20 June 2018

Facebook tests “subscription Groups” that charge for exclusive content


Facebook is starting to let Group admins charge $4.99 to $29.99 per month for access to special sub-Groups full of exclusive posts. A hand-picked array of parenting, cooking, and ‘organize my home’ Groups will be the first to get the chance to spawn a subscription Group open to their members.

During the test, Facebook won’t be taking a cut, but since the feature bills through iOS and Android, they’ll get their 30 percent cut of a user’s first year of subscription and 15 percent after that. But if Facebook eventually did ask for a revenue share, it could finally start to monetize the Groups feature that’s grown to over 1 billion users.

The idea for subscription Groups originally came from the admins. “It’s not so much about making money as it is investing in their community” says Facebook Groups product manager Alex Deve. “The fact that there will be funds coming out of the activity helps them create higher quality content.” Some admins tell Facebook they actually want to funnel subscription dues back into activities their Group does together offline.

Content users might get in the exclusive version of groups include video tutorials, lists of tips, and support directly from admins themselves. For example, Sandra Mueller’s Declutter My Home Group is launching a $14.99 per month Organize My Home subscription Group that will teach members how to stay tidy with checklists and video guides. The Grown and Flown Parents group is spawning a College Admissions and Affordability subscription group with access to college counselors for $29.99. Cooking On A Budget: Recipes & Meal Planning will launch a $9.99 Meal Planning Central Premium subscription group with weekly meal plans, shopping lists for different grocery stores, and more.

But the point of the test is actually to figure out what admins would post and whether members find it valuable. “They have their own ideas. We want to see how that is going to evolve” says Deve.

Here’s how subscription Groups work. First, a user must be in a larger group where the admin has access to the subscription options and posts an invitation for members to check it out. They’ll see preview cards outlining what exclusive content they’ll get access to and how much it costs. If they want to join, the admin vets their application, and if they’re approved they’re charged the monthly fee right away.

They’ll be billed on that date each month, and if they cancel, they’ll still have access until the end of the month. That prevents anyone from joining a group and scraping all the content without paying the full price. The whole system is a bit similar to subscription patronage platform Patreon, but with a Group and its admin at the center instead of some star creator.

Back in 2016, Facebook briefly tested showing ads in Groups, but now says that was never rolled out. However, the company says that admins want other ways beyond subscriptions to build revenue from Groups and it’s considering the possibilities. Facebook didn’t have any more to share on this, but perhaps one day it will offer a revenue split from ads shown within groups.

Between subscriptions, ad revenue shares, tipping, sponsored content, and product placement — all of which Facebook is testing — creators are suddenly flush with monetization options. While we spent the last few decades of the consumer internet scarfing up free content, creativity can’t be a labor of love forever. Letting creators earn money could help them turn their passion into their profession and dedicate more time to making things people love.


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Facebook tests “subscription Groups” that charge for exclusive content


Facebook is starting to let Group admins charge $4.99 to $29.99 per month for access to special sub-Groups full of exclusive posts. A hand-picked array of parenting, cooking, and ‘organize my home’ Groups will be the first to get the chance to spawn a subscription Group open to their members.

During the test, Facebook won’t be taking a cut, but since the feature bills through iOS and Android, they’ll get their 30 percent cut of a user’s first year of subscription and 15 percent after that. But if Facebook eventually did ask for a revenue share, it could finally start to monetize the Groups feature that’s grown to over 1 billion users.

The idea for subscription Groups originally came from the admins. “It’s not so much about making money as it is investing in their community” says Facebook Groups product manager Alex Deve. “The fact that there will be funds coming out of the activity helps them create higher quality content.” Some admins tell Facebook they actually want to funnel subscription dues back into activities their Group does together offline.

Content users might get in the exclusive version of groups include video tutorials, lists of tips, and support directly from admins themselves. For example, Sandra Mueller’s Declutter My Home Group is launching a $14.99 per month Organize My Home subscription Group that will teach members how to stay tidy with checklists and video guides. The Grown and Flown Parents group is spawning a College Admissions and Affordability subscription group with access to college counselors for $29.99. Cooking On A Budget: Recipes & Meal Planning will launch a $9.99 Meal Planning Central Premium subscription group with weekly meal plans, shopping lists for different grocery stores, and more.

But the point of the test is actually to figure out what admins would post and whether members find it valuable. “They have their own ideas. We want to see how that is going to evolve” says Deve.

Here’s how subscription Groups work. First, a user must be in a larger group where the admin has access to the subscription options and posts an invitation for members to check it out. They’ll see preview cards outlining what exclusive content they’ll get access to and how much it costs. If they want to join, the admin vets their application, and if they’re approved they’re charged the monthly fee right away.

They’ll be billed on that date each month, and if they cancel, they’ll still have access until the end of the month. That prevents anyone from joining a group and scraping all the content without paying the full price. The whole system is a bit similar to subscription patronage platform Patreon, but with a Group and its admin at the center instead of some star creator.

Back in 2016, Facebook briefly tested showing ads in Groups, but now says that was never rolled out. However, the company says that admins want other ways beyond subscriptions to build revenue from Groups and it’s considering the possibilities. Facebook didn’t have any more to share on this, but perhaps one day it will offer a revenue split from ads shown within groups.

Between subscriptions, ad revenue shares, tipping, sponsored content, and product placement — all of which Facebook is testing — creators are suddenly flush with monetization options. While we spent the last few decades of the consumer internet scarfing up free content, creativity can’t be a labor of love forever. Letting creators earn money could help them turn their passion into their profession and dedicate more time to making things people love.


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PC Gaming on Linux: 7 Common Questions and Concerns Answered


pc-linux-gaming

You use a Windows PC, but you’ve been thinking about trying out Linux. The only problem: no games. After all, you can’t play games on Linux, right?

Wrong!

Anything you can do with a Windows computer, you can do with Linux. That includes watching and editing movies, playing local and streamed music, standard browsing and office tasks… and yes, even gaming.

In fact, Linux has almost as many gaming options as Windows, making it a great alternative. Here’s everything you need to know about gaming on Linux.

1. Yes, You Can Play Games on Linux!

We’ve established that you can play games on Linux. But how many? How good are they? Do modern titles get released on Linux? So many questions!

In short, there are five types of games you can play on Linux:

  • Native Linux Games
  • Windows games in Linux
  • Browser Games
  • Terminal Games
  • Retro games

Of that list, the first two are the ones that you might be more interested in, coming from a Windows PC. But playing Linux versions of popular games and running the Windows originals within Linux might just open up a whole new world of gaming to you.

2. Where Can I Find Native Linux Games?

You think it’s easy to find Windows games? Let us tell you something: it’s just as easy to find Linux games. While you’re unlikely to find them in your favorite game shop, you’re unlikely to buy a Windows game there anyway.

No, Linux games are found almost exclusively online—often in the same places you find Windows games.

Finding Linux Games via Steam

Steam games for Linux

Without a doubt, the first place you should look for Linux games is on Steam. While it might be a proprietary service, the majority of Linux versions of popular Windows games are hosted here. A vast number of titles are available in the Linux library; many top titles are simultaneously released across Windows, macOS, and Linux these days.

All types of Linux games are available on Steam, from top MMORPGs playable on Linux to high-quality strategy games that support Linux.

Note that Linux games are intended mainly for Ubuntu-based distros. You also won’t see the Tux emblem in Steam. Developers Valve released their own Ubuntu-based Linux gaming distro called SteamOS, and Linux games available in Steam display this logo instead.

But you don’t have to use SteamOS to play Steam titles on Linux. Simply install the Steam client on your Linux PC!

Finding Linux Games via GOG

Linux games can also be found on GOG, where the former mantra of “good old games” has more recently made way for newer titles. Whatever the era of game, however, many have been packaged with the necessary software (which we’ll come to below) to enable Linux playability.

Simply head to gog.com to browse the library and sign up for an account.

Finding Linux Games via Penguspy

Many Linux games can be found via Penguspy

If you’re looking for purely open source titles, then this is the place to go.

Although free, paid, and closed source titles are also available, Penguspy gives you a collection of titles to browse. It’s a good idea to check the ratings before installing. You won’t find the games at Penguspy, however; instead, links to the homepages of each title are provided.

Finding Linux Games via Humble Store

Another online store that sells games for Linux users, humblebundle.com invariably furnishes you with keys for games via Steam. However, you’re likely to find massive discounts through the Humble Store.

Finding Linux Games via Linux Game Database

Find games on the Linux Gaming Database

Similarly, the Linux Game Database (or LGDb for short) has a great collection of games. Again, you can check screenshots, read descriptions, and check ratings. Unlike Penguspy, however, LGDb will provide links to almost every Linux game going, including those on Steam.

Finding Linux Games via Itch.io

The home of indie games on the internet, itch.io features a number of Linux games. You can identify these via the Tux logo, or find them all via this filter page.

Finding Linux Games via Game Jolt

Another crucial site for indie games and developers, Game Jolt also includes a number of Linux games within its library.

Games-Centric Linux Operating Systems

Another place to find Linux games is to install a Linux operating system that has been designed just for games. These distributions have the games either built in, or accessible from the repository or app store.

Our list of the best Linux gaming operating systems should help you out here. But note that you don’t NEED a games-focused flavor of Linux. Almost all Linux distros have games available in their repositories.

What About Portable Linux Games?

If for some reason you prefer your Linux games to run off external media (such as a USB stick or SD card), then portable games might be more suitable. A good selection of these can be found at portablelinuxgames.org.

3. How Can I Play Windows Games on Linux?

Concerned that you won’t be able to play your favorite Windows games on Linux? Don’t be.

The overwhelming majority of Windows games that have not been released on Linux can nevertheless be run using Wine. This is a piece of software that creates the right environment within Linux for the Windows games to be run. Three options are available for Wine.

  • Wine: This is the original project, but it’s a bit fiddly to use on its own.
  • PlayOnLinux: A more usable version of Wine, this lets you install your Windows games with the correct settings via a slick user interface.
  • Crossover: A paid version of Wine, Crossover features fixes and improvements before they’re included in Wine. This means that Crossover essentially allows you to play more games than Wine. Using Crossover pays for development of Wine.

If none of these solutions works for the game you’re trying to run in Linux, try installing a Windows virtual machine instead.

4. What About Terminal Games for Linux?

Amazingly, it’s even possible to play Linux games in the terminal. If you’re not keen on graphics-heavy first person shooters (FPS) and MMORPGs, and prefer the simplicity of ASCII graphics, this might be the option for you.

A great selection of terminal games can be found at ttygames.wordpress.com. Many of these titles evoke the early 8-bit era with their rudimentary graphics, so prepare for a nostalgia hit!

5. How Do I Play Retro Games on Linux?

If you’re into old games, revisiting nostalgic classics from yesteryear, or simply enjoying them for the first time, Linux is the perfect platform. Unlike modern gaming, you can enjoy retro gaming on lower spec computers.

Even the Raspberry Pi, which has a whole selection of emulation suites to choose from!

Many options are available for playing retro games on Linux. Some are available on Steam; others can be accessed via the Internet Archive; older MS-DOS PC games can be emulated in DOSBox. Our roundup of retro gaming options for Linux covers all the bases.

6. How Do I Host Online Games on Linux?

Linux gaming doesn’t end when you save the game. You can install the server version of Minecraft for group online play. You can go further by installing SteamCMD, which lets you host many Steam games for online multiplayer action.

There’s also the Linux Game Server Manager software, which makes hosting online games easy to use. Our guide to hosting games on Linux covers all you need to know.

7. How Do I Play Browser Games on Linux?

As well as games that you install locally, Linux users can play browser games. This might be anything from Facebook games to browser-based MMORPGs.

Our list of the best free browser games will get you started, as will our look at browser-based FPS titles. Just make sure you’re using an up-to-date browser on your Linux PC.

Linux Gaming Is Great and Here to Stay

While Linux gaming isn’t quite mainstream yet (although if we consider that Android is based on Linux, then the opposite is true), it is nevertheless the best alternative to Windows for PC gaming. Steam’s support is a major driver for this, but other factors are in play too.

At the very least, retro gaming is perfect for Linux. However, we reckon Linux is the perfect alternative to Windows for all but the most hardcore PC gamers.

Image Credit: AY_PHOTO/Depositphotos

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Hertzsprung-Russell Diagram


Hertzsprung-Russell Diagram

GoFundMe now allows team fundraising, where multiple people collaborate to raise money


GoFundMe, the popular service for raising money for causes with some $5 billion raised to date, is expanding its platform to serve more community efforts: today the company is launching GoFundMe Team Fundraising, which lets groups of people collectively raise money for a single effort. The idea is that it will make it possible for schools, churches, sports teams, and other groups to set up fundraising campaigns on GoFundMe.

In many cases, groups have traditionally relied on people to use offline methods to raise money for a single cause, or if people have used digital platforms, harnessing those individual campaigns has not been straightforward.

The idea with GoFundMe’s team product is that the organization that is raising the money can create the main repository, and then link up individuals to that anchor so that they can collect contributions directly. Then those contributions can all feed into the main goal as they go along, and campaign leaders can run leaderboards to show how they are progressing. Early tests of the Team feature have included sports teamsschool groups raising money for travel to an event; work teams raising for a cause; and local communities.

As with GoFundMe’s other fundraising options, there is no platform fee for starting or running a team campaign, as GoFundMe has now switched to a “tips” model. (There are still standard card processing fees.)

“Before, when a sports team, school club, professional organization or other group was looking to raise money together, the options were limited and could take a lot of time and resources in order to execute successfully,” said Rob Solomon, CEO of GoFundMe, in a statement. “With GoFundMe Team Fundraising, we’re introducing an easy social fundraising solution to maximize reach and success for groups.These new tools will also give our existing community another way to fundraise. Our goal is to make fundraising faster, easier and more efficient for anyone looking to raise money, whether an individual, nonprofit or team.”

The move to expand to a team option is somewhat overdue for GoFundMe: fundraising in groups either for something for that group, or for a cause supported by that group, is one of the more popular ways of driving and getting donations. GoFundMe has built a strong business around individuals starting campaigns for specific causes, so this, in a way, is part of a second wave of expansion for the company.

It’s not coming a moment too soon. GoFundMe is currently the market leader when it comes to fundraising platforms, but it is facing very strong competition in the form of Facebook. The social networking behemoth has been working hard to expand its own fundraising services (which also has a team element) as part of its strategy to highlight its role as a community builder and strengthener (and not just a place to get your entertainment and news fixes). A move today to build stronger bridges with non-profits — it launched Workplace for Good, a free tier of its Slack-competing enterprise product for publicly-focused organisations — will only strengthen its credibility with them.

And separate to that, Facebook is in the process of scoring a huge win for its team-based fundraising efforts at the moment, as three people (who all happen to be ex-Facebook employees) are using Facebook to raise money to support the families who are getting separated at the US/Mexico border. The campaign has gone viral and is now close to raising $10 million, originally aiming for a mere $1,500. Given GoFundMe’s extremely astute use of social media to help spread the word about its own campaigns, it will well understand the significance of that turn of events.

GoFundMe is also running several campaigns related to the wider effort to help these families.


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Hired raises $30M to build an easy subscription pipeline for company hiring


Recruiting is one of the latest industries to get a data science makeover through companies like Hired and Triplebyte, but the former hopes to turn it into a subscription business just like other enterprise software companies — and has raised a new pile of funding to do that.

Hired looks to serve as a one-stop recruiting point for both companies and potential candidates. The startup collects information like a basic profile, some thoughts on what those candidates are looking for, and your resume information, and then crunches that through a series of back-end algorithms and processes in order to figure out the best match for that candidate. It then points those candidates to hiring managers at companies that are looking for a strong pipeline of candidates, though the company now hopes that they will be able to build a kind of recurring revenue model for those companies with its subscription business. Hired today also said it has raised $30 million in new financing led by the Investment Management Corporation of Ontario.

“Outside of your choice of life partner your choice of where to work is the second most important decision to make,” CEO Mehul Patel said. “You spend most of your time at work, and any misery or joy you take back to your life partner. When you look at recruiting, it’s a massive industry, and to companies it’s existential to find great talent — but it’s massively broken. Ask anyone who searches for a job whether it works great, and you are going to get a unanimous answer that it doesn’t.”

Chances are you’ve gotten a few pitches on LinkedIn to go throw your information on Hired, but that’s all part of the performance marketing that the company hopes to use to get a robust set of candidates onto the platform. By doing that, it can continue to not only have a steady stream of candidates, but also collect more and more information on what candidates might be the best fit. For example, a school might not be the best indicator of future success, while the number of followers on a Github account could be a better barometer for the performance of the candidate. It’s a pretty intuitive result, but not one that hiring managers are likely actively tracking unless they already know that’s the best protocol.

Through that, Hired tries to compress the amount of time it takes for a company to say it needs a candidate and then that candidate actually getting hired. The subscription idea is that hiring managers will be able to just post a position — whether it’s new or back-filling an existing role — and keep that steady stream of candidates coming. Patel said the company has been able to squish that threshold down to around 25 days, which was one data point they could flag investors on in order to convince them that the model was working. (The company, which did not disclose its bookings, also said its bookings grew 300% year-over-year, which is a big number but without a point of reference isn’t so useful.)

“We’re seeing the importance of data not just to drive the outcomes — that data lets you compare against other companies and makes sure you’re better hiring for any company,” Patel said. “We have data about which companies are successful, or why aren’t they successful, and we can share that and help companies figure out their best practices. That combination of helping companies hire predictably, or using high quality talent and doing that with great insight, is [where we think we’ll succeed].”

That subscription model is also going to be an important one as a hedge against a potential downturn, where hiring might slow. If the startup is able to convince companies that it is a viable pipeline that they should be paying a recurring fee, it might be able to absorb the shock of a recession and a slowdown in hiring and prove useful in cases like incremental hiring and back-filling old roles. The company also said that it has hired John Kelly to be its vice president of revenue, who previously worked at companies like SAP, Oracle, and FindView.

There’s going to be plenty of competition, especially as these companies are able to collect more and more data. There’s Recruit Holdings, the mega-Frankenstein of companies that include Indeed and GlassDoor (which the company acquired for $1.2 billion), that would likely provide the largest hurdle to cover. Patel said Hired should be able to close the time gap between finding the candidate and the hiring process, which would be the primary metric of success for the company, faster than other companies.


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Meditation app Calm hits a $250M valuation amid an explosion of interest in mindfulness apps


Just a few years ago, it might have been a bit of a challenge to convince investors that a mindfulness app would end up being a big business — but thanks to an increasing focus on mental health from both startups and larger companies, companies like Calm are now capturing the excitement of investors.

From meditation sessions like you might find on other apps to tracks called “sleep stories” designed to help people get control of their sleep, Calm serves as a suite of content for users focusing on mental wellness. It’s one of an increasingly hot space centered around mental wellness and maintaining a sort of mindfulness in the hope that it’ll convert into a daily habit and help people just generally feel, well, more calm. The company says it has raised $27 million in a new financing round that values it at a $250 million pre-money led by Insight Venture Partners with Ashton Kutcher’s Sound Ventures also participating. Before this, Calm raised around $1.5 million in seed funding.

“There’s definitely a bias toward the physical body in fitness,” co-founder Michael Acton Smith said. “For a long time there’s been a certain amount of embarrassment and shame talking about our own feelings. A lot of people are realizing that we’re all, at different times, going through tough times. I think that’s part of the culture we’ve grown up in. Everything’s been about improving the efficiency and improving the effectiveness and the external circumstances. We haven’t considered the internal circumstances the same way. The same thing isn’t true of eastern philosophies. This crossover is just beginning to happen in a big way.”

Calm, at its core, is a hub of content centered around mindfulness ranging from in-the-moment sessions to tracks that are designed to soothing enough to help people get ready to go to sleep. Everything boils down to trying to help teach users mindfulness, which is in of itself a skill that requires training, co-founder Alex Tew said. This itself has morphed into a business in of itself, with the company generating $22 million in revenue in 2017 and reaching an annual revenue run rate of $75 million.

And the more content the company creates, and the more people come back, the more data it acquires on what’s working and what isn’t. Like any other tech tool or service, some of the content resonates with users and some doesn’t, and the startup looks to employ the same rigor that many other companies with a heavy testing culture to ensure that the experience is simple for users that will jump in and jump out. For example, it turns out a voice named Eric reading stories about being on a train struck a chord with users — so the company invested more in Eric.

“It’s a tricky balance,” Tew said. “Sometimes we’ll launch things that we think are popular but don’t end up being popular, but there’s never been any kind of dramatic errors. We try to create content that will appeal to the biggest range of users. We speak to our customers and find out what they would like.”

Calm’s focus is built off of an increasingly important topic the technology industry is grappling with — mental health. As more and more users pick up Calm and start listening to the tracks, the company can start to figure out what kinds of sessions or tools are helping people want to come back more often and, in theory, start feeling better with those kinds of practices. If you talk to investors in the valley, helping founders manage the highs and lows of starting a company is increasingly part of the discussion, with the refrain that ‘people are at least talking about it now’ showing up more and more often. That’s also helping companies like Calm and Headspace attract funding from the venture community.

“It does feel like a major societal shift,” Acton Smith said. “Just a few years ago no one talked about mental health, it was very much in the shadows. As more politicians talk about it, as the media treat it as something normal and healthy to do, more and more people step out of the shadows and into the light. We realize the brain is pretty much the most complex thing in the known universe, it’s not surprising it goes wrong every now and then. To be able to talk about that and understand it is a very healthy and positive thing. It just feels like we’re at the start, 50 years ago the wave began around physical fitness, jogging, aerobics, and now we’re at the start of this new wave.

Calm and other mindfulness apps are not the only companies at play here. Indeed, the two largest direct owners of smartphone platforms — Apple and Google — this year announced a suite of tools geared toward trying to manage the amount of time users end up glued to their screens. While those are centered around helping users manage their time on their phones, it does show that even the largest companies in the world are increasingly aware of the potential negative effects their devices may have spawned from people spending all their time on their phones.

But by extension, Calm is not the only app where people can throw on some headphones and listen to a soothing voice with a British accent. Headspace is another obvious player in the space, having also raised a substantial amount of funding. Tew said the goal is to remain focused on simplicity, which in the end will keep people coming back over and over — and then end up continuing to drive that business.

“There was a lot of skepticism around Calm and this category as recently as a year ago,” Acton Smith said.” People were concerned that there was a lot of competition, and wondered whether people would really pay for this. We’ve quite convincingly shown we’ve answered all those questions with the growth we’ve had in our user numbers and our revenue. This is a successful business with very high margins and a huge addressable market. If you think about Nike, and the physical exercise boom being worth tens of billions, there’s no reason why mental wellness won’t be.”


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How to Filter and Apply Tracked Changes in Microsoft Word


Microsoft Word’s Track Changes feature is one way in which it simply beats Google Docs. It’s an incredibly robust tool that most editors simply couldn’t live without—but it does have its quirks.

A major pet peeve when it comes to using Microsoft Word’s markup features is when I receive a document full of formatting changes that have been tracked. They fill up the sidebar, can make it hard to see important comments, and they’re a pain to clear. Sometimes when you accept one formatting change, you suddenly see ten more.

While you can click the arrow under Accept Changes and click Accept All Changes to get rid of the formatting changes, this also does away with any other changes you might need to review first. To get around this, you’ll first want to filter tracked changes in Microsoft Word.

Step 1: Filter Which Tracked Changes Are Shown

First you have to filter what markup changes are shown. There are two ways you can do this:

  1. Make sure you have the Review tab open and click the arrow next to Show Markup. One by one, uncheck each of the items in the drop-down menu, leaving only Formatting
  2. Or you can click the arrow at the bottom of the Tracking panel to open up Track Changes Options. In the dialog box that opens, make sure to uncheck all the options except for Formatting. 

Step 2: Apply Only the Filtered Tracked Changes

Now you should see only the formatting changes in the sidebar of your document, all other track change elements should no longer be visible.

In the Review tab, click the arrow directly beneath the Accept button and click Accept All Changes Shown.

Now all the formatting changes should have been accepted and you don’t have to worry about them. (The only exception will be any formatting of your Header and Footer.)

Step 3: Bring Back the Filtered Tracked Changes

To resume reviewing your document, you can toggle the view on the rest of the Track Changes elements back on using your preferred method in Step 1.

If you prefer Microsoft Word’s track changes but Google Doc’s collaborative features, Microsoft has you covered with real-time collaboration possible in Word 2016.

Image Credit: dennizn/Depositphotos

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3 Ways to Crop an Image Using Microsoft PowerPoint


online-powerpoint

It’s not easy to think of Microsoft PowerPoint as an image editor, but as presentation software, it needs to also be a design tool in order to help you create said presentations. This is why you need to learn how to manipulate images and create interesting effects with your images in PowerPoint.

Let’s learn three easy ways to edit your photos and images in Microsoft PowerPoint.

Method 1: Crop an Image by Dragging

  1. Go to the Ribbon and click Insert > Picture to add an image to the slide.
  2. Right-click on the image and click on the Crop button that appears on top. Black crop handles on the edges and corners allow you to re-size the image.
    PowerPoint Cropping
  3. Drag one of the handles inward or outwards to crop the image. You can also crop equally on four sides (Press Ctrl + drag corner handle) or crop equally on two parallel sides (Press Ctrl + drag the crop handle on the sides). If you want you can drag the picture to re-focus the area you want to keep.
  4. To crop to precise dimensions, use the Height and Width boxes next to the Crop button.
    Crop Measurements
  5. Press Esc to finish or click anywhere outside the picture.

Method 2: Crop an Image to Aspect Ratio

Let’s say you have a photo and you want to crop it into a square or any of the common aspect ratios. PowerPoint allows one-click cropping for several standard aspect ratios.

  1. Click and select the image in the slide.
  2. Go to Picture Tools > Format. In the Size group, click the dropdown arrow under the Crop button.
    Crop to Aspect Ratio
  3. Select the Aspect Ratio you want from the dropdown and apply it to the image.
  4. Use the Crop rectangle to adjust the crop area. You can also use the crop handles to adjust the final view.

Method 3: Crop an Image to Any Shape

A Shape Fill can be manipulated with the Crop tool and used for interesting effects. For instance, you can use a circular shape to crop a headshot.

  1. Go to Insert > Shapes and select a shape from the options available. Select the drawn shape.
  2. Click Drawing Tools > Format. In the Shape Styles group, click Shape Fill > Picture.
  3. Browse to the picture you want and insert it into the shape as a shape fill.
  4. Click to select the new shape picture fill.
  5. Go to Picture Tools > Format. In the Size group, click the arrow under Crop to show the two cropping options.
  6. Choose from Fill or Fit.

PowerPoint Fit or Fill

Fill matches the picture with the shape’s height or width, whichever is greatest. Fit sets the picture size so that the picture’s height and width both match the shape’s boundaries. 

Like any other crop, you can use the cropping handles to fine-tune the position of the shape fill within the cropped shape.

PowerPoint has many workarounds and it is the perfect platform even if you are a newbie to designing presentations.

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How to Unsubscribe From Walmart’s Email Newsletter


Email newsletters sound great in practice, but they eventually pile up and become a pain. While you don’t want to miss any deals, having dozens of automated emails in your inbox clogs it up and makes it hard to find what really matters.

Many people have subscribed to Walmart’s email newsletter, either on purpose or without their knowledge. If an employee asked you for your email address when you bought something in-store, or if you shopped on Walmart’s website, you may have been signed up for it automatically. You can also sign up for it using the box at the bottom of any page on Walmart.com.

Walmart’s email newsletter contains the latest deals to help you save money when shopping. But if you don’t want it anymore, here’s how you can unsubscribe.

How to Unsubscribe From Walmart’s Email Newsletter

You have a few ways to unsubscribe. First, if you have an email handy in your inbox:

  1. Open your email and locate a newsletter from Walmart.
  2. At the bottom of the message, you’ll see a link that says Unsubscribe. Click that.
  3. Your browser will open a page confirming that you want to unsubscribe. Do so, and you’ll be unsubscribed from Walmart’s newsletter.
  4. Sometimes it can take a bit of time for the unsubscribe operation to go through, so you may see another email or two afterwards.

Second, if you have a Walmart account, you can disable newsletters through your preferences. It may be worth creating an account if you don’t have one, just so you can tell Walmart you don’t want its emails.

Click the Account button in the top-right corner of Walmart’s website. Sign in, then click the Account button again. Choose Account from the right sidebar. On the left, select Communications & Privacy. Here, expand Marketing Emails and disable the slider.

Walmart-Marketing-Email-Preferences

Walmart should honor both of these options. But if it doesn’t work, you can set up a filter in your email to automatically discard Walmart’s newsletter as they arrive in your email inbox.

Read the full article: How to Unsubscribe From Walmart’s Email Newsletter


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Instagram’s “IGTV” video hub for creators launches tomorrow


TechCrunch has learned that the Instagram longer-form video hub that’s launching tomorrow is called IGTV and it will be part of the Explore tab, according to multiple sources. Instagram has spent the week meeting with online content creators to encourage them to prepare videos closer to 10-minute YouTube vlogs than the 1-minute maximum videos the app allows today. Videos can range from 15 seconds to 60 minutes.

Instagram is focusing its efforts around web celebrities that made their name on mobile rather than more traditional, old-school publishers and TV studios that might come off too polished and processed. The idea is to let these creators, who have a knack for this style of content and who already have sizeable Instagram audiences, set the norms for what IGTV is about.

Instagram declined to comment on the name IGTV and the video hub’s home in app’s Explore tab.

 

[Update: A screenshot of the uploader for the new long-form video feature and more from Matt Navarra shows Instagram will allow clips between 15 seconds and 60 minutes.]

We’ll get more information at the feature’s launch event in San Francisco tomorrow at 9am Pacific.

Following the WSJ’s initial report that Instagram was working on allowing videos up to an hour long, TechCrunch learned much more from sources about the company’s plan to build an aggregated destination for watching this content akin to Snapchat Discover. The videos will be full-screen, vertically oriented, and can have a resolution up to 4K. Users will be greeted with collection of Popular recent videos, and the option to Continue Watching clips they didn’t finish.

The videos aren’t meant to compete with Netflix Originals or HBO-quality content. Instead, they’ll be the kind of things you might see on YouTube rather than the short, off-the-cuff social media clips Instagram has hosted to date. Videos will offer a link-out option so creators can drive traffic to their other social presences, websites, or ecommerce stores. Instagram is planning to offer direct monetization, potentially including advertising revenue shares, but hasn’t finalized how that will work.

We reported that the tentative launch date for the feature was June 20th. A week later, Instagram sent out press invites for an event on June 20th our sources confirm is for IGTV.

Based on its historic growth trajectory that has seen Instagram adding 100 million users every four months, and its announcement of 800 million in September 2017, it’s quite possible that Instagram will announce it’s hit 1 billion monthly users tomorrow. That could legitimize IGTV as a place creators want to be for exposure, not just monetization.

IGTV could create a new behavior pattern for users who are bored of their friends’ content, or looking for something to watch in between Direct messages. If successful, Instagram might even consider breaking out IGTV into its own mobile app, or building it an app for smart TVs

The launch is important for Facebook because it lacks a popular video destination since its Facebook Watch hub was somewhat of a flop. Facebook today said it would expand Watch to more creators, while also offering new interactive video tools to let them make their own HQ trivia-style game shows. Facebook also launched its Brand Collabs Manager that helps businesses find creators to sponsor. That could help IGTV stars earn money through product placement or sponsored content.

Until now, video consumption in the Facebook family of apps has been largely serendipitous, with users stumbling across clips in their News Feed. IGTV will let it more directly compete with YouTube, where people purposefully come to watch specific videos from their favorite creators. But YouTube was still built in the web era with a focus on horizontal video that’s awkward to watch on iPhones or Androids.

With traditional television viewership slipping, Facebook’s size and advertiser connections could let it muscle into the lucrative space. But rather than try to port old-school TV shows to phones, IGTV could let creators invent a new vision for television on mobile.


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Facebook launches Brand Collabs search engine for sponsoring creators


Facebook wants to help connect brands to creators so they can work out sponsored content and product placement deals, even if it won’t be taking a cut. Confirming our scoop from May, Facebook today launched its Brand Collabs Manager. It’s a search engine that brands can use to browse different web celebrities based on the demographics of their audience and porfolios of their past sponsored content.

Creators hoping to score sponsorship deals will be able to compile a portfolio connected to their Facebook Page that shows off how they can seamlessly work brands into their content. Brands will also be able to find them based on the Top countries where they’re popular, and audience characteristics like interests, gender, education, relationship status, life events, or home ownership.

Facebook also made a wide range of other creator monetization announcements today

  • Facebook’s Creator app that launched on iOS in November rolled out globally on Android today. The Creator app lets content makers add intros and outros to Live broadcasts, cross-post content to Twitter and Instagram, see a unified inbox of their Facebook and Instagram comments plus Messenger chats, and more ways to connect with fans.

  • Ad Breaks, or mid-video commercials, are rolling out to more US creators, starting with those that make longer and original content with loyal fans. Creators keep 55 percent of the ad revenue from the ads.
  • Patreon-Style Subscriptions are rolling out to more creators, letting them charge fans $4.99 per month for access to exclusive behind the scenes content plus a badge that highlights that they’re a patron. Facebook also offers microtransaction tipping of video creators through its new virtual currency called Stars.

  • Top Fan Badges that highlight a creator’s most engaged fans will now roll out more broadly after a strong initial reaction to tests in March.
  • Rights Manager, which lets content owners upload their videos so Facebook can fingerprint them and block others from uploading them, is now available for creators not just publishers.

Facebook also made a big announcement today about the launch of interactive video features and its first set of gameshows built with them. Creators can add quizzes, polls, gamification, and more to their videos so users can play along instead of passively viewing. Facebook’s Watch hub for original content is also expanding to a wider range of show formats and creators.

Why Facebook Wants Sponsored Content

Facebook needs the hottest new content from creators if it wants to prevent users’ attention from slipping to YouTube, Netflix, Twitch, and elsewhere. But to keep creators loyal, it has to make sure they’re earning money off its platform. The problem is, injecting Ad Breaks that don’t scare off viewers can be difficult, especially on shorter videos.

But Vine proved that six-seconds can be enough to convey a subtle marketing message. A startup called Niche rose to arrange deals between creators and brands who wanted a musician to make a song out of the windows and doors of their new Honda car, or a comedian to make a joke referencing Coca-Cola. Twitter eventually acquired Niche for a reported $50 million so it could earn money off Vine without having to insert traditional ads. [Disclosure: My cousin Darren Lachtman was a co-founder of Niche.]

Vine naturally attracted content makers in a way that Facebook has had some trouble with. YouTube’s sizable ad revenue shares, Patreon’s subscriptions, and Twitch’s fan tipping are pulling creators away from Facebook.

So rather than immediately try to monetize this sponsored content, Facebook is launching the Brand Collabs Manager to prove to creators that it can get them paid indirectly. Facebook already offered a way for creators to tag their content with disclosure tags about brands they were working with. But now it’s going out of its way to facilitate the deals. Fan subscriptions and tipping come from the same motive: letting creators monetize through their audience rather than the platform itself.

Spinning up these initiatives to be more than third-rate knockoffs of Niche, YouTube, Patreon, and Twitch will take some work. But hey, it’s cheaper for Facebook than paying these viral stars out of pocket.


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Facebook launches Brand Collabs search engine for sponsoring creators


Facebook wants to help connect brands to creators so they can work out sponsored content and product placement deals, even if it won’t be taking a cut. Confirming our scoop from May, Facebook today launched its Brand Collabs Manager. It’s a search engine that brands can use to browse different web celebrities based on the demographics of their audience and porfolios of their past sponsored content.

Creators hoping to score sponsorship deals will be able to compile a portfolio connected to their Facebook Page that shows off how they can seamlessly work brands into their content. Brands will also be able to find them based on the Top countries where they’re popular, and audience characteristics like interests, gender, education, relationship status, life events, or home ownership.

Facebook also made a wide range of other creator monetization announcements today

  • Facebook’s Creator app that launched on iOS in November rolled out globally on Android today. The Creator app lets content makers add intros and outros to Live broadcasts, cross-post content to Twitter and Instagram, see a unified inbox of their Facebook and Instagram comments plus Messenger chats, and more ways to connect with fans.

  • Ad Breaks, or mid-video commercials, are rolling out to more US creators, starting with those that make longer and original content with loyal fans. Creators keep 55 percent of the ad revenue from the ads.
  • Patreon-Style Subscriptions are rolling out to more creators, letting them charge fans $4.99 per month for access to exclusive behind the scenes content plus a badge that highlights that they’re a patron. Facebook also offers microtransaction tipping of video creators through its new virtual currency called Stars.

  • Top Fan Badges that highlight a creator’s most engaged fans will now roll out more broadly after a strong initial reaction to tests in March.
  • Rights Manager, which lets content owners upload their videos so Facebook can fingerprint them and block others from uploading them, is now available for creators not just publishers.

Facebook also made a big announcement today about the launch of interactive video features and its first set of gameshows built with them. Creators can add quizzes, polls, gamification, and more to their videos so users can play along instead of passively viewing. Facebook’s Watch hub for original content is also expanding to a wider range of show formats and creators.

Why Facebook Wants Sponsored Content

Facebook needs the hottest new content from creators if it wants to prevent users’ attention from slipping to YouTube, Netflix, Twitch, and elsewhere. But to keep creators loyal, it has to make sure they’re earning money off its platform. The problem is, injecting Ad Breaks that don’t scare off viewers can be difficult, especially on shorter videos.

But Vine proved that six-seconds can be enough to convey a subtle marketing message. A startup called Niche rose to arrange deals between creators and brands who wanted a musician to make a song out of the windows and doors of their new Honda car, or a comedian to make a joke referencing Coca-Cola. Twitter eventually acquired Niche for a reported $50 million so it could earn money off Vine without having to insert traditional ads. [Disclosure: My cousin Darren Lachtman was a co-founder of Niche.]

Vine naturally attracted content makers in a way that Facebook has had some trouble with. YouTube’s sizable ad revenue shares, Patreon’s subscriptions, and Twitch’s fan tipping are pulling creators away from Facebook.

So rather than immediately try to monetize this sponsored content, Facebook is launching the Brand Collabs Manager to prove to creators that it can get them paid indirectly. Facebook already offered a way for creators to tag their content with disclosure tags about brands they were working with. But now it’s going out of its way to facilitate the deals. Fan subscriptions and tipping come from the same motive: letting creators monetize through their audience rather than the platform itself.

Spinning up these initiatives to be more than third-rate knockoffs of Niche, YouTube, Patreon, and Twitch will take some work. But hey, it’s cheaper for Facebook than paying these viral stars out of pocket.


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19 June 2018

Facebook launches gameshows platform with interactive video


Rather than build its own HQ trivia competitor, Facebook is launching a gameshow platform. Today the company announced a new set of interactive live and on-demand video features that let creators adds quizzes, polls, challenges, and gamification so players can be eliminated from a game for a wrong answer. The features could help Facebook achieve its new mission to push healthier active video consumption rather than passive zombie watching that hurts people’s well-being. Creators and publishers who want early access can sign up here.

Gameshow launch partners include Fresno’s What’s In The Box where viewers guess what’s inside, and BuzzFeed News’ Outside Your Bubble where contestants have to guess what their opponents are thinking. Plus, Facebook is testing the ability to award prize money with (Business) INSIDER’s Confetti, where viewers answer trivia questions and can see friends’ responses, with winners splitting the cash.

“Video is evolving away from just passive consumption to more interactive two-way formats”, Simo tells TechCrunch. “We think creators will want to reward people. If this is something that works will with Insider and Confetti, we may consider rolling out payments tools.”

When asked if Facebook was inspired by HQ, Simo repeatedly dodged the question and avoiding mentioning the startup’s name, but relented in saying “I think they’re part of a much broader trend that is making content interactive. We’ve seen that across much more than one player.”

Facebook won’t be taking a share of the prize money in this test. For now, it’s also forgoing its cut of its $4.99 per month subscriptions option that lets fans pay for exclusive content, which rolls out today to more creators. Facebook also just launched its Brand Collabs Manager that we scooped in May, which helps brands browse creators by demographic and portfolio so they can set up sponsored content and product placement deals.

Initially Facebook is not taking a cut there either. For all three of these features, though, Simo says “that doesn’t mean we never will.” Creators can sign up for these monetization options here.

The new interactive video features will be available to all publishers and creators, alongside the global launch of the Android version of Facebook’s Creator app for web celebs. The tools range from offering basic in-video polls to creating a full trivia gameshow. Creators and will be able to write out their trivia questions and designate correct answers, as well as “write down the logic of the game” says Simo.

While polls will work for Live and on-demand videos, gamification that impacts the outcome of the broadcast is only for Live. Brent Rivera and That Chick Angel are two creators who will be testing the features in the coming weeks. Facebook already found that fans enjoyed polling on its Watch show Help Us Get Married, which let viewers influence the wedding planning decisions about themes and the venue.

Facebook’s last attempt at original video, its Watch hub, saw mediocre adoption as the content felt also-ran rather than something special or must-see. That’s why Facebook is expanding Watch to offer a broader range of shows for more creators, including potentially longer or non-episodic content. That includes bringing Facebook videos originally only hosted on Pages into the Watch destination.

Facebook’s family of apps will get another chance at an original video home run when Instagram launches its long-form video hub tomorrow, according to TechCrunch’s sources.

What we’re seeing here is positioning that diverges Facebook and Instagram’s video efforts. Facebook’s might be more interactive, about playing and watching with friends, and embrace more novel new formats like mobile gameshows. Instagram, with its history of polished photos, could house more traditional high-end entertainment content.

“We’re not trying to do one show or one trivia game. We’re trying to get every creator to create such gameplay. The beauty of the creators space is that they each have a unique audience” Facebook’s VP of video product Fidji Simo tells me. With 2.2 billion users, making an in-house one-size-fits-all game may have been impossible.


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