being used to spread propaganda in regions where Putin’s regime has sharp geopolitical interests.

In its latest reveal of “coordinated inauthentic behavior” — aka the euphemism Facebook uses for disinformation campaigns that rely on its tools to generate a veneer of authenticity and plausibility in order to pump out masses of sharable political propaganda — the company says it identified two operations, both originating in Russia, and both using similar tactics without any apparent direct links between the two networks.

One operation was targeting Ukraine specifically, while the other was active in a number of countries in the Baltics, Central Asia, the Caucasus, and Central and Eastern Europe.

“We’re taking down these Pages and accounts based on their behavior, not the content they post,” writes Facebook’s Nathaniel Gleicher, head of cybersecurity policy. “In these cases, the people behind this activity coordinated with one another and used fake accounts to misrepresent themselves, and that was the basis for our action.”

Sputnik link

Discussing the Russian disinformation op targeting multiple countries, Gleicher says Facebook found what looked like innocuous or general interest pages to be linked to employees of Kremlin propaganda outlet Sputnik, with some of the pages encouraging protest movements and pushing other Putin lines.

“The Page administrators and account owners primarily represented themselves as independent news Pages or general interest Pages on topics like weather, travel, sports, economics, or politicians in Romania, Latvia, Estonia, Lithuania, Armenia, Azerbaijan, Georgia, Tajikistan, Uzbekistan, Kazakhstan, Moldova, Russia, and Kyrgyzstan,” he writes. “Despite their misrepresentations of their identities, we found that these Pages and accounts were linked to employees of Sputnik, a news agency based in Moscow, and that some of the Pages frequently posted about topics like anti-NATO sentiment, protest movements, and anti-corruption.”

Facebook has included some sample posts from the removed accounts in the blog which show a mixture of imagery being deployed — from a photo of a rock concert, to shots of historic buildings and a snowy scene, to obviously militaristic and political protest imagery.

In all Facebook says it removed 289 Pages and 75 Facebook accounts associated with this Russian disop; adding that around 790,000 accounts followed one or more of the removed Pages.

It also reveals that it received around $135,000 for ads run by the Russian operators (specifying this was paid for in euros, rubles, and U.S. dollars).

“The first ad ran in October 2013, and the most recent ad ran in January 2019,” it notes, adding: “We have not completed a review of the organic content coming from these accounts.”

These Kremlin-linked Pages also hosted around 190 events — with the first scheduled for August 2015, according to Facebook, and the most recent scheduled for January 2019. “Up to 1,200 people expressed interest in at least one of these events. We cannot confirm whether any of these events actually occurred,” it further notes.

Facebook adds that open source reporting and work by partners which investigate disinformation helped identify the network.

It also says it has shared information about the investigation with U.S. law enforcement, the U.S. Congress, other technology companies, and policymakers in impacted countries.

Ukraine tip-off

In the case of the Ukraine-targeted Russian disop, Facebook says it removed a total of 107 Facebook Pages, Groups, and accounts, and 41 Instagram accounts, specifying that it was acting on an initial tip off from U.S. law enforcement.

In all it says around 180,000 Facebook accounts were following one or more of the removed pages. While the fake Instagram accounts were being followed by more than 55,000 accounts.  

Again Facebook received money from the disinformation purveyors, saying it took in around $25,000 in ad spending on Facebook and Instagram in this case — all paid for in rubles this time — with the first ad running in January 2018, and the most recent in December 2018. (Again it says it has not completed a review of content the accounts were generating.)

“The individuals behind these accounts primarily represented themselves as Ukrainian, and they operated a variety of fake accounts while sharing local Ukrainian news stories on a variety of topics, such as weather, protests, NATO, and health conditions at schools,” writes Gleicher. “We identified some technical overlap with Russia-based activity we saw prior to the US midterm elections, including behavior that shared characteristics with previous Internet Research Agency (IRA) activity.”

In the Ukraine case it says it found no Events being hosted by the pages.

“Our security efforts are ongoing to help us stay a step ahead and uncover this kind of abuse, particularly in light of important political moments and elections in Europe this year,” adds Gleicher. “We are committed to making improvements and building stronger partnerships around the world to more effectively detect and stop this activity.”

A month ago Facebook also revealed it had removed another batch of politically motivated fake accounts. In that case the network behind the pages had been working to spread misinformation in Bangladesh 10 days before the country’s general elections.

This week it also emerged the company is extending some of its nascent election security measures by bringing in requirements for political advertisers to more international markets ahead of major elections in the coming months, such as checks that a political advertiser is located in the country.

However in other countries which also have big votes looming this year Facebook has yet to announced any measures to combat politically charged fakes.


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