22 March 2018

Now would be a good time for Mark Zuckerberg to resign


Facebook is at the center of a dozen controversies, and outrage is peaking. The social network has failed again and again at expanding beyond a handful of core features. Doubts of its usefulness, and assertions of its uselessness, are multiplying. A crisis of confidence at multiple levels threatens the company’s structure and mission. Now is the time for Mark Zuckerberg to spare himself the infamy and resign — for Facebook’s sake and his own.

I’m not calling for his resignation, and I don’t say this out of any animus towards Zuckerberg; I personally believe him to be genuine and driven in his stated desire to connect the world — but likely increasingly frustrated by the unexpected consequences of this naive ambition and the haste with which he has pursued it. I just think that it has come to the point where the best way for him to advance that ambition is to leave.

There are three major reasons why.

Facebook has failed

Of course, it’s also true that Facebook has succeeded beyond every expectation. But its success arrived early and remains essentially a simple thing: being a broadly accessible, functioning social network. A single network of friends, a basic news feed from them, and a few adjunct capabilities were industry defining ideas and to a certain point were executed quite well. Beyond that admittedly towering success Facebook has accomplished remarkably little.

Attempts to make Facebook a ubiquitous social graph layer connecting all apps and services failed because consumers found it creepy, companies found it threatening to rely completely on the company for demographic data, and tech was moving too quickly for the data Facebook had to be universally applicable. (Except, of course, in advertising, where it is evergreen.)

Attempts to make Facebook a gaming platform failed partly because the social aspect of gaming is radioactive, and partly because the attention economy produces really bad games. Repurposing an established community into a gaming one was a non-starter, and what’s left of the brief Facebook gaming flash in the pan is just an oily residue clinging to the side of the newsfeed.

Attempts to make Facebook a VR/AR powerhouse are ongoing, but that entire segment of tech has proven incredibly disappointing and eye-wateringly expensive for everyone involved. So far they’re a market leader in a market that seems to only exist for the purpose of swindling money out of investors. It’s too early to call it a complete boondoggle with certainty since Facebook is supposedly playing a longer game here, but it sure isn’t promising.

Attempts to improve messaging beyond the basics have failed; chatbots are of poor quality and largely pointless, in-chat games are novelties at best, business applications are politely declined, and while aesthetic changes like stickers could make a little money in the short term, that’s not really the kind of thing that supports a global infrastructure.

Attempts to make Facebook a reliable news source ran into the many-headed hydra that is “objectivity” and everything that comes with it. Boy, they didn’t think that through. I’m not even going to get started on the ways it’s failed here.

Attempts to make Facebook an infrastructure provider have arguably so far failed as either abortive or fanciful. Free basics failed despite good intentions because the company has not earned the trust to be in that position. The laser-based Aquila internet glider is a wonderful science project but strikes me as something of a Spruce Goose situation: Underserved communities would be served better by, off the top of my head, grants offsetting large broadband providers’ advantages in infrastructure contracts, or just paying for laying fiber or building towers. (Later efforts at Internet.org have been more limited and practical and I applaud them.)

Attempts to make Facebook a media company failed (or are stumbling) for a multiplicity of reasons: strong and agile competitors, a lack of focus, too many ads, incompatibility with the like economy.

Attempts to branch out on mobile have failed, though none very spectacularly — which is almost a failure in itself. The main app is of course fabulously popular, as is Instagram. Only by paying a billion dollars, and literally subtracting a fundamental feature from the original app were they able to increase the number of icons on most phones.

Attempts to make Facebook cool have failed almost from the beginning. I hesitate to go so far as to define coolness, but I will say that it’s generally thought to be incompatible with ubiquity. They bought some cool with Instagram, but the shine is starting to wear off that one.

This litany of failures (by no means comprehensive, and of course there have been minor successes, too) is also conspicuously a list of things Zuckerberg has personally set his sights on. Over and over, he has said “this is what we’re going to do.” And then they don’t do it — not really. A cash infusion and a bit of borrowed momentum from the ongoing original success of the basic social network, and each effort begins with a semblance of self-propulsion. But all of them have lost steam as Facebook failed to follow through, mindlessly followed through on the wrong thing, or just moved on to the next target.

As founder and CEO, Zuckerberg should by all means take substantial credit for the initial success of the platform. But he also has to take responsibility for the laundry list of botched attempts to do much more than provide the basic service people valued since the earliest days.

By no means is he alone in this type of failure, by the way: All the tech giants have products and phases they’d rather not speak of or, though they might refuse to acknowledge it, have been crushing defeats. But Zuckerberg is on his own in the level of personal ownership he has tried to exert over these numerous misadventures.

Facebook is not about connecting the world

It’s become clear over the years that Facebook left its original mission statement behind a long, long time ago.

15 years back, perhaps even 10 or 5, Facebook was just what we needed. But the world has changed, the way we interact with technology and each other has changed, and Facebook hasn’t. The platform’s greatest failure isn’t any of those side projects listed above; it’s the failure to evolve its core product to succeed by its own metrics of quality time and meaningful connection.

Facebook started as a rough approximation of sharing your life with a group of friends. But as its scope has increased, this approximation has been found to be increasingly inadequate. What’s also become clear is that Facebook has been working hard to redefine how people interact online to fit better with its own limited capabilities. Faced with the square peg of human interactions and the round hole (the image of a pit is inescapable) of Facebook’s newsfeed and algorithms, they decided it was the former that needed modification.

The root of that is simple: Fitting Facebook to the people’s needs is not as lucrative as vice versa. Facebook runs on ads, and ads run on eyeballs. That’s the business model that has dominated the last decade or so — well, the last couple centuries really, but in its current form 10-15 years. Facebook has been one of the most successful practitioners of it because, as they never tire of telling their customers (that is to say, advertisers), they know things about us that others don’t. Important things. This is, as I mentioned earlier, the one place where its troves of seemingly trivial data add up.

Facebook is not a platform for connecting people, it’s a platform for monetizing the connections they make on their own. The company simply doesn’t prioritize the quality of these connections themselves in any meaningful way — nor, I think, can it. That’s probably a realization they reached early on. These flailing attempts to grow appendages were always just ways to multiply the number of superficial connections and train users to conflate constant, convenient updates with meaningful interactions.

The parallel track to this is on the sales and advertising side, where Facebook has repeatedly been cavalier with the data it has been entrusted with and selectively honest with the users from which it was sourced. People have stopped trusting it, if they ever really did. No one believes its executives when they say things about quality time, and respecting your data, and so on. Some of them may be sincere — but it doesn’t matter.

The work that needs to be done to connect the world can’t be done by an entity as compromised as Facebook; it’s just the wrong tool for the job. Zuckerberg’s mission to connect the world isn’t happening the way he planned and it isn’t going to happen. Ironically it was the success of his own vision that demonstrated the limits of that vision.

The time is right for him and for the company

Facebook has grown big enough that it was never going to be free from controversy. But for the last few years there seems to have been a constant hum of disappointment from practically every quarter, every demographic, every customer, every country and regulator.

During the tumultuous last year, the fundamental idea of advertising on Facebook based on hidden character traits has been shown to be an insidious, easily abused practice. It responded much as its big tech colleagues have: affect shock, assure users this was never intended, and promise action. Zuckerberg, who is politically active and of course deeply involved in all the operations at Facebook, has been almost completely silent.

He has occasionally addressed such controversies. But more often than not he has offered little more than lip service, lines so tired — “at Facebook we take this very seriously,” for instance — that they’ve become parody. As I was writing, in fact, he did exactly this. “I’m serious about doing what it takes to protect our community” were his exact words.

But not just those words!

“I started Facebook, and at the end of the day I’m responsible for what happens on our platform,” he wrote.

The exact form this responsibility takes is not specified. But the best thing for him to do would be resign.

I don’t mean instantly — that would be chaos. But soon. Think about it: it’s really the best thing for everyone.

For Facebook, it’s a get-out-of-jail-free card. Zuckerberg can easily take a lot of the heat being pointed at the company right now, since as he says he is responsible for what happened. He can shield loyal employees and executives who really were likely doing his bidding. He could do a junket of Congress, the FTC, a few courts, and so on to express his personal responsibility for the actions and to beg people to understand that Facebook should not be held to be synonymous with his mistakes of many years. Meanwhile at the company there would be carte blanche for reinvention, reversing years-old policies, admitting faults.

For users, it’s a nice clean break and a new hope for the platform. For a long time people have rolled their eyes at the promises of change, and seen mainly aimless algorithm tweaks and failed attempts to imitate competitors. The election debacle and this ongoing Cambridge Analytica situation are just the latest problem to appear; user faith is long since eroded, and many more would leave if not for some strong network effects binding them to the platform. For Zuckerberg, the avatar and origin of all of Facebook’s many mistakes (and of course successes) to personally step aside is meaningful change, and may lead to meaningful change at the platform level. At the very least even skeptical users like myself would be curious to see how it all plays out.

For Zuckerberg, this could be the best thing that ever happened to him. The optics are great — brave and idealistic young CEO sacrifices himself so that the company can live on. And it’s not like he doesn’t have another life waiting for him. How does retiring in your early 30s with billions in the bank, spending a year or two with your wife and young daughter, then reemerging to dedicate yourself full time to your philanthropic causes sound? The Chan-Zuckerberg Initiative and Internet.org could help more people in more meaningful ways than Facebook ever could. It might even be time to grow a nice beard.

I don’t think he’s really going to do it, of course (resign, that is — he may still grow a beard). At the risk of sounding like an armchair psychiatrist, his ego identifies too strongly with Facebook. Separating himself from it would be traumatic, perhaps impossible. Furthermore, my pessimistic view of Facebook’s works would be more than balanced by his own optimistic view. If he read this I doubt he would agree with much I’ve written.

All the same, I don’t think he will ever have a better chance to leave than this, and he may in the near future wish he had bowed out around now. Free of Zuckerberg, Facebook might blossom anew or it might wither; but most damningly of all, its users probably won’t care either way.


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Amazon Echo Owners Can Now Get a Free Audible Book


If you own an an Amazon Echo, you can now listen to one audiobook for free. Because Amazon is giving away one free audiobook to Audible newbies who own an Echo. The hope being you’ll be so enamored with what’s on offer you’ll sign up for a membership.

Audiobooks are becoming increasingly popular these days. Probably because we’re all too busy to actually sit down and read a book, so we have to have them read to us while we’re doing other things instead. Still, this is all great news for Audible.

Alexa, Read Me an Audiobook

Audible is Amazon’s audiobooks division, with a paid-for monthly membership buying you one audiobook every month, plus more besides. If you’re not sure whether audiobooks are for you Audible offers a 30-day free trial. But now there’s an even better option.

You can now listen to your first audiobook from Audible for free on your Amazon Echo. And all you have to do is say, “Alexa, read me _____” along with the author and title of the book you want to hear. You’ll then hear that audiobook in full.

The only caveat is that you’ll have to be completely new to Audible to take advantage of this offer. Which means not having previously signed up for the free trial. But beyond that you’re free to choose any audiobook you want, even if it’s a new title.

This offer to listen to a free audiobook through your Echo comes hot on the heels of Google starting to sell audiobooks on the Google Play Store. And as these are available at “an affordable price” and “without a subscription” Amazon is keen to fight back.

More Help for Audible Virgins

Whatever the reason for this, it’s a generous offer. And with no obligation to then sign up for Audible you’d be a fool not to take advantage. Most of you probably listen to music through your Echo, so listening to an audiobook would make for a nice change.

We have covered Audible extensively in the past, revealing the best audiobooks to listen to during your free trial and insider tips to help you get the most out of Audible. Oh, and not forgetting the excellent idea that is Audible for Dogs. No, seriously.


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Our 8 favorite startups from Y Combinator W’18 Demo Day 2


Microbiome pills, gambling for one-on-one video games, and potential cancer cures were the highlights from legendary startup accelerator Y Combinator’s Winter 2018 Demo Day 2. You can read about all 64 startups that launched on Day 1 in verticals like biotech and robotics, our picks for the top 7 companies from Day 1, and our full coverage of another 64 startups from Day 2. TechCrunch’s writers huddled and took feedback from investors to create this list, so click (web) or scroll (mobile) to see our 8 picks for the top startups from Day 2.

Additional reporting by Greg Kumparak, Lucas Matney, and Katie Roof


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7 much scarier questions for Zuckerberg


Could this be just the beginning of a much bigger Cambridge Analytica scandal for Facebook? The answer rides on how transparent Facebook is actually being right now. CEO Mark Zuckerberg put forth a statement and plan to improve data privacy, but omitted some of the most greivous inquiries, and stopped short of apologizing.

Exactly how Facebook handled the multi-year fiasco could be core to whether the public forgets and goes back to scrolling their News Feed, or whether users leave en masse while government regulators swoop in. With journalists around the world digging in and government officials calling for Zuckerberg to testify, the truth is likely to trickle out. Here’s what we want to know:

  1. To what exent did Facebook vigorously investigate whether Cambridge Analytica had actually deleted all its Facebook user data back in 2015 when it made it promise to do so, and why didn’t it inform the public of the situation? (When did Zuckerberg find out? Was Facebook concerned about appearing liberal and for investigating a conservative political organization?)
  2. How could Facebook not know Cambridge Analytica was using ill-gotten Facebook data when Facebook employees worked directly with the Donald Trump campaign? (Facebook employees worked side-by-side with Cambridge Analytica in Trump’s San Antonio campaign office, so did they look the other way about suspicious data?)
  3. Did Cambridge Analytica attain illicit Facebook data from any other sources besides Alexander Koger’s app, such as from other apps it operated, scraping Facebook group membership, or buying data from other developers? (Was the Trump campaign’s masterful use of Facebook and other social media powered by more than just this one data set, perhaps even from other social networks?)
  4. Is there any evidence that data from Russian hackers or the governemnt was used by Cambridge Analytica to inform Trump’s campaign marketing? (If so, could Facebook be the smoking gun of potential collusion between Russia and Trump’s campaign?)
  5. Is Facebook retaining data, ads, or posts connected to Cambridge Analytica for further investigation? (If Cambridge Analytica did misuse data, what content was powered by that misuse, and who else pitched in?)
  6. Why did Facebook try to suppress the stories about Cambridge Analytica from news outlets like The Observer with legal threats if it’s so serious about atoning for the scandal? (Who authorized or conducted those threats, and what’s happened to them since?)
  7. How will Facebook ensure the security of user data attained by apps given that there could be tons of developers storing multiple separate copies of the data, beyond the big or suspicious ones Facebook plans to audit? (Should the public expect more news of app data misuse by other developers?)

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Uber has reportedly rescinded its job offer for the Amazon exec that was its potential product lead


Uber appeared set to hire Assaf Ronen, the former vice president of Amazon’s voice and natural user interface shopping, to lead its products — but it looks like that isn’t going to happen due to a discrepancy in his working history, according to Recode.

Uber discovered a discrepancy related to his tenure at Amazon, where the company appeared to be under the assumption he was working at Amazon at the time of offering him the job, and rescinded its offer, according to Recode. Ronen had actually left Amazon at the very end of 2017 and was not actually working at Amazon at the time, according to Recode, which posted a memo of new CEO Dara Khosrowshahi’s explanation of what happened. Ronen was brought in to take over the lead product role following the departure of former Twitter product lead and Google Maps exec Daniel Graf.

Since taking over, Khosrowshahi has tried to distance himself from the Uber under former CEO Travis Kalanick. Often times, CEOs will tell you that their number-one job is recruiting. Twitter CEO Jack Dorsey has mentioned it on a quarterly earnings call at least once a year for the past three years, for example, usually something to the extent of “my primary focus is on recruiting.” That’s obviously going to be a big tenet that will determine Khosrowshahi’s vision for the company and, ultimately, his legacy.

Current product VP Manik Gupta will be running the company’s product operations in the mean time, according to the memo obtained by Recode. Ronen would have been a marquee hire for Uber, but as the company has gone through a myriad of blunders under Kalanick, in addition to one of its autonomous vehicles being involved in an accident with a pedestrian on Monday, it looks like Uber is facing another hiccup in its turnaround at the top.

We reached out to Uber for additional comment and will update the story when we hear back.


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Mobile gaming is having a moment, and Apple has the reins


It’s moved beyond tradition and into the realm of meme that Apple manages to dominate the news cycle around major industry events, all while not actually participating in said events. CES rolls around and every story is about HomeKit or its competitors; another tech giant has a conference and the news is that Apple updated some random subsystem of its ever-larger ecosystem of devices and software.

This is, undoubtedly, planned by Apple in many instances. And why not? Why shouldn’t it own the cycle when it can — it’s only strategically sound.

This week, the 2018 Game Developers Conference is going on and there’s a bunch of news coverage about various aspects of the show. There are all of the pre-written embargo bits about big titles and high-profile indies, there are the trend pieces and, of course, there’s the traditional ennui-laden “who is this event even for” post that accompanies any industry event that achieves critical mass.

But the absolute biggest story of the event wasn’t even at the event. It was the launch of Fortnite and, shortly thereafter, PlayerUnknown’s Battlegrounds on mobile devices. Specifically, both were launched on iOS, and PUBG hit Android simultaneously.

The launch of Fortnite, especially, resonates across the larger gaming spectrum in several unique ways. It’s the full and complete game as present on consoles, it’s iOS-first and it supports cross-platform play with console and PC players.

This has, essentially, never happened before. There have been stabs at one or more of those conditions on experimental levels, but it really marks a watershed in the games industry that could serve to change the psychology around the platform discussion in major ways. 

For one, though the shape of GDC has changed over the years as it relates to mobile gaming, it’s only recently that the conference has become dominated by indie titles that are mobile centric. The big players and triple-A console titles still take up a lot of air, but the long tail is very long and mobile is not synonymous with “casual gamers” as it once was.

I remember the GDC before we launched Monument Valley,” says Dan Gray of Monument Valley 2 studio ustwo. “We were fortunate enough that Unity offered us a place on their stand. Nobody had heard of us or our game and we were begging journalists to come say hello, it’s crazy how things have changed in four years. We’ve now got three speakers at the conference this year, people stop you in the street (within a two-block radius) and we’re asked to be part of interviews like this about the future of mobile.”

Zach Gage, the creator of SpellTower, and my wife’s favorite game of all time, Flipflop Solitaire, says that things feel like they have calmed down a bit. “It seems like that might be boring, but actually I think it’s quite exciting, because a consequence of it is that playing games has become just a normal thing that everyone does… which frankly, is wild. Games have never had the cultural reach that they do now, and it’s largely because of the App Store and these magical devices that are in everyone’s pockets.”

Alto’s Odyssey is the followup to Snowman’s 2015 endless boarder Alto’s Adventure. If you look at these two titles, three years apart, you can see the encapsulation of the growth and maturity of gaming on iOS. The original game was fun, but the newer title is beyond fun and into a realm where you can see the form being elevated into art. And it’s happening blazingly fast.

“There’s a real and continually growing sense that mobile is a platform to launch compelling, artful experiences,” says Snowman’s Ryan Cash. “This has always been the sentiment among the really amazing community of developers we’ve been lucky enough to meet. What’s most exciting to me, now, though, is hearing this acknowledged by representatives of major console platforms. Having conversations with people about their favorite games from the past year, and seeing that many of them are titles tailor-made for mobile platforms, is really gratifying. I definitely don’t want to paint the picture that mobile gaming has ever been some sort of pariah, but there’s a definite sense that more people are realizing how unique an experience it is to play games on these deeply personal devices.”

Mobile gaming as a whole has fought since the beginning against the depiction that it was for wasting time only, not making “true art,” which was reserved for consoles or dedicated gaming platforms. Aside from the “casual” versus “hardcore” debate, which is more about mechanics, there was a general stigma that mobile gaming was a sidecar bet to the main functions of these devices, and that their depth would always reflect that. But the narratives and themes being tackled on the platform beyond just clever mechanics are really incredible.

Playing Monument Valley 2 together with my daughter really just blew my doors off, and I think it changed a lot of people’s minds in this regard. The interplay between the characters and environment and a surprisingly emotional undercurrent for a puzzle game made it a breakout that was also a breakthrough of sorts.

“There’s so many things about games that are so awesome that the average person on the street doesn’t even know about,” says Gray. “As small developers right now we have the chance to make somebody feel a range of emotions about a video game for the first time, it’s not often you’re in the right place at the right time for this and to do it with the most personal device that sits in your pocket is the perfect opportunity.”

The fact that so many of the highest-profile titles are launching on iOS first is a constant source of consternation for Android users, but it’s largely a function of addressable audience.

I spoke to Apple VP Greg Joswiak about Apple’s place in the industry. “Gaming has always been one of the most popular categories on the App Store,” he says. A recent relaunch of the App Store put gaming into its own section and introduced a Today tab that tells stories about the games and about their developers.

That redesign, he says, has been effective. “Traffic to the App Store is up significantly, and with higher traffic, of course, comes higher sales.”

“One thing I think smaller developers appreciate from this is the ability to show the people behind the games,” says ustwo’s Gray about the new gaming and Today sections in the App Store. “Previously customers would just see an icon and assume a corporation of 200 made the game, but now it’s great we can show this really is a labor of love for a small group of people who’re trying to make something special. Hopefully this leads to players seeing the value in paying up front for games in the future once they can see the craft that goes into something.”

Snowman’s Cash agrees. “It’s often hard to communicate the why behind the games you’re making — not just what your game is and does, but how much went into making it, and what it could mean to your players. The stories that now sit on the Today tab are a really exciting way to do this; as an example, when Alto’s Odyssey released for pre-order, we saw a really positive player response to the discussion of the game’s development. I think the variety that the new App Store encourages as well, through rotational stories and regularly refreshed sections, infuses a sense of variety that’s great for both players and developers. There’s a real sense I’m hearing that this setup is equipped to help apps and games surface, and stayed surfaced, in a longer term and more sustainable way.”

In addition, there are some technical advantages that keep Apple ahead of Android in this arena. Plenty of Android devices are very performant and capable in individual ways, but Apple has a deep holistic grasp of its hardware that allows it to push platform advantages in introducing new frameworks like ARKit. Google’s efforts in the area with ARCore are just getting started with the first batch of 1.0 apps coming online now, but Google will always be hamstrung by the platform fragmentation that forces developers to target a huge array of possible software and hardware limitations that their apps and games will run up against.

This makes shipping technically ambitious projects like Fortnite on Android as well as iOS a daunting task. “There’s a very wide range of Android devices that we want to support,” Epic Games’ Nick Chester told Forbes. “We want to make sure Android players have a great experience, so we’re taking more time to get it right.“

That wide range of devices includes an insane differential in GPU capability, processing power, Android version and update status.

“We bring a very homogenous customer base to developers where 90 percent of [devices] are on the current versions of iOS,” says Joswiak. Apple’s customers embrace those changes and updates quickly, he says, and this allows developers to target new features and the full capabilities of the devices more quickly.

Ryan Cash sees these launches on iOS of “full games” as they exist elsewhere as a touchstone of sorts that could legitimize the idea of mobile as a parity platform.

“We have a few die-hard Fortnite players on the team, and the mobile version has them extremely excited,” says Cash. “I think more than the completeness of these games (which is in and of itself a technical feat worth celebrating!), things like Epic’s dedication to cross-platform play are massive. Creating these linked ecosystems where players who prefer gaming on their iPhones can enjoy huge cultural touchstone titles like Fortnite alongside console players is massive. That brings us one step closer to an industry attitude which focuses more on accessibility, and less on siloing off experiences and separating them into tiers of perceived quality.”

“I think what is happening is people are starting to recognize that iOS devices are everywhere, and they are the primary computers of many people,” says Zach Gage. “When people watch a game on Twitch, they take their iPhone out of their pocket and download it. Not because they want to know if there’s a mobile version, but because they just want the game. It’s natural to assume that these games available for a computer or a PlayStation, and it’s now natural to assume that it would be available for your phone.”

Ustwo’s Gray says that it’s great that the big games are transitioning, but also cautions that there needs to be a sustainable environment for mid-priced games on iOS that specifically use the new capabilities of these devices.

“It’s great that such huge games are transitioning this way, but for me I’d really like to see more $30+ titles designed and developed specifically for iPhone and iPad as new IP, really taking advantage of how these devices are used,” he says. “It’s definitely going to benefit the App Store as a whole, but It does need to be acknowledged, however, that the way players interact with console/PC platforms and mobile are inherently different and should be designed accordingly. Session lengths and the interaction vocabulary of players are two of the main things to consider, but if a game manages to somehow satisfy the benefits of all those platforms then great, but I think it’s hard.”

Apple may not be an official sponsor of GDC, but it is hosting two sessions at the show, including an introduction to Metal 2, its rendering pipeline, and ARKit, its hope for the future of gaming on mobile. This presence is exciting for a number of reasons, as it shows a greater willingness by Apple to engage the community that has grown around its platforms, but also that the industry is becoming truly integrated, with mobile taking its rightful place alongside console and portable gaming as a viable target for the industry’s most capable and interesting talent.

“They’re bringing the current generation of console games to iOS,” Joswiak says, of launches like Fortnite and PUBG, and notes that he believes we’re at a tipping point when it comes to mobile gaming, because mobile platforms like the iPhone and iOS offer completely unique combinations of hardware and software features that are iterated on quickly.

“Every year we are able to amp up the tech that we bring to developers,” he says, comparing it to the 4-5 year cycle in console gaming hardware. “Before the industry knew it, we were blowing people away [with the tech]. The full gameplay of these titles has woken a lot of people up.”


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Everything That’s Wrong With Snapchat, According to Millennials


Snapchat is one of the most popular social media apps, and it’s especially popular with millennials. In fact, recent research suggests that 71 percent of US users between the ages of 18 and 24 check the app multiple times every single day.

But why?

There’s no denying Snapchat’s influence or popularity, but it simply isn’t a very good app. In fact, it’s regularly hard to navigate. We have compiled seven of the biggest Snapchat problems here. Issues that have led this millennial to consider stopping using Snapchat.

If you’re already an active Snapchat user, you’ll want to be aware of these factors and how to avoid them. And if you haven’t already started using Snapchat? Let this list reassure you that it’s OK to leave this particular social media app alone.

1. Snapchat’s Confusing App Design

This is one of Snapchat’s biggest problems. The app, originally designed to let users share time-limited photos and videos with friends, is now a sprawling social media platform with an identity crisis.

The app still lets you send photos and videos, but its list of features now also extends to instant messaging, video calls, phone calls, photo editing, filters, Bitmoji stickers, a live feed of your friends’ location, curated content from entertainment brands and superstars, trophies, and a source of breaking world news. Almost everything, basically.

As you might imagine, it would be difficult to design an app that allows you to easily navigate between all of these features. However, Snapchat doesn’t even try. In fact, a recent update (in early 2018) even sparked a user revolt, with some people calling for a boycott of Snapchat.

The app is difficult to navigate, with very little explanation, labels, or logic provided. Your best bet to find a key setting or feature is to just swipe in every direction and hit cryptic symbols at random until you finally find what you want.

2. Snapchat’s Serious Safety and Security Flaws

This service doesn’t care about your safety—and that’s a big problem with Snapchat. From its very beginning, Snapchat encouraged a culture of “no consequences” with a 10-second limit on photos (after which they, theoretically, disappeared forever). While the internet is rarely a nice place, Snapchat quickly became a source of harassment and bullying due to a perceived lack of consequences.

Screenshots of compromising photos, cruel anonymous messages, or stalking someone based on their easily accessible location information on the Snap Map; while these certainly don’t make up the majority of Snapchat interactions, they’re too common to ignore.

If you’re an active Snapchat user, here are the best ways to stay safe:

  • Enable “Ghost Mode” on the Snap Map so that no one has access to your exact GPS coordinates.
  • Change your settings so that only “My Friends” can contact you and view your story. Or be very cautious about what you post.
  • Report and block any user that makes you feel unsafe or uncomfortable.

3. Snapchat’s Discover Page Doesn’t Make Sense

Do you like following political activism across the globe? Then you’ll love hearing about the Kardashians’ most recent scandal! Or want to watch a live stream of baby koalas? You must also want to take a quick quiz to see what your favorite song says about your personality! And while you’re at it, how about some late-night musings from a YouTube celebrity you’ve never heard of before!

Welcome to Snapchat’s Discover page: a miscellaneous collection of branded content, blatant advertisements, and bored celebrities monologuing to their followers. Sure, you can always press and hold on a Discover story to either “subscribe” to an account or “See less like this”.

However, both options merely tweak the algorithm of your Discover feed, making it slightly more or less likely that you’ll see content like the story you selected. Neither option completely removes (nor consistently features) your chosen accounts.

4. Snapchat Is No Longer Unique

Snapchat grew its initial audience by being a fun and original app with a #NoFilter approach to sharing your life with your friends online. Now it’s just like every other social media app, with instant messaging, blatant advertisements, and social pressure to showcase only your best self.

Instead of continuing to innovate, Snapchat has stayed relatively stagnant while other platforms blatantly incorporated its key features. Now, you can send a disappearing message via WhatsApp Status, share vlogs on YouTube, post a filtered photo to your Instagram Story, share a live video over Periscope, and send instant messages over literally any other social media app.

The competition is starting to catch up with Snapchat, and it shows. According to TechCrunch, Instagram stories has almost twice as many daily active users as Snapchat. In addition, as reported by Recode, the app’s debut as an IPO in 2017 did not lead to the success most people expected.

5. Snapchat’s History of Questionable Decisions

All companies make mistakes. And, in today’s internet culture, it’s hard to avoid being called out publicly for these kinds of errors. But, few companies make quite as many controversial decisions as Snapchat.

Many of the controversies involving Snapchat revolve around Snapchat Lenses—filters applied to a user’s face before a snap is taken that alter their facial appearance in some way. Most lenses are fanciful (adding a unicorn horn or rainbow vomit) or ridiculous (face swaps and animal morphs).

However, Snapchat has made several serious missteps by designing lenses that arguably play in to racial and sexist stereotypes, with a Bob Marley filter, a Rosa Parks filter, and an anime filter that caricatured Asians all having caused controversy.

You may or may not agree with the public outcry over these filters. But in this day and age it’s hard to explain away repeated social gaffes by a company under constant scrutiny.

6. Snapchat’s Made-Up Language

snapchat-ghost-logo

Every social media platform requires its own vocabulary. After all, Facebook introduced us to ‘Likes’ and Instagram popularized ‘Filters’. But far beyond bringing the term “snap” to the public, Snapchat has its own language that requires several weeks of immersion (and a conversation with a 17-year-old) to grasp.

What’s the difference between a filter and a lens? What the heck is a Snap Map? A Snap Streak? A Snapcode? Dive a little further, and you’ll soon be faced with Bitmojis, trophies, memories, stickers, and spectacles.

Snapchat assumes that you’ll figure out these terms on your own, making any conversation about the app a minefield of potential misunderstandings.

7. Snapchat Is Difficult to Delete

So, you’re convinced. Snapchat’s a confusing platform without a point and you don’t want to use it any more. Time to simply delete your account, right?

Well, good luck with that. Getting rid of your account is another of Snapchat’s problems.

If you want to delete your Snapchat account, you’re going to have to go through a process. Your account can only be deleted from a web browser (not from the iOS or Android app), and there’s a 30-day waiting period before your app will be completely gone.

Do These Snapchat Problems Spell the End?

Snapchat has fully embraced its time in the spotlight, but its time as one of the top social networks seems to be quickly drawing to a close. Only time will tell if the company will be able to fix these issues quickly enough to maintain their users’ attention.

One thing’s for sure: this millennial is completely fed up with the app, and ready for something new.

Are you still confused by the new Snapchat update? If so, be sure to read our tips and tricks for Snapchat newbies trying to get their heads around the new-look Snapchat.


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Zuckerberg responds to Cambridge scandal, will block data access of unused apps


“I started Facebook, and at the end of the day I’m responsible for what happens on our platform” Facebook CEO Mark Zuckerberg posted after days of the public and government officials waiting for him to speak up about the Cambridge Analytica scandal since it broke Friday. “We have a responsibility to protect your data, and if we can’t then we don’t deserve to serve you.”

Zuckerberg laid out a slate of changes Facebook will make to prevent past and future abuses of user data by app developers. Those include:

  1. Blocking data access of apps you haven’t used for three months or more
  2. Auditing old apps that collected a lot of personal data
  3. Reducing the amount of data apps can pull using Facebook Login without an additional permissions screen to just your name, profile photo, and email address
  4. Requiring a signed contract from developers that want to pull your posts or private information
  5. Surfacing Facebook’s privacy third-party app privacy settings tool atop the News Feed to help people repeal access to apps
  6. Telling people if their data was misued by the app associated with Cambridge Analytica, or apps Facebook bans for misue in the future.

What’s missing from this response is any indication why Facebook didn’t do more to enforce its policy prohibiting apps from sharing user data, or why it took Cambridge Analytica at their word when they said they deleted the data without proper investigation.

The proposed solutions should help users take better control of their data while putting sensible friction and documentation in place for app developers that want people’s personal info or content. The audits of developers who pulled lots of friends’ data before the 2014 change that restricted that ability could root out some more bad actors.

But overall, the plan doesn’t address the fact that tons of developers pulled and may still be in possession of illicit Facebook data. Now off of Facebook’s servers, it has little control over it. Finding and deleting every copy of these data sets may be impossible. That could lead to future data scandals that may make people take Zuckerberg up on his assertion that if Facebook can’t keep people’s data safe, they shouldn’t use it.

You can read Zuckerberg’s full post below:

I want to share an update on the Cambridge Analytica situation — including the steps we've already taken and our next…

Posted by Mark Zuckerberg on Wednesday, March 21, 2018


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The 5 Best iPhone Password Managers


Password managers vastly simplify your digital life. You only need to remember one password, which enables the creation of long secure passwords for all your online accounts.

You can even use a password manger to store other private information, like banking or credit card details. But choosing a password manager can be a tough decision. With so many good paid and a handful of free options, which is best?

Let’s take a look at the best iPhone password managers you can use.

Picking a Password Manager

Despite the many password managers available, they all do virtually the same task. Whether you’re paying a monthly fee, buying an expensive license outright, or opting for a totally free solution, the idea is simple. Password managers store many passwords behind a single password to simplify your life and keep your accounts safe.

With that in mind, you should always choose a password manager based on convenience. Having access to your passwords on both your primary computer (be it a Mac, Windows, Chromebook, or obscure Linux distro) and your mobile device (in this case iOS) is the most important aspect of all.

Ideally you’ll have the ability to add and edit passwords from any device, with a simple copy and paste. With that in mind, we’ve listed the relevant compatible platforms in each app description below. If your password manager of choice isn’t well-supported on your primary platforms, it’s time to ditch it and look for something else.

1. iCloud Keychain

iCloud Keychain on iOS

Compatibility: iOS, macOS (Apple devices only)

iCloud Keychain is Apple’s password manager, and it’s built into iOS. Apple first introduced the feature a few years ago, where it was limited to use strictly within the Safari browser. Apple listened to critics and iOS 11 saw the feature move beyond the web browser and integrated into devices on a system level.

Head to Settings > Accounts & Passwords > App & Website Passwords to access the feature. You can add new passwords here, and delete any old ones you’ve saved in Safari by mistake. If an app or website has a relevant password stored here, iOS will suggest it in the QuickType bar above the keyboard upon login.

There are two drawbacks to iCloud Keychain. The first is that your list of passwords is buried three layers deep in the Settings menu (a dedicated home screen shortcut would be great). The other is that iCloud Keychain only works on Apple devices. iPhones, iPads, and MacBooks are all in, but not Windows machines or Android smartphones.

It’s a great free solution for Apple users, and it’s much better than it once was. But it’s still a bit inconvenient and it’s useless if you don’t use a Mac.

2. 1Password

Compatibility: iOS, macOS, Windows, Android

Probably the most well-known app of its kind, 1Password has been around since 2006. At one point the app used a single license per platform, but it’s since moved to a more flexible subscription model which starts at $3.99 per month for a single user.

1Password is jammed with useful features like multiple vaults, categories for different items, tags and favorites for simple organization, custom fields, and Touch ID support. All of these features make it one of the best password managers on any platform—including your iOS device. You can sync your database using the 1Password sync service, iCloud, Dropbox, or Wi-Fi.

The app will even alert you if a service you use has suffered a breach, so you can quickly change the respective password. 1Password also includes a free trial which you can activate in-app, allowing you to use the service cross-platform with no limitations for 30 days.

Download: 1Password (Free, subscription required)

3. MiniKeePass

MiniKeePass iPhone KeePass Database

Compatibility: Most major platforms, provided you have an app that can open the KeePass database.

MiniKeePass is my own personal go-to for password storage. I’ve used it for years alongside the KeePassX app for macOS, and while it’s basic, I’ve not yet felt the need to change to something else. The app has no subscription plan with no in-app purchases or adverts, and the source code is available for download on GitHub. That makes it one of the best free password managers around.

KeePass is an open source secure database standard that was first released in 2003. MiniKeePass opens both KeePass 1.x and 2.x files, allowing you to create, edit, import and export databases on the fly. Cloud syncing is limited to the import and export of database files to Dropbox or other relevant cloud storage apps.

That means it’s not the most robust solution. I edit and add new passwords on my Mac, then sync the file to my iPhone whenever it needs an update. However, you don’t have to pay to use it, and it’s a trusted password managing solution.

Download: MiniKeePass (Free)

4. LastPass

Compatibility: iOS, watchOS, macOS, Windows, Android, and web.

LastPass is similar to 1Password in that it’s a premium product that’s been around for a while. However, it has a fleshed-out free plan rather than a trial. You can use LastPass to store passwords on your iPhone and sync them to other devices, but the service locks a few extra features behind a subscription starting at $2 per month (billed annually).

It’s a robust system that’s designed to store login credentials, Wi-Fi passwords, software licenses, memberships, and other private information behind a single password. You can create shortcuts to your favorite items, secure your vault with PINs and fingerprints, run a security audit, and get notifications of any relevant site breaches.

LastPass also has a unique “Emergency Access” feature which can hand your account to someone you trust in the event of an emergency.

Download: LastPass (Free, subscription available)

5. mSecure

mSecure iPhone Password Manager

Compatibility: iOS, watchOS, macOS, Windows, Android

So far we have LastPass and 1Password with their own versions of a subscription model, and KeePass and iCloud Keychain as compelling free options with a few drawbacks. mSecure is the middle ground; it’s one of the few password managers that still sells a single one-off license.

mSecure provides a few compelling free options: unlimited records, 20 built-in templates, the ability to group and filter, plus a strong password generator. For a multi-device license at $29.99, you’ll get syncing, backup, more templates, support for Touch ID and Face ID, and an Apple Watch app.

Syncing is performed using your choice of mSync servers, iCloud, Dropbox, or local Wi-Fi. If you’re not convinced by the subscription model used by LastPass and 1Password, but you want premium features and support, mSync might just be the middle-ground you’re looking for.

Download: mSecure (Free, one-time purchase optional)

So Which Is the Best iPhone Password Manager?

All the apps listed here are up to the task, and using any of these apps is better than not using a password manager at all. Feel free to cross-reference these with our list of the best Android password managers.

If this is the first time you’ve used a password manager, remember to use the built-in password generation tools to create strong and unique passwords for all of your accounts. Most importantly, pick the one that works for you. The best iPhone password manager app is the one that’s most effortless to use, regardless of price.


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Mobile gaming is having a moment, and Apple has the reins


It’s moved beyond tradition and into the realm of meme that Apple manages to dominate the news cycle around major industry events all while not actually participating in said events. CES rolls around and every story is about HomeKit or its competitors, another tech giant has a conference and the news is that Apple updated some random subsystem of its ever-larger ecosystem of devices and software.

This is, undoubtedly planned by Apple in many instances. And why not? Why shouldn’t it own the cycle when it can, it’s only strategically sound.

This week, the 2018 Game Developer’s Conference is going on and there’s a bunch of news coverage about various aspects of the show. There are all of the pre-written embargo bits about big titles and high-profile indies, there are the trend pieces and, of course, there’s the traditional ennui-laden ‘who is this event even for’ post that accompanies any industry event that achieves critical mass.

But the absolute biggest story of the event wasn’t even at the event. It was the launch of Fortnite and, shortly thereafter, PlayerUnknown’s Battlegrounds on mobile devices. Specifically, both were launched on iOS and PUBG hit Android simultaneously.

The launch of Fortnite, especially, resonates across the larger gaming spectrum in several unique ways. It’s the full and complete game as present on consoles, it’s iOS-first and it supports cross-platform play with console and PC players.

This has, essentially, never happened before. There have been stabs at one or more of those conditions on experimental levels but it really marks a watershed in the games industry that could serve to change the psychology around the platform discussion in major ways.

For one, though the shape of GDC has changed over the years as it relates to mobile gaming – it’s only recently that the conference has become dominated by indie titles that are mobile centric. The big players and triple-A console titles still take up a lot of air, but the long tail is very long and mobile is not synonymous with “casual gamers” as it once was.

I remember the GDC before we launched Monument Valley,” says Dan Gray of Monument Valley 2 studio ustwo. “We were fortunate enough that Unity offered us a place on their stand. Nobody had heard of us or our game and we were begging journalists to come say hello, it’s crazy how things have changed in four years. We’ve now got three speakers at the conference this year, people stop you in the street (within a two block radius) and we’re asked to be part of interviews like this about the future of mobile.”

Zach Gage, the creator of SpellTower, says that things feel like they have calmed down a bit. “It seems like that might be boring, but actually I think it’s quite exciting, because a consequence of it is that playing games has become just a normal thing that everyone does… which frankly, is wild. Games have never had the cultural reach that they do now, and it’s largely because of the App Store and these magical devices that are in everyones pockets.”

Alto’s Odyssey is the followup to Snowman’s 2015 endless boarder Alto’s Adventure. If you look at these two titles, three years apart, you can see the encapsulation of the growth and maturity of gaming on iOS. The original game was fun, but the newer title is beyond fun and into a realm where you can see the form being elevated into art. And it’s happening blazingly fast.

“There’s a real and continually growing sense that mobile is a platform to launch compelling, artful experiences,” says Snowman’s Ryan Cash. “This has always been the sentiment among the really amazing community of developers we’ve been lucky enough to meet. What’s most exciting to me, now, though, is hearing this acknowledged by representatives of major console platforms. Having conversations with people about their favorite games from the past year, and seeing that many of them are titles tailor-made for mobile platforms, is really gratifying. I definitely don’t want to paint the picture that mobile gaming has ever been some sort of pariah, but there’s a definite sense that more people are realizing how unique an experience it is to play games on these deeply personal devices.”

Mobile gaming as a whole has fought since the beginning against the depiction that it was for wasting time only, not making ‘true art’, which was reserved for consoles or dedicated gaming platforms. Aside from the ‘casual’ vs. ‘hardcore’ debate, which is more about mechanics, there was a general stigma that mobile gaming was a sidecar bet to the main functions of these devices, and that their depth would always reflect that. But the narratives and themes being tackled on the platform beyond just clever mechanics are really incredible.

Playing Monument Valley 2 together with my daughter really just blew my doors off, and I think it changed a lot of people’s minds in this regard. The interplay between the characters and environment and a surprisingly emotional undercurrent for a puzzle game made it a breakout that was also a breakthrough of sorts.

“There’s so many things about games that are so awesome that the average person on the street doesn’t even know about,” says Gray. “As small developers right now we have the chance to make somebody feel a range of emotions about a video game for the first time, it’s not often you’re in the right place at the right time for this and to do it with the most personal device that sits in your pocket is the perfect opportunity.”

The fact that so many of the highest profile titles are launching on iOS first is a constant source of consternation for Android users, but it’s largely a function of addressable audience.

I spoke to Apple VP Greg Joswiak about Apple’s place in the industry. “Gaming has always been one of the most popular categories on the App Store,” he says. A recent relaunch of the App Store put gaming into its own section and introduced a Today tab that tells stories about the games and about their developers.

That redesign, he says, has been effective. “Traffic to the App Store is up significantly, and with higher traffic, of course, comes higher sales.”

“One thing I think smaller developers appreciate from this is the ability to show the people behind the games,” says ustwo’s Gray about the new gaming and Today sections in the App Store. “Previously customers would just see an icon and assume a corporation of 200 made the game, but now it’s great we can show this really is a labour of love for a small group of people who’re trying to make something special. Hopefully this leads to players seeing the value in paying up front for games in the future once they can see the craft that goes into something.”

Snowman’s Cash agrees. “It’s often hard to communicate the why behind the games you’re making — not just what your game is and does, but how much went into making it, and what it could mean to your players. The stories that now sit on the Today tab are a really exciting way to do this; as an example, when Alto’s Odyssey released for pre-order, we saw a really positive player response to the discussion of the game’s development. I think the variety that the new App Store encourages as well, through rotational stories and regularly refreshed sections, infuses a sense of variety that’s great for both players and developers. There’s a real sense I’m hearing that this setup is equipped to help apps and games surface, and stayed surfaced, in a longer term and more sustainable way.”

In addition, there are some technical advantages that keep Apple ahead of Android in this arena. Plenty of Android devices are very performant and capable in individual ways, but Apple has a deep holistic grasp of its hardware that allow it to push platform advantages in introducing new frameworks like ARKit. Google’s efforts in the area with AR Core are just getting started with the first batch of 1.0 apps coming online now, but Google will always be hamstrung by the platform fragmentation that forces developers to target a huge array of possible software and hardware limitations that their apps and games will run up against.

This makes shipping technically ambitious projects like Fortnite on Android as well as iOS a daunting task. “There’s a very wide range of Android devices that we want to support,” Epic Games’ Nick Chester told Forbes. “We want to make sure Android players have a great experience, so we’re taking more time to get it right.“

That wide range of devices includes an insane differential in GPU capability, processing power, Android version and update status.

“We bring a very homogenous customer base to developers where 90% of [devices] are on the current versions of iOS,” says Joswiak. Apple’s customers embrace those changes and updates quickly, he says, and this allows developers to target new features and the full capabilities of the devices more quickly.

Ryan Cash sees these launches on iOS of ‘full games’ as they exist elsewhere as a touchstone of sorts that could legitimize the idea of mobile as a parity platform.

“We have a few die-hard Fortnite players on the team, and the mobile version has them extremely excited,” says Cash. “I think more than the completeness of these games (which is in of itself a technical feat worth celebrating!), things like Epic’s dedication to cross-platform play are massive. Creating these linked ecosystems where players who prefer gaming on their iPhones can enjoy huge cultural touchstone titles like Fortnite alongside console players is massive. That brings us one step closer to an industry attitude which focuses more on accessibility, and less on siloing off experiences and separating them into tiers of perceived quality.”

“I think what is happening is people are starting to recognize that ios devices are everywhere, and they are the primary computers of many people,” says Zach Gage. “When people watch a game on Twitch, they take their iPhone out of their pocket and download it. Not because they want to know if there’s a mobile version, but because they just want the game. It’s natural to assume that these games available for a computer or a playstation, and it’s now natural to assume that it would be available for your phone.”

Ustwo’s Gray says that it’s great that the big games are transitioning, but also cautions that there needs to be a sustainable environment for mid-priced games on iOS that specifically use the new capabilities of these devices.

It’s great that such huge games are transitioning this way, but for me I’d really like to see more $30+ titles designed and developed specifically for iPhone and iPad as new IP, really taking advantage of of how these devices are used,” he says. “It’s definitely going to benefit the AppStore as a whole, but It does need to be acknowledged however that the way players interact with console/PC platforms and mobile are inherently different and should be designed accordingly. Session lengths and the interaction vocabulary of players are two of the main things to consider, but if a game manages to somehow satisfy the benefits of all those platforms then great, but I think it’s hard.”

Apple may not be an official sponsor of GDC, but it is hosting two sessions at the show including an introduction to Metal 2, its rendering pipeline, and ARKit, its hope for the future of gaming on mobile. This presence is exciting for a number of reasons, as it shows a greater willingness by Apple to engage the community that has grown around its platforms, but also that the industry is becoming truly integrated, with mobile taking its rightful place alongside console and portable gaming as a viable target for the industry’s most capable and interesting talent.

“They’re bringing the current generation of console games to iOS,” Joswiak says, of launches like Fortnite and PUBG and notes that he believes we’re at a tipping point when it comes to mobile gaming, because mobile platforms like the iPhone and iOS offer completely unique combinations of hardware and software features that are iterated on quickly.

“Every year we are able to amp up the tech that we bring to developers,” he says, comparing it to the 4-5 year cycle in console gaming hardware. “Before the industry knew it, we were blowing people away [with the tech]. The full gameplay of these titles has woken a lot of people up.”


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YouTube just became the Top Grossing iPhone app for the first time


YouTube just became the Top Grossing iPhone app in the U.S. for the first time on Tuesday, after flirting with the top spot a number of times over the years, but never reaching higher than No. 3. The milestone was first spotted by the app store intelligence firm Sensor Tower, which notes that the U.S. is the only country where YouTube’s iPhone app has ever hit number one.

The app has been climbing up the Top Grossing charts for years, however, thanks to the launch of YouTube Red in-app subscriptions in fall 2015. In fact, YouTube Red’s arrival almost immediately pushed the app into the Top Grossing charts. The month after Red’s launch, the YouTube iPhone app jumped all the way up to No. 6, we noted at the time. It was then estimated to be bringing in over $100,000 per day – and perhaps as high as $300,000, excluding iPad.

YouTube’s iOS revenue has grown remarkably since then, of course, as YouTube Red itself grew in popularity, combined with other trends, like the rise of cord-cutting, YouTube’s youngest users finally getting their own phones, streaming plans from mobile carriers that don’t count YouTube’s data or those offering cheap unlimited data, the growth of live streaming, and the launch of other features to engage YouTube viewers – like messaging, Community, Reels, and more.

It’s unclear what may have pushed YouTube to No. 1, though. And it may have not been anything remarkable, just a steady climb upwards finally being rewarded, or maybe even a small tweak to Apple’s ranking algorithm.

According to Sensor Tower, gross user spending to date is more than $200 million worldwide on iOS since the start of YouTube’s in-app monetization in 2015. Last month it grossed approximately $14 million, a 133 percent year-over-year increase from February 2017. Though this month has not yet ended, YouTube’s worldwide iOS revenue is up 150 percent year-over-year to more than $12 million.

YouTube’s revenue comes largely from YouTube Red subscriptions, but it now includes Super Chat purchases as well – YouTube’s virtual tipping mechanism.

Although it’s obvious, we should point out that this revenue figure doesn’t include other sources, like YouTube Music or YouTube Gaming, which both also include in-app purchases. It also doesn’t Google Play, nor does it take into account the money YouTube makes in other ways, like rentals, purchases, and, of course, advertising.

The Top Grossing chart was removed from Apple’s App Store with its big makeover in iOS 11, but app store intelligence firms like App Annie and Sensor Tower still have access to this data. 

YouTube has not commented on Sensor Tower’s data. We’ll update if that changes.


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6 Uses for Google Lens, Now Integrated Into Google Photos


Recently, Google announced that it has integrated Google Lens into Google Photos for all Android devices. This was once a unique feature for owners of Google Pixel devices, but now it’s available for all Android phones.

If you’ve never had the chance to use Google Lens, it’s a super useful app that integrates a little bit of augmented reality with intelligent, automated web search.

Google Lens brings a lot of power to your fingertips whether you run it on photos you’ve just taken, or photos that are already in your Google Photos library. Let’s take a closer look at some of the impressive tricks you can do with Google Lens.

Google Lens Is Integrated With Google Photos

With Google Lens integrated into the Google Photos app, you’re now able to perform automated internet research about everything you see and experience in your daily life. You can research famous locations, plants, foods, and so much more.

Now, when someone asks you if you know what something is, all you have to do is take a snapshot and you’ve got the answer on hand in moments.

You can use this feature by tapping the Google Lens icon on any picture you’ve uploaded to your Google Photos account.

Google Lens Icon Google Photos

That simple little icon is deceptively simple. Yet behind it, there’s an entire library of really cool ways to extract and collect a world of information about the objects in your photos.

1. Learn About Brands

Imagine you’re walking through a parking lot, and you spot your dream car. It’s everything you ever wanted in a vehicle, and you need to get one.

With Google Lens, you can take a snapshot of that vehicle and tap the Lens icon to research the internet for the nearest dealership that carries it.

Google Lens Search Car

The app also has the ability to recognize any text on the vehicle, which can help with that research as well.

This feature works for anything you spot. Maybe your friend has a cool pair of shoes and you’d like to find a store near you that carries them. Or perhaps you’ve spotted an unusual item at a yard sale or auction and you want to identify it.

Google Lens connects your photos of any object with the unlimited power of the internet to tell you everything you could want to know about that item. Researching brand information is really fun. It’s surprising some of the wild products brands have made.

2. Find Similar Products

In addition to identifying the brand of objects so you can buy them, Google Lens can also find related items to objects or text in the photo.

For example, if you run Google Lens on a picture with a quote, it’ll provide you with related products you can buy featuring that quote on them.

Google Lens Quote Mug

You could also take pictures of products in any store, and have Google Lens search for a listing of similar products and stores that sell them. Price comparison shopping can’t get any easier.

Many times when you run Google Lens on one of your photos, it’s a complete surprise what you discover. That’s half the fun! Save money by using this feature to shop around online for the best deals.

3. Identify Unknown Objects

One of the most useful tasks Google Lens can do, especially when you’re traveling, is helping you identify plants, buildings, and more that you’ve never seen before.

You might be walking through a city gardens and spot an unusual plant that you want to identify. Google Lens can help. It’ll use Google to identify the most likely plant species that match the one in your photo.

Google Lens Identify Plants and Buildings

The same is true for buildings and other landmarks. It will identify that building and provide you with everything you could want to know about it.

Google Lens is a great tour guide as you’re walking through a city or any other location when you’re traveling.

4. Capture Document Information

The coolest feature of Google Lens is text recognition. You can take a picture of any document, and the app will recognize any text in the photo and covert it to actual text inside the app.

Google Lens Scan Documents

You can highlight any of the captured text and conduct a web search on it, share the text to any other app on your phone, or copy it to your clipboard to paste in an email or anywhere else.

It’s one of the fastest and easiest ways to quickly capture information from any document.

5. Get Contact Info From Business Cards

Google Lens can work its magic on any photo you’ve captured that includes an address or a phone number. Usually this would be a business card, but it works with any other document too.

Google Lens Scan Business Card

Google Lens will still conduct the usual web search about the location at that address.

Additionally, if it identifies that the text in the photo is an address or a phone number, it’ll provide you with a link to that location in Google Maps, and a link to call the number with your phone, if you wish.

Of course, you could always just copy the address and phone number and add it your contacts list.

6. Identify Unusual Foods

Another great use for Google Lens is something that’ll appeal to foodies. You can take photos of any dish or drink and Google Lens will try to identify the dish.

Google Lens Identify Food and Drink

In some cases it’ll even give you a link to purchase it online. If you tap any of the food matches from the web, sometimes you can access a recipe for that food as well.

You probably wouldn’t use this feature when you’re eating someplace like McDonald’s. But if you’re traveling and come across a new ethnic dish you’ve never had before, Google Lens can help you identify it.

At the very least, it’ll help you avoid accidentally eating anything that you know you’d never willingly choose to eat.

Other Cool Things to Do With Google Lens

It’s difficult to cover all the possible uses for Google Lens because it’s really only limited by your imagination. Connecting your photos with the virtually unlimited library of information on the internet offers an endless number of possibilities.

Here are a few other ideas to consider:

  • Photograph and translate signs using Google Translate when you’re traveling abroad.
  • Take a photo of any book and pull up reviews for it from the web.
  • Photograph a painting or statue in a museum and learn more about it.
  • Take a picture of a poem or prose anywhere you find it and use Google to identify the author.

It really is an exciting feature for Android users now that Google Lens is integrated into Google Photos. It’ll be just as exciting for iPhone users once Google rolls out this change to iOS users as well!

Google Lens is only one of the fun ways you can use Google Photos, but there are many others. Make sure to check out our list of hidden Google Photos features to use the service to its fullest potential!


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Omega takes us to the Dark Side with their new moonwatch


Omega has just announced a new version of their iconic Moonwatch, the chronograph that was worn most notably by Neil Armstrong on the surface of the moon. Their new model, the Dark Side of the Moon Apollo 8, features the traditional Moonwatch design with a few unique tweaks.

The has an exhibition back – you can see the movement through a glass crystal – as well as a skeletonized face. The bridges – the pieces that hold the gears in place – are laser etched with a representation of the lunar surface and blackened for effect. It contains a manual wind mechanical movement and, while there is no pricing yet, should come in at about $9,000.

The back of the case features an interesting quote. From the release:

“WE’LL SEE YOU ON THE OTHER SIDE” – the special words engraved on the caseback – were spoken by Command Module Pilot Jim Lovell on board the Apollo 8 mission at the start of the crew’s pioneering orbit to the dark side of the moon – a mysterious hemisphere never seen before by human eyes. Seconds before the spacecraft disappeared beyond the range of radio contact, Lovell spoke these final assuring words to ground control.

Why is this fancy and particularly expensive watch interesting? First, it’s a nice riff on the original Moonwatch, the first mechanical watch on the moon. Omega has been flogging the Moonwatch brand for decades and now they’re expanding to other space missions, including the Apollo 8. It’s a beautiful homage to the Golden Age of space exploration and it’s a bit more modern-looking than the original, austere black-and-white Speedmaster.

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Elon Musk’s Boring Co. flamethrower ships in time for summer BBQs


Elon Musk raised a significant chunk of money for his tunnel boring venture, the aptly named Boring Company, via sales of a heavily marked up ‘flamethrower’ with Boring Co. branding. Those pre-sales are all concluded, but now people who put down cash to reserve one are finding out when they can get their flame on.

In an email to pre-order buyers, The Boring Company noted that the technically “not-a-flamethrower” production run should be wrapping up this spring, which means deliveries can be expected at least in time for “summer party” time. That’s good because people definitely need this fire generating device in time for the dry summer months, when forest fire risks are highest.

Another tidbit from the note to buyers: Customers can expect terms and conditions to be signed off ahead of shipments, which should be heading out in the next couple of weeks according to the company. The Boring Co. notes that these will be “rhyming,” and I presume they mean that literally – but they probably also have the serious purpose of making sure Elon’s corporate lawyers can once again enjoy something resembling sleep when these go out to customers.

Based on the shipping schedule of The Boring Company hat, which (full disclosure) I did buy (I did not buy the ‘not flamethrower’ flamethrower), if you ordered these you can probably still expect to wait a few more weeks if not months.


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