20 March 2019

The 9 biggest questions about Google’s Stadia game streaming service


Google’s Stadia is an impressive piece of engineering to be sure: Delivering high definition, high framerate, low latency video to devices like tablets and phones is an accomplishment in itself. But the game streaming services faces serious challenges if it wants to compete with the likes of Xbox and PlayStation, or even plain old PCs and smartphones.

Here are our nine biggest questions about what the service will be and how it’ll work.

1. What’s the game selection like?

We saw Assassin’s Creed: Odyssey (a lot) and Doom: Eternal, and a few other things running on Stadia, but otherwise Google’s presentation was pretty light on details as far as what games exactly we can expect to see on there.

It’s not an easy question to answer, since this isn’t just a question of “all PC games,” or “all games from these 6 publishers.” Stadia requires a game be ported, or partly recoded to fit its new environment — in this case a Linux-powered PC. That’s not unusual, but it isn’t trivial either.

Porting is just part of the job for a major studio like Ubisoft, which regularly publishes on multiple platforms simultaneously, but for a smaller developer or a more specialized game, it’s not so straightforward. Jade Raymond will be in charge of both first-party games just for Stadia as well as developer relations; she said that the team will be “working with external developers to bring all of the bleeding edge Google technology you have seen today available to partner studios big and small.”

What that tells me is that every game that comes to Stadia will require special attention. That’s not a good sign for selection, but it does suggest that anything available on it will run well.

2. What will it cost?

Perhaps the topic Google avoided the most was what the heck the business model is for this whole thing.

Do you pay a subscription fee? Is it part of YouTube or maybe YouTube Red? Do they make money off sales of games after someone plays the instant demo? Is it free for an hour a day? Will it show ads every 15 minutes? Will publishers foot the bill as part of their normal marketing budget? No one knows!

It’s a difficult play because the most obvious way to monetize also limits the product’s exposure. Asking people to subscribe adds a lot of friction to a platform where the entire idea is to get you playing within 5 seconds.

Putting ads in is an easy way to let people jump in and have it be monetized a small amount. You could even advertise the game itself and offer a one-time 10 percent off coupon or something. Then mention that YouTube Red subscribers don’t see ads at all.

Sounds reasonable, but Google didn’t mention anything like this at all. We’ll probably hear more later this year closer to launch, but it’s hard to judge the value of the service when we have no idea what it will cost.

3. What about iOS devices?

Google and Apple are bitter rivals in a lot of ways, but it’s hard to get around the fact that iPhone owners tend to be the most lucrative mobile customers. Yet there were none in the live demo and no availability mentioned for iOS.

Depending on its business model, Google may have locked itself out of the App Store. Apple doesn’t let you essentially run a store within its store (as we have seen in cases like Amazon and Epic) and if that’s part of the Stadia offering, it’s not going to fly.

An app that just lets you play might be a possibility, but since none was mentioned, it’s possible Google is using Stadia as a platform exclusive to draw people to Pixel devices. That kind of puts a limit on the pitch that you can play on devices you already have.

4. What about games you already own?

A big draw of game streaming is to buy a game once and play it anywhere. Sometimes you want to play the big awesome story parts on your 60-inch TV in surround sound, but do a little inventory and quest management on your laptop at the cafe. That’s what systems like Steam Link offer.

Epic Games is taking on Steam with its own digital game store, which includes higher take-home revenue rates for developers.

But Google didn’t mention how its ownership system will work, or whether there would be a way to play games you already own on the service. This is a big consideration for many gamers.

It was mentioned that there would be cross platform play and perhaps even the ability to bring saves to other platforms, but how that would work was left to the imagination. Frankly I’m skeptical.

Letting people show they own a game and giving them access to it is a recipe for scamming and trouble, but not supporting it is missing out on a huge application for the service. Google’s caught between a rock and a hard place here.

5. Can you really convert viewers to players?

This is a bit more of an abstract question, but it comes from the basic idea that people specifically come to YouTube and Twitch to watch games, not play them. Mobile viewership is huge because streams are a great way to kill time on a train or bus ride, or during a break at school. These viewers often don’t want to play at those times, and couldn’t if they did want to!

So the question is, are there really enough people watching gaming content on YouTube who will actually actively switch to playing just like that?

Photo: Maskot / Getty Images

To be fair, the idea of a game trailer that lets you play what you just saw five seconds later is brilliant. I’m 100 percent on board there. But people don’t watch dozens of hours of game trailers a week — they watch famous streamers play Fortnite and PUBG and do speedruns of Dark Souls and Super Mario Bros 1. These audiences are much harder to change into players.

The potential of joining a game with a streamer, or affecting them somehow, or picking up at the spot they left off, to try fighting a boss on your own or seeing how their character controls, is a good one, but making that happen goes far, far beyond the streaming infrastructure Google has created here. It involves rewriting the rules on how games are developed and published. We saw attempts at this from Beam, later acquired by Microsoft, but it never really bloomed.

Streaming is a low-commitment, passive form of entertainment, which is kind of why it’s so popular. Turning that into an active, involved form of entertainment is far from straightforward.

6. How’s the image quality?

Games these days have mind-blowing graphics. I sure had a lot of bad things to say about Anthem, but when it came to looks that game was a showstopper. And part of what made it great were the tiny details in textures and subtle gradations of light that are only just recently possible with advances in shaders, volumetric fog, and so on. Will those details really come through in a stream?

Damn.

Don’t get me wrong. I know a 1080p stream looks decent. But the simple fact is that high-efficiency HD video compression reduces detail in a noticeable way. You just can’t perfectly recreate an image if you have to send it 60 times per second with only a few milliseconds to compress and decompress it. It’s how image compression works.

For some people this won’t be a big deal. They really might not care about the loss of some visual fidelity — the convenience factor may outweigh it by a ton. But there are others for whom it may be distracting, those who have invested in a powerful gaming console or PC that gives them better detail at higher framerates than Stadia can possibly offer.

It’s not apples to apples but Google has to consider these things, especially when the difference is noticeable enough that game developers and publishers start to note that a game is “best experienced locally” or something like that.

7. Will people really game on the go?

I don’t question whether people play games on mobile. That’s one of the biggest businesses in the world. But I’m not sure that people want to play Assassin’s Creed: Odyssey on their iPa… I mean, Pixel Slate. Let alone their smartphone.

Games on phones and tablets are frequently time-killers driven by addictive short-duration game sessions. Even the bigger, more console-like games on mobile usually aim for shorter play sessions. That may be changing in some ways for sure but it’s a consideration, and AAA console games really just aren’t designed for 5-10 minute gaming sessions.

Add to that that you have to carry around what looks like a fairly bulky controller and this becomes less of an option for things like planes, cafes, subway rides, and so on. Even if you did bring it, could you be sure you’ll get the 10 or 20 Mbps you’ll need to get that 60FPS video rate? And don’t say 5G. If anyone says 5G again after the last couple months I’m going to lose it.

Naturally the counterpoint here is Nintendo’s fabulously successful and portable Switch. But the Switch plays both sides, providing a console-like experience on the go that makes sense because of its frictionless game state saving and offline operation. Stadia doesn’t seem to offer anything like that. In some ways it could be more compelling, but it’s a hard sell right now.

8. How will multiplayer work?

Obviously multiplayer gaming is huge right now and likely will be forever, so the Stadia will for sure support multiplayer one way or another. But multiplayer is also really complicated.

It used to be that someone just picked up the second controller and played Luigi. Now you have friend codes, accounts, user IDs, automatic matchmaking, all kinds of junk. If I want to play The Division 2 with a friend via Stadia, how does that work? Can I use my existing account? How do I log in? Are there IP issues and will the whole rigmarole of the game running in some big server farm set off cheat detectors or send me a security warning email? What if two people want to play a game locally?

Many of the biggest gaming properties in the world are multiplayer focused, and without a very, very clear line on this it’s going to turn a lot of people off. The platform might be great for it — but they have some convincing to do.

9. Stadia?

Branding is hard. Launching a product that aims to reach millions and giving it a name that not only represents it well but isn’t already taken is hard. But that said… Stadia?

I guess the idea is that each player is kind of in a stadium of their own… or that they’re in a stadium where Ninja is playing, and then they can go down to join? Certainly Stadia is more distinctive than stadium and less copyright-fraught than Colosseum or the like. Arena is probably out too.

If only Google already owned something that indicated gaming but was simple, memorable, and fit with its existing “Google ___” set of consumer-focused apps, brands, and services.

Oh well!


Read Full Article

The 9 biggest questions about Google’s Stadia game streaming service


Google’s Stadia is an impressive piece of engineering to be sure: Delivering high definition, high framerate, low latency video to devices like tablets and phones is an accomplishment in itself. But the game streaming services faces serious challenges if it wants to compete with the likes of Xbox and PlayStation, or even plain old PCs and smartphones.

Here are our nine biggest questions about what the service will be and how it’ll work.

1. What’s the game selection like?

We saw Assassin’s Creed: Odyssey (a lot) and Doom: Eternal, and a few other things running on Stadia, but otherwise Google’s presentation was pretty light on details as far as what games exactly we can expect to see on there.

It’s not an easy question to answer, since this isn’t just a question of “all PC games,” or “all games from these 6 publishers.” Stadia requires a game be ported, or partly recoded to fit its new environment — in this case a Linux-powered PC. That’s not unusual, but it isn’t trivial either.

Porting is just part of the job for a major studio like Ubisoft, which regularly publishes on multiple platforms simultaneously, but for a smaller developer or a more specialized game, it’s not so straightforward. Jade Raymond will be in charge of both first-party games just for Stadia as well as developer relations; she said that the team will be “working with external developers to bring all of the bleeding edge Google technology you have seen today available to partner studios big and small.”

What that tells me is that every game that comes to Stadia will require special attention. That’s not a good sign for selection, but it does suggest that anything available on it will run well.

2. What will it cost?

Perhaps the topic Google avoided the most was what the heck the business model is for this whole thing.

Do you pay a subscription fee? Is it part of YouTube or maybe YouTube Red? Do they make money off sales of games after someone plays the instant demo? Is it free for an hour a day? Will it show ads every 15 minutes? Will publishers foot the bill as part of their normal marketing budget? No one knows!

It’s a difficult play because the most obvious way to monetize also limits the product’s exposure. Asking people to subscribe adds a lot of friction to a platform where the entire idea is to get you playing within 5 seconds.

Putting ads in is an easy way to let people jump in and have it be monetized a small amount. You could even advertise the game itself and offer a one-time 10 percent off coupon or something. Then mention that YouTube Red subscribers don’t see ads at all.

Sounds reasonable, but Google didn’t mention anything like this at all. We’ll probably hear more later this year closer to launch, but it’s hard to judge the value of the service when we have no idea what it will cost.

3. What about iOS devices?

Google and Apple are bitter rivals in a lot of ways, but it’s hard to get around the fact that iPhone owners tend to be the most lucrative mobile customers. Yet there were none in the live demo and no availability mentioned for iOS.

Depending on its business model, Google may have locked itself out of the App Store. Apple doesn’t let you essentially run a store within its store (as we have seen in cases like Amazon and Epic) and if that’s part of the Stadia offering, it’s not going to fly.

An app that just lets you play might be a possibility, but since none was mentioned, it’s possible Google is using Stadia as a platform exclusive to draw people to Pixel devices. That kind of puts a limit on the pitch that you can play on devices you already have.

4. What about games you already own?

A big draw of game streaming is to buy a game once and play it anywhere. Sometimes you want to play the big awesome story parts on your 60-inch TV in surround sound, but do a little inventory and quest management on your laptop at the cafe. That’s what systems like Steam Link offer.

Epic Games is taking on Steam with its own digital game store, which includes higher take-home revenue rates for developers.

But Google didn’t mention how its ownership system will work, or whether there would be a way to play games you already own on the service. This is a big consideration for many gamers.

It was mentioned that there would be cross platform play and perhaps even the ability to bring saves to other platforms, but how that would work was left to the imagination. Frankly I’m skeptical.

Letting people show they own a game and giving them access to it is a recipe for scamming and trouble, but not supporting it is missing out on a huge application for the service. Google’s caught between a rock and a hard place here.

5. Can you really convert viewers to players?

This is a bit more of an abstract question, but it comes from the basic idea that people specifically come to YouTube and Twitch to watch games, not play them. Mobile viewership is huge because streams are a great way to kill time on a train or bus ride, or during a break at school. These viewers often don’t want to play at those times, and couldn’t if they did want to!

So the question is, are there really enough people watching gaming content on YouTube who will actually actively switch to playing just like that?

Photo: Maskot / Getty Images

To be fair, the idea of a game trailer that lets you play what you just saw five seconds later is brilliant. I’m 100 percent on board there. But people don’t watch dozens of hours of game trailers a week — they watch famous streamers play Fortnite and PUBG and do speedruns of Dark Souls and Super Mario Bros 1. These audiences are much harder to change into players.

The potential of joining a game with a streamer, or affecting them somehow, or picking up at the spot they left off, to try fighting a boss on your own or seeing how their character controls, is a good one, but making that happen goes far, far beyond the streaming infrastructure Google has created here. It involves rewriting the rules on how games are developed and published. We saw attempts at this from Beam, later acquired by Microsoft, but it never really bloomed.

Streaming is a low-commitment, passive form of entertainment, which is kind of why it’s so popular. Turning that into an active, involved form of entertainment is far from straightforward.

6. How’s the image quality?

Games these days have mind-blowing graphics. I sure had a lot of bad things to say about Anthem, but when it came to looks that game was a showstopper. And part of what made it great were the tiny details in textures and subtle gradations of light that are only just recently possible with advances in shaders, volumetric fog, and so on. Will those details really come through in a stream?

Damn.

Don’t get me wrong. I know a 1080p stream looks decent. But the simple fact is that high-efficiency HD video compression reduces detail in a noticeable way. You just can’t perfectly recreate an image if you have to send it 60 times per second with only a few milliseconds to compress and decompress it. It’s how image compression works.

For some people this won’t be a big deal. They really might not care about the loss of some visual fidelity — the convenience factor may outweigh it by a ton. But there are others for whom it may be distracting, those who have invested in a powerful gaming console or PC that gives them better detail at higher framerates than Stadia can possibly offer.

It’s not apples to apples but Google has to consider these things, especially when the difference is noticeable enough that game developers and publishers start to note that a game is “best experienced locally” or something like that.

7. Will people really game on the go?

I don’t question whether people play games on mobile. That’s one of the biggest businesses in the world. But I’m not sure that people want to play Assassin’s Creed: Odyssey on their iPa… I mean, Pixel Slate. Let alone their smartphone.

Games on phones and tablets are frequently time-killers driven by addictive short-duration game sessions. Even the bigger, more console-like games on mobile usually aim for shorter play sessions. That may be changing in some ways for sure but it’s a consideration, and AAA console games really just aren’t designed for 5-10 minute gaming sessions.

Add to that that you have to carry around what looks like a fairly bulky controller and this becomes less of an option for things like planes, cafes, subway rides, and so on. Even if you did bring it, could you be sure you’ll get the 10 or 20 Mbps you’ll need to get that 60FPS video rate? And don’t say 5G. If anyone says 5G again after the last couple months I’m going to lose it.

Naturally the counterpoint here is Nintendo’s fabulously successful and portable Switch. But the Switch plays both sides, providing a console-like experience on the go that makes sense because of its frictionless game state saving and offline operation. Stadia doesn’t seem to offer anything like that. In some ways it could be more compelling, but it’s a hard sell right now.

8. How will multiplayer work?

Obviously multiplayer gaming is huge right now and likely will be forever, so the Stadia will for sure support multiplayer one way or another. But multiplayer is also really complicated.

It used to be that someone just picked up the second controller and played Luigi. Now you have friend codes, accounts, user IDs, automatic matchmaking, all kinds of junk. If I want to play The Division 2 with a friend via Stadia, how does that work? Can I use my existing account? How do I log in? Are there IP issues and will the whole rigmarole of the game running in some big server farm set off cheat detectors or send me a security warning email? What if two people want to play a game locally?

Many of the biggest gaming properties in the world are multiplayer focused, and without a very, very clear line on this it’s going to turn a lot of people off. The platform might be great for it — but they have some convincing to do.

9. Stadia?

Branding is hard. Launching a product that aims to reach millions and giving it a name that not only represents it well but isn’t already taken is hard. But that said… Stadia?

I guess the idea is that each player is kind of in a stadium of their own… or that they’re in a stadium where Ninja is playing, and then they can go down to join? Certainly Stadia is more distinctive than stadium and less copyright-fraught than Colosseum or the like. Arena is probably out too.

If only Google already owned something that indicated gaming but was simple, memorable, and fit with its existing “Google ___” set of consumer-focused apps, brands, and services.

Oh well!


Read Full Article

Camera maker Insta360 raises $30M as it eyes 2020 IPO

The top 10 startups from Y Combinator W19 Demo Day 1


Electric-vehicle chargers, heads-up displays for soldiers and the Costco of weed were some of our favorites from prestigious startup accelerator Y Combinator’s Winter 2019 Demo Day 1. If you want to take the pulse of Silicon Valley, YC is the place to be. But with over 200 startups presenting across 2 stages and 2 days, it’s tough to keep track.

You can check out our write-ups of all 85 startups that launched on Demo Day 1 here, and come back later for our full index and picks from Day 2. But now, based on feedback from top investors and TechCrunch’s team, here’s our selection of the top 10 companies from the first half of this Y Combinator batch, and why we picked each.

Ravn

Looking around corners is one of the most dangerous parts of war for infantry. Ravn builds heads-up displays that let soldiers and law enforcement see around corners thanks to cameras on their gun, drones, or elsewhere. The ability to see the enemy while still being behind cover saves lives, and Ravn already has $490,000 in Navy and Air Force contracts. With a CEO who was a Navy Seal who went on to study computer science plus experts in augmented reality and selling hardware to the Department Of Defense, Ravn could deliver the inevitable future of soldier heads-up displays.

Why we picked Ravn: The AR battlefield is inevitable, but right now Microsoft’s HoloLens team is focused on providing mid-fight information like how many bullets a soldier has in their clip and where there squad mates are. Ravn’s tech was built by a guy who watched the tragic consequences of getting into those shootouts. He wants to help soldiers avoid or win these battles before they get dangerous, and his team includes an expert in selling hardened tech to the US government.

Middesk

It’s difficult to know if a business’ partners have paid their taxes, filed for bankruptcy, or are involved in lawsuits. That leads businesses to write off $120 billion a year in uncollectable bad debt. Middesk does due diligence to sort out good businesses from the bad to provide assurance for B2B deals loans, investments, acquisitions, and more. By giving clients the confidence that they’ll be paid, Middesk could insert itself into a wide array of transactions.

Why we picked Middesk: It’s building the trust layer for the business world that could weave its way into practically every deal. More data means making fewer stupid decisions, and Middesk could put an end to putting faith in questionable partners.

Convictional

Convictional helps direct-to-consumer companies approach larger retailers more simply. It takes a lot of time for a supplier to build a relationship with a retailer and start selling their products. Convictional wants to speed things up by building a B2B self-service commerce platform that allows retailers to easily approach brands and make orders.

Why we picked Convictional: There’s been an explosion of D2C businesses selling everthing from suitcases to shaving kits. But to drive exposure and scale, they need retail partners who’re eager not to be cut out of this growing commerce segment. Playing middleman could put Convictional in a lucrative position while also making it a nexus of valuable shopping data.

Dyneti Technologies

Has invented a credit card scanner SDK that uses a smartphone’s camera to help prevent fraud by over 50 percent and improve conversion for businesses by 5 percent. The business was started by a pair of former Uber employees including CEO Julia Zheng, who launched the fraud analytics teams for Account Security and UberEATS. Dyneti’s service is powered by deep learning and works on any card format. In the two months since it launched, the company has signed contracts with Rappi, Gametime and others.

Why we picked Dyneti: Cybersecurity threats are growing and evolving, yet underequipped businesses are eager to do more business online. Dyneti is one of those fundamental B2B businesses that feels like Stripe — capable of bringing simplicity and trust to a complex problem so companies can focus on their product.

AmpUp

The “Airbnb for electric vehicle chargers.” AmpUp, preparing for a world in which the majority of us drive EVs, operates a mobile app that connects a network of thousands of EV chargers and drivers. Using the app, an electric vehicle owner can quickly identify an available and compatible charger and EV charger owners can earn cash sharing their charger at their own price and their own schedule. The service is currently live in the Bay Area.

Why we picked AmpUp: Electric vehicles are inevitable, but reliable charging is one of the leading fears dissuading people from buying. Rather than build out some massive owned network of chargers that will never match the distributed gas station network, ampUp could put an EV charger anywhere there’s someone looking to make a few bucks.

Flockjay

Operates an online sales academy that teaches job seekers from underrepresented backgrounds the skills and training they need to pursue a career in tech sales. The 12-week long bootcamp offers trainees coaching and mentorship. The company has launched its debut cohort with 17 students, 100 percent of which are already in job interviews and 40 percent of which have already secured new careers in the tech industry.

Why we picked Flockjay: Unlike coding bootcamps that can require intense prerequisites, killer salespeople can be molded from anyone with hustle. Those from underrepresented backgrounds already know how to expertly sell themselves to attain opportunities others take for granted. Flockjay could provide economic mobility at a crucial juncture when job security is shaky.

Deel

20 million international contractors work with US companies but it’s difficult to onboard and train them. Deel handles the contracts, payments, and taxes in one interface to eliminate paperwork and wasted time. Deel charges businesses $10 per contractor per month and a 1% fee on payouts, which earns it an average of $560 per contractor per year.

Why we picked Deel: The destigmatization of remote work is opening new recruiting opportunities abroad for US businesses. But unless teams can properly integrate these distant staffers, the cost savings of hiring overseas are negated. As the globalization megatrend continues, businesses will need better HR tools.

Glide

There has been a pretty major trend towards services that make it easier to build web pages or mobile apps. Glide lets customers easily create well-designed mobile apps from Google Sheets pages. This not only makes it easy to build the pages, but simplifies the skills needed to keep information updated on the site.

Why we picked Glide: While desktop website makers is a brutally competitive market, it’s still not easy to make a mobile site if you’re not a coder. Rather than starting from visual layout tool many people would still be unfamiliar with, Glide starts with a spreadsheet that almost everyone has used before. And as the web begins to feel less personal with all the brands and influencers, Glide could help people make bespoke apps that put intimacy and personality first.

Docucharm

The platform, co-founded by former Uber product manager Minh Tri Pham, turns documents into structured data a computer can understand to accurately automate document processing workflows and to take away the need for human data entry. Docucharm’s API can understand various forms of documents (like paystubs, for example) and will extract the necessary information without error. Its customers include tax prep company Tributi and lending businesses Aspire.

Why we picked Docucharm: Paying high-priced, high-skilled workers to do data entry is a huge waste. And optical character recognition like Docucharm’s will unlock new types of businesses based on data extraction. This startup could be the AI layer underneath it all.

Flower Co

Flower Co.: Memberships for cheaper weed sales and delivery. Most dispensaries cater to high-end customers and newbies that want expensive products and tons of hand-holding. In contrast, Flower Co caters to long-time marijuana enthusiasts who want huge quantities for at low prices. They’re currently selling $200k in marijuana per month to 700 members. They charge $100 a year for membership, and take 10% on product sales.

Why we picked The Flower Co: Marijuana is the next gold rush, a once in a generation land grab opportunity. Yet most marijuana merchants have focused on hyper-discerning high-end customers despite the long-standing popularity of smoking big blunts of cheap weed with a bunch of friends. For those who want to make cannabis consumption a lifestyle, and there will be plenty, The Flower Co could become their wholesaler.

Honorable Mentions

Atomic Alchemy – Filling the shortage of nuclear medicine

Yourchoice – Omni-gender non-hormonal birth control

Prometheus – Turning CO2 into gas

Lumos – Medical search engine for doctors

Heart Aerospace – Regional electric planes

Boundary Layer Technologies – Super-fast container ships

Additional reporting by Kate Clark, Greg Kumparak and Lucas Matney


Read Full Article

Here’s how you’ll access Google’s Stadia cloud gaming service


Google isn’t launching a gaming console. The company is launching a service instead, Stadia. You’ll be able to run a game on a server and stream the video feed to your device. You won’t need to buy new hardware to access Stadia, but Stadia won’t be available on all devices from day one.

“With Google, your games will be immediately discoverable by 2 billion people on a Chrome browser, Chromebook, Chromecast, Pixel device. And we have plans to support more browsers and platforms over time,” Google CEO Sundar Pichai said shortly after opening the conference.

As you can see, the Chrome browser will be the main interface to access the service on a laptop or desktop computer. The company says that you’ll be able to play with your existing controller. So if you have a PlayStation 4, Xbox One or Nintendo Switch controller, that should work just fine. Google is also launching its own controller.

As expected, if you’re using a Chromecast with your TV, you’ll be able to turn it into a Stadia machine. Only the latest Chromecast supports Bluetooth, so let’s see if you’ll need a recent model to play with your existing controller. Google’s controller uses Wi-Fi so that should theoretically work with older Chromecast models.

On mobile, it sounds like Google isn’t going to roll out its service to all Android devices from day one. Stadia could be limited to Pixel phones and tablets at first. But there’s no reason Google would not ship Stadia to all Android devices later.

Interestingly, Google didn’t mention Apple devices at all. So if you have an iPhone or an iPad, don’t hold your breath. Apple doesn’t let third-party developers sell digital content in their apps without going through the App Store. This will create a challenge for Google.

Stadia isn’t available just yet. It’ll launch later this year. As you can see, there are many outstanding questions after the conference. Google is entering a new industry and it’s going to take some time to figure out the business model and the distribution model.


Read Full Article

Here’s how you’ll access Google’s Stadia cloud gaming service


Google isn’t launching a gaming console. The company is launching a service instead, Stadia. You’ll be able to run a game on a server and stream the video feed to your device. You won’t need to buy new hardware to access Stadia, but Stadia won’t be available on all devices from day one.

“With Google, your games will be immediately discoverable by 2 billion people on a Chrome browser, Chromebook, Chromecast, Pixel device. And we have plans to support more browsers and platforms over time,” Google CEO Sundar Pichai said shortly after opening the conference.

As you can see, the Chrome browser will be the main interface to access the service on a laptop or desktop computer. The company says that you’ll be able to play with your existing controller. So if you have a PlayStation 4, Xbox One or Nintendo Switch controller, that should work just fine. Google is also launching its own controller.

As expected, if you’re using a Chromecast with your TV, you’ll be able to turn it into a Stadia machine. Only the latest Chromecast supports Bluetooth, so let’s see if you’ll need a recent model to play with your existing controller. Google’s controller uses Wi-Fi so that should theoretically work with older Chromecast models.

On mobile, it sounds like Google isn’t going to roll out its service to all Android devices from day one. Stadia could be limited to Pixel phones and tablets at first. But there’s no reason Google would not ship Stadia to all Android devices later.

Interestingly, Google didn’t mention Apple devices at all. So if you have an iPhone or an iPad, don’t hold your breath. Apple doesn’t let third-party developers sell digital content in their apps without going through the App Store. This will create a challenge for Google.

Stadia isn’t available just yet. It’ll launch later this year. As you can see, there are many outstanding questions after the conference. Google is entering a new industry and it’s going to take some time to figure out the business model and the distribution model.


Read Full Article

Google is creating its own first-party game studio


Google just unveiled Stadia at a conference in San Francisco, its cloud gaming platform. While most of the conference showcased well-known games you can play on your PC, Xbox One or Playstation 4, the company also announced that it is launching its own first-party game studio, Stadia Games and Entertainment.

Jade Raymond is going to head the studio and was here to announce the first details. The company is going to work on exclusive games for Stadia. But the studio will have a bigger role than that.

"I'm excited to announce that, as the head of Stadia Games and Entertainment, I will not only be bringing first party game studios to reimagine the next generation of games,” Raymond said. “Our team will also be working with external developers to bring all of the bleeding edge Google technology you have seen today available to partner studios big and small."

Raymond has been working in the video game industry for more than 15 years. In particular, she was a producer for Ubisoft in Montreal during the early days of the Assassin’s Creed franchise. She also worked on Watch Dogs before leaving Ubisoft for Electronic Arts.

She formed Motive Studios for Electronic Arts and worked with Visceral Games, another Electronic Arts game studio. She was working on an untitled single player Star Wars video game, but Visceral Games closed in 2017 and the project has been canceled since then.

According to Google, 100 studios around the world have already received development hardware for Stadia. There are over 1,000 engineers and creatives working on Stadia games or ports right now.

Stadia uses a custom made AMD GPU and a Linux operating system. Games that are already compatible with Linux should be easy to port to Stadia. But there might be more work for studios focused on Windows games.

According to Stadia.dev, the cloud instance runs on Debian and features Vulkan. The machine runs an x86 CPU with a “custom AMD GPU with HBM2 memory and 56 compute units capable of 10.7 teraflops”. That sounds a lot like the AMD Radeon RX Vega 56, a relatively powerful GPU but something not as powerful as what you can find in high-end gaming PCs today.

Google will be running a program called Stadia Partners to help third-party developers understand this new platform.


Read Full Article

Google’s new Stadia game controller has a few tricks up its sleeves


Google’s Stadia game-streaming platform works on a number of screens, but Google wants to give you a controller to take on all of these displays. Sure, you can use your regular keyboard and mouse or a third-party controller, but Google has also opted to showcase their own Stadia controller.

It’s not just a pretty look; Google’s controller connects to Wi-Fi directly rather than your device to reduce latency in input. We didn’t get too many details on exactly how this works, so hopefully we’ll get a more technical breakdown soon.

You’ll also see a couple of other interesting things on the controller, namely a capture button that lets gamers share their experiences to YouTube or their friends. That’s not necessarily unique among other game controllers, but a Google Assistant button, which the controller also has, lets users make voice commands for special in-game features and general requests.

The controller also seems to have a built-in Easter egg on the bottom…


Read Full Article

19 March 2019

Google is creating its own first-party game studio


Google just unveiled Stadia at a conference in San Francisco, its cloud gaming platform. While most of the conference showcased well-known games you can play on your PC, Xbox One or Playstation 4, the company also announced that it is launching its own first-party game studio, Stadia Games and Entertainment.

Jade Raymond is going to head the studio and was here to announce the first details. The company is going to work on exclusive games for Stadia. But the studio will have a bigger role than that.

"I'm excited to announce that, as the head of Stadia Games and Entertainment, I will not only be bringing first party game studios to reimagine the next generation of games,” Raymond said. “Our team will also be working with external developers to bring all of the bleeding edge Google technology you have seen today available to partner studios big and small."

Raymond has been working in the video game industry for more than 15 years. In particular, she was a producer for Ubisoft in Montreal during the early days of the Assassin’s Creed franchise. She also worked on Watch Dogs before leaving Ubisoft for Electronic Arts.

She formed Motive Studios for Electronic Arts and worked with Visceral Games, another Electronic Arts game studio. She was working on an untitled single player Star Wars video game, but Visceral Games closed in 2017 and the project has been canceled since then.

According to Google, 100 studios around the world have already received development hardware for Stadia. There are over 1,000 engineers and creatives working on Stadia games or ports right now.

Stadia uses a custom made AMD GPU and a Linux operating system. Games that are already compatible with Linux should be easy to port to Stadia. But there might be more work for studios focused on Windows games.

According to Stadia.dev, the cloud instance runs on Debian and features Vulkan. The machine runs an x86 CPU with a “custom AMD GPU with HBM2 memory and 56 compute units capable of 10.7 teraflops”. That sounds a lot like the AMD Radeon RX Vega 56, a relatively powerful GPU but something not as powerful as what you can find in high-end gaming PCs today.

Google will be running a program called Stadia Partners to help third-party developers understand this new platform.


Read Full Article

Google’s new Stadia gaming platform is all about streamers


Google unveiled its new Stadia game streaming service today and while we’re still waiting to hear more details about how (and when) consumers will be able to access the service, it’s clear that Google clearly kept game streamers in mind when it designed this new service. Indeed, it’s the first modern gaming platform that was clearly designed from the ground up with game streamers in mind.

During its presentation today, Google almost spent more time talking about streamers than the games that will be available on the service. Since Google owns YouTube, that’s no surprise. But it’s worth remembering that while YouTube surely has its own dedicated streamer community, it lags well behind Amazon’s Twitch. Stadia could change that.

So here is what Google is doing for streamers: Google’s own Stadia controller will have a button that lets you stream right to YouTube (though it’s unclear if you’ll be able to bring in a feed from your webcam, too). In Youtube, streamers will be able to give watchers a direct link to the game on Stadia — and there’ll probably be some revenue share here. But the really innovative piece here is that streamers will be also able to create a queue for viewers who want to play with the streamer. And that’s to a feature called State Share, sharing clips to YouTube will also be incredibly easy.

Since all the tech is managed by Google and runs in the cloud, there’s no additional hardware or software to buy and manage for streamers.

“Stadia is focused on empowering both creators and viewers to achieve new heights by breaking barriers of content capture and creating unique ways to engage with and grow a creator’s audience,” Google’s Ryan Wyatt said. “Established creators will have new ways to engage and monetize on YouTube with Stadia’s features. And with aspiring creators, we’re going to break down the barrier of entry in capturing content by giving you the ability to highlight, live stream and capture directly from Stadia.”

The last part is important, given how it takes a bit of work to create a working streaming setup. Of course, that’ll mean you’ll see lots of low-quality stream on YouTube once Stadia goes live, but there’ll surely be some new talent that’ll be discovered this way, too.

It’s worth remembering that Stadia is a new platform — this isn’t just a way to play your existing library in the cloud. Developers will have to specifically port games to it. With that, Google is able to add these features right into Stadia, making it the first platform that is able to do so from the outset.


Read Full Article

Google scores a custom AMD GPU to power its Stadia cloud gaming hardware


Google’s new Stadia game streaming service may be great for people who don’t own a powerful PC or console, but those games have to run somewhere — specifically, in a Google datacenter. And the hardware they run on will be largely powered by a custom graphics card from AMD that, on paper at least, puts the PS4 Pro and Xbox One X to shame.

In its presentation at GDC today, Google touted its partnership with AMD, which created the unnamed card for integration with its Stadia “instances,” the Linux-based computers that will actually run the games players stream.

The actual specs shown on screen don’t mean much to hardware fiends — teraflops are how supercomputers are rated, not graphics cards, which have sophisticated custom units and pathways for different effects and calculations.

So although it’s impressive that this one produces 10.7 TF, more than the PS4 Pro and Xbox One X combined, unless you’re using this hardware for sequential logic operations, it’s more important to know its actual game-specific chops. Of course, I’m sure the GPU is also quite competent there — it has to handle both running a modern game at 4K and 60 FPS and may have some extra load from streaming the video as well.

The 16 GB of “total” RAM is also suspicious. The way it’s phrased suggests it may be inclusive of video RAM, i.e. that in the graphics card, which makes the most likely combo 4 GB in the card and 12 for the system. That’s just speculation, though.

Interestingly, shortly after announcing the single-GPU system that the Stadia will use, a multi-GPU instance was teased in order to show the possibilities of fluid dynamics in games. It’s unclear how this would come into play — perhaps it’s necessary for 4K instances of some games, or would be an upsell for performance-obsessed players.

Whatever the specifics, this gives an idea of what kind of power and cost the Stadia backend infrastructure is going to necessitate. Every concurrent player will require a dedicated instance, which at the scales Google hopes for means at least a couple hundred thousand of these things, increasing to millions if it takes off. Call the bill of materials $150 plus $50 a year in maintenance and upgrades (this is all just napkin math) and you’re easily looking at a hundred million dollar bottom line, probably way more.

As of this writing (the presentation is ongoing) there’s still no mention of how Google plans to make money from this whole… situation. Show ads every 10 minutes of play? Take a cut of game sales? Publishers pay Google to make instant games available? Perhaps, as with plenty of other Google products, they’ll just release it first and figure out how to make money later. That works sometimes.


Read Full Article